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*** Official 2012 Supernova Elite pursuit thread, with related chat *** *** Official 2012 Supernova Elite pursuit thread, with related chat ***

01-01-2012 , 10:26 AM
Quote:
Originally Posted by PokerStars Steve
Yes, it was implemented at all tables a few minutes after midnight ET.
Thanks Steve much appreciated with the quick response
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 10:41 AM
Put me tentatively down for 1 million. First time attemptee.

Good luck all!
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 10:57 AM
In (if the stars compensates the Rape they did previously)
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 11:18 AM
In and out within 2 hours!

Was going for first sne but, realistically, the changes mean i wont make it. Im getting about 25% less VPP's which is obviously HUGE. (YEAH YEAH I KNOW IM A NIT!)

Time to start whoring myself round for best rakeback deal possible on softer site.

Thank you and goodnight pokerstars!
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 11:42 AM
gl every1
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 11:43 AM
first days of the year are not a good sample. Many fish and less regs than usual so you'll get less with WC.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 11:50 AM
I'm cross posting this because a potential reduction in rake paid %age is not a good solution (especially for everyone who is a SNE,) and I'm concerned that virtually no one is aware of this fact. I fear if that change was made it would be disastrous hence I'd like everyone here to understand why. No doubt people will then cease to support that particular idea.

----------------------------------------------------

Quote:
Originally Posted by ROM Amnesty
Right, SNE completed so I'll address this.

Disclaimer: I've been playing for 16.5 hours straight so I'm too tired to double check these following calculations right now.


-----------------------------

Of course I understand the point you're making, but there are a couple of mistakes.

Firstly, the rake would have to be lowered by a lot more than 20% (5% --> 4%) in order for things to remain in equilibrium.

Imagine a hypothetical reward system where for every $100 paid in rake, you get 80 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $20.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 64 VPPs (80% of $80), each worth $0.80. This results in a total cost to the player of (64*$0.80 - $80) $28.80. You are 44% worse off!

Amazingly, in order to remain the same as before, the rake would have to be reduced by 44.8%!! If this happened then rake paid over the same sample is $55.20. This gives 44 VPPs worth $0.80 each. Total cost is (44*$0.80 - $55.20) $20.



Secondly, which I mentioned in my previous post, the targets for each milestone (and cost of each item in the store) would need to be reduced. This is because each VPP isn't directly related to a cash value. Rather, the VPPs get you to a milestone, and the milestone itself holds the value.

E.g. Adapting our original hypothetical rewards system above, let's assume that instead of each VPP being worth $1 there is instead a 100VPP milestone worth $100. Now, in our revised hypothetical system where each VPP was reduced by 20%, if we are to simply reduce the value of reaching 100VPPs to $80 this won't work because we wouldn't reach the milestone in the same amount of time/hands as we're earning VPPs at a slower rate.


I'm re-quoting this as I think that it's very, very important that everyone understands that a reduction in rake paid %age is not a good solution for compensation for the reduction in VPP value. (Especially for players with high rake back %ages. Although it does reward the players with low rack back %ages.)

The following highlights how reducing rake paid by 20% to compensate for a loss of 20% in VPP value would effect players differently, depending on their rake back %age:

>>>>>>>>>> Someone who has equivalent of 80% rake back on Stars, would effectively see the amount of rake they pay increase by 44%. (The example quoted above assumes 80% rack back, and the calculations are detailed there, and repeated below.)

>>>>>>>>>> Someone who has equivalent of 50% rake back on Stars, would effectively see the amount of rake they pay decrease by 4%. (Details at bottom of post.)

>>>>>>>>>> Someone who has equivalent of 20% rake back on Stars, would effectively see the amount of rake they pay decrease by 16%. (Details at bottom of post.)

On top of this, and another very important point is that everyone would earn VPPs at a 20% slower rate, hence milestones would be far harder to reach, resulting in significant further reduction in the value of VPPs. (Milestone targets and cost of store items would therefore also have to be reduced by 20%.)


In Summary, simply reducing the %age of rake paid is not a good, fair, or simple solution to compensating for a loss in VPP value.

---------------------------------------------------------


Detail for player with 80% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 80 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $20.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 64 VPPs (80% of $80), each worth $0.80. This results in a total cost to the player of (64*$0.80 - $80) $28.80. You are 44% worse off!


Detail for player with 50% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 50 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $50.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 40 VPPs (50% of $80), each worth $0.80. This results in a total cost to the player of (40*$0.80 - $80) $48. You are 4% better off.


