Quote:
Originally Posted by CurryLover
Hi Shyam. Apologies again for being mean in an earlier post.
The thing that I am still really confused by re the 6c games is this. You stated that the main reason for the change to 5max for 6c was to address the issue that the games played tight. But the games really do not play tight at all. This is not an opinion btw, it is just fact. Given that this was the main reason for the change, and it is clearly an erroneous reason (because it is not true), is there actually any reason to persist with the experiment? Good reasons have been given to not persist with it. If there are no counterbalancing reasons to justify it then surely it makes sense to revert back to how it was right away?
Just my opinion
Also, who did you speak to about 6c Omaha before the change was made?
No problem on the "mean" thing, it comes with the territory.
At one point in the process we were actually debating changing the entire 6-max offering to 5-max. The thought was that it would create more tables, more action, and differentiate ourselves from most of the rest of the market (where there's an increasing "sameness" in lots of places).
Instead of going immediately to such a drastic change, we wanted to see how the game would react to a smaller change. After discussion internally, and with some external players (and no, none of them were the heaviest 6CO players, although they had played), it seemed like 6CO was the perfect place to try it. It was a large enough player base to actually see a reaction (being by far our third most popular game) but not so large as to do a huge amount of harm if it didn't work out.
One issue with choosing 6CO is that it's one of the only games we have that's already a unique offering, so the "differentiate" part of the idea doesn't apply so well. The rest of it does, though, so that's the reason for continuing the experiment even given the recent comments.
I hope that makes more sense and again, if it turns out to not work out, we'll be more than happy to revert back.