Quote:
Originally Posted by jjjou812
This old spadebidder post gave me a flash of inspiration as well.
There are 5 ways I would maximize rake if I were a "honest" poker room operator:
1. Rush poker (Monteroy's valid point)
2. Multi buy in tournaments (Monteroy's valid point)
3. Bad Beat jackpots (Everyone knows these are good for the house)
4. Maximize churn by only offering limit or limit the buyin's on games (Josem's valid point)
5. Offer a fair game because, let's face it, the bulk of the player's are playing the most action game with the most action hands, i.e, no limit holdem. The omaha, stud and draw games don't have nearly the players.
(Spadebidder with a little of my own thoughts thrown in)
Let's assume that I am not honest and I want to maximize the overall profits on my site, using any method possible. How would the shills use the programming, rigging or cheating to achieve this goal?
And for the prestige, perhaps Wiki will one day explain how he would be able to detect rigging.
I did a post a while ago about what my approach to rigging would be but I have no idea how to find it, however the basic premises would be the following:
- Easy to implement
- Difficult to detect
- minimal people "in on it"
- makes the site money
The problem with most riggie theories is that they would set off alarms within a day if implemented and frankly many of them would not even make the site money.
Here are the rough concepts behind my suggested rig:
1) Do NOT target a specific player
I know every riggie thinks the reason they busted in a freeroll was a personal attack by the site, but the reality is that the best system is one that would not be detected and by targeting players (whether for good or bad results) one makes it much easier to detect.
Riggies have no idea the scope and magnitude the hard core grinders pour over the hand history data and literally every silly theory given would be noticed immediately, so you need to do a rig that avoids these guys detection.
2) Do NOT have the "rig" happen too often
The reality is any change you make to the deal will have a statistical impact and the stats guys have many times explained how even a tiny change can be noticed after enough iterations, so all the claims of freeroll bad beats being a sign of a rig are silly because why would a site risk increasing the chance of getting caught.
3) Avoid "ACTION" hands
People who suggest the site is rigging action hands do not get it. Action hands get noticed and remembered , so we want the rig to take place on hands that are not noticed or remembered. As well, action hands move the money in huge clumps between players and that makes the site less rake than if the money is moved around in a slow consistent manner.
Action hands also take a lot longer and slow the game and at many levels they generate no more rake anyway.
Here is how I would rig cash games
Once every 20 hands or so I would have the "rig hand" happen and it would be a very easy hand where all but two of the players got unplayable trash (10 4 o , 73s etc) and a mid or late position player got a hand like AK/AQ/99 that would open the pot. Give the button or sb or BB a playable hand like 78 suited or 33 that might want to see a flop when deep.
On the flop have it hit the initial hand and completely miss the second hand, so if AK raised and 98 suited call have the flop be
K 5 2 rainbow (none of the 98 suited hands suit).
What likely happens then is AK does a continuation bet, 98s folds and the hand ends quickly with rake generated (from seeing a flop).
This is one of the fastest rake generating hands that can be played and if you replace 3 or 4 normal hands with these each hour on every table you can generate a tiny sliver of extra rake. Multiply that by the number of tables and games and it can add up.
They key with this is who gets the AK type hands and who gets the 89 suited type hands is totally random each time, and since nearly all of these hands will never go to showdown they will not be as much useful information in players databases.
This is simple in that one just programs these hands (a ton of different ones that fit this criteria) and set them to be dealt at a certain reasonable rate and the rig takes care of itself. without having to program different things for each combination of hundreds of thousands of players playing against each other.
This would generate more rake per table hour without causing any real disruption in the games (like action hands and evil bad beats do) which is exactly how a crime like this should operate.
Obviously the issues of whether this is worth a site to do it and how one contains the people who know about it still exist