Detail for player with 20% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 20 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $80.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 16 VPPs (20% of $80), each worth $0.80. This results in a total cost to the player of (16*$0.80 - $80) $67.20 You are 16% better off.

Last edited by ROM Amnesty; 01-01-2012 at 12:01 PM.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 11:51 AM
Was going to go for it in ~180 days of playing, but not anymore with the changes.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 11:56 AM
Plz ( to the ppl who potentially go to Isle Of The Man) please consider this post made by ROM (MeleaB).

Vouch to increase the vpp multiplier for FR to something like 7.

not to decrease the rake.

Quote:
Originally Posted by ROM Amnesty
I'm cross posting this because a potential reduction in rake paid %age is not a good solution (especially for everyone who is a SNE,) and I'm concerned that virtually no one is aware of this fact. I fear if that change was made it would be disastrous hence I'd like everyone here to understand why. No doubt people will then cease to support that particular idea.

----------------------------------------------------





I'm re-quoting this as I think that it's very, very important that everyone understands that a reduction in rake paid %age is not a good solution for compensation for the reduction in VPP value. (Especially for players with high rake back %ages. Although it does reward the players with low rack back %ages.)[/COLOR]

The following highlights how reducing rake paid by 20% to compensate for a loss of 20% in VPP value would effect players differently, depending on their rake back %age:

>>>>>>>>>> Someone who has equivalent of 80% rake back on Stars, would effectively see the amount of rake they pay increase by 44%. (The example quoted above assumes 80% rack back, and the calculations are detailed there, and repeated below.)

>>>>>>>>>> Someone who has equivalent of 50% rake back on Stars, would effectively see the amount of rake they pay decrease by 4%. (Details at bottom of post.)

>>>>>>>>>> Someone who has equivalent of 20% rake back on Stars, would effectively see the amount of rake they pay decrease by 16%. (Details at bottom of post.)

On top of this, and another very important point is that everyone would earn VPPs at a 20% slower rate, hence milestones would be far harder to reach, resulting in significant further reduction in the value of VPPs. (Milestone targets and cost of store items would therefore also have to be reduced by 20%.)


In Summary, simply reducing the %age of rake paid is not a good, fair, or simple solution to compensating for a loss in VPP value.

---------------------------------------------------------


Detail for player with 80% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 80 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $20.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 64 VPPs (80% of $80), each worth $0.80. This results in a total cost to the player of (64*$0.80 - $80) $28.80. You are 44% worse off!


Detail for player with 50% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 50 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $50.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 40 VPPs (50% of $80), each worth $0.80. This results in a total cost to the player of (40*$0.80 - $80) $48. You are 4% better off.


Detail for player with 20% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 20 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $80.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 16 VPPs (20% of $80), each worth $0.80. This results in a total cost to the player of (16*$0.80 - $80) $67.20 You are 16% better off.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 12:18 PM
Quote:
Originally Posted by OMGBarackObama
BOOM. Let's do this. Any higher-limit hyperturbo sngs coming out or do I really have to play 156,250 $30s?
Lol join the party man, I hope they add higher stakes but as of now my plan is 233k $30s

Gl in 2012, will be seein ya on the tables lots
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 12:20 PM
Quote:
Originally Posted by ROM Amnesty
Don't reduce the rake, my rakeback will decrease!!
Reducing the rake obviously does not decrease the value of VPPs, it only reduces the number distributed. You are likely confusing the point that the value of VPPs is determined in relation to effective rakeback; using figures like VPP/hand are rough approximations that are useful as guidelines but have no direct relevance as to the value of VPPs.

So for your example here:

Quote:
Detail for player with 80% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 80 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $20.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 64 VPPs (80% of $80), each worth $0.80. This results in a total cost to the player of (64*$0.80 - $80) $28.80. You are 44% worse off!
The correct formula would be:
Old value = $100 * .8 = $80
New value = $80 * .8 + $20 = $84 = 5% gain
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 12:21 PM
Quote:
Originally Posted by ROM Amnesty
Detail for player with 80% rack back:

Imagine a hypothetical reward system where for every $100 paid in rake, you get 80 VPPs, each worth $1. This results in a total cost to the player (rake paid less rakeback) of $20.

Now, if the value of each VPP was reduced by 20% but the rake was also reduced by 20%; over that same sample you will now pay only $80 in rake. This will give you 64 VPPs (80% of $80), each worth $0.80. This results in a total cost to the player of (64*$0.80 - $80) $28.80. You are 44% worse off!
We are already in the "VPP was reduced by 20%" state. Meaning that the hands would cost us $100 rake - $64 in rakeback = 36$. Reducing the rake would save us (36-28.8) = $7.2. Obviously it is worse than the original, but better than the current situation. With your 50% rb example, you show that a 20% reduction in rake would make us better off than the original situation - I'm salivating but I don't think it is happening.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 12:48 PM
I'm in. 50k hu hypers here I come .
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:22 PM
Quote:
Originally Posted by PokerStars Steve
Welcome everyone to the 2012 chase!

316 SNEs for 2011 without any additional expected in the next 10 minutes.

Good luck to those who attempt to join the Elite this year.
I'm unsure of the tone being used here. It could be interpreted in a couple of different ways.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:29 PM
Quote:
Originally Posted by Do it Right
Reducing the rake obviously does not decrease the value of VPPs, it only reduces the number distributed. You are likely confusing the point that the value of VPPs is determined in relation to effective rakeback; using figures like VPP/hand are rough approximations that are useful as guidelines but have no direct relevance as to the value of VPPs.
*Sigh*

You are the one confused. Re-read the post again carefully. From your posts you seem competent number-sense wise so I'm assuming you only skim read it.


Quote:
Originally Posted by Do it Right
So for your example here:



The correct formula would be:
Old value = $100 * .8 = $80
New value = $80 * .8 + $20 = $84 = 5% gain
No, that would not be the correct formula. You can't just magically pull $20 out of your arsehole and stick it back in to the formula.

Here's the same problem again, but re-worded for simplicity:
Quote:
Originally Posted by ROM Amnesty
Would you rather pay $100 for a Swedish penis pump and be given $80 back, or would you rather pay $80 for it and be given $51.20 back?

Last edited by ROM Amnesty; 01-01-2012 at 01:34 PM.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:37 PM
Quote:
Originally Posted by ChicagoJoey
3 mill imo
care to make a wager on that?

congrats on ur december finish.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:37 PM
Quote:
Originally Posted by CharlieBeagle2
Going for 1Mill

Starting at NL50 with a $1000 bankroll
Wow. Good luck with that.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:39 PM
really dumb question,

can someone tell me how i can view what vpp rate im getting by looking in my hem database? is there a stat for it or do i have to create one myself?

going to try compare what i was getting to what i will get with this weight contributed method
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:45 PM
I just checked the VPP's in my cashier vs the VPP's in the HEM report. I'm getting ~15% less
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01-01-2012 , 01:47 PM
Quote:
Originally Posted by yeaFMLdegen
really dumb question,

can someone tell me how i can view what vpp rate im getting by looking in my hem database? is there a stat for it or do i have to create one myself?

going to try compare what i was getting to what i will get with this weight contributed method
If you've only played one limit today then you can check your rate by looking at the Stars client, and dividing the VPPs earned by hands played of course. However, due to the games being softer than usual today, you can't simply compare this value with historical data. You need to compare the current "New Stars VPP" HEM stat with what the Stars client shows for a more accurate comparison.

I'm seeing a reduction of 28%!
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:51 PM
Quote:
Originally Posted by ROM Amnesty
If you've only played one limit today then you can check your rate by looking at the Stars client, and dividing the VPPs earned by hands played of course. However, due to the games being softer than usual today, you can't simply compare this value with historical data. You need to compare the current "New Stars VPP" HEM stat with what the Stars client shows for a more accurate comparison.

I'm seeing a reduction of 28%!
not sure if u understood my question, but i dont even know how to look at my hem database and see what vpp rates i was getting per limit on average for last year

were is the vpp stat in hem? (for the old vpp method)
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 01:57 PM
Reports. Add the stat.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 02:17 PM
Quote:
Originally Posted by ROM Amnesty
Reports. Add the stat.
as you can tell i don't use HEM much lol.

thanks took me a while to figure it out but i got there
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 02:31 PM
Quote:
Originally Posted by Sly Caveat
I know you were just copying last year's, but what is the purpose of having "and related chat" in the title? It's superfluous. Doesn't every thread include related chat?

Anyway, in for my 4th year of punishment.
Because when people started talking BF/relocation stuff in this thread, some people started throwing a tizzy fit that there should be a separate thread for that. So even though it's obvious/redundant, it was put in the last thread title my a Mod to fend off any future such complaints.
*** Official 2012 Supernova Elite pursuit thread, with related chat *** Quote
01-01-2012 , 02:44 PM
Still waiting for my account to be reopened... help Steve!?

I will start off w/ 150K due to BF.

GL All!
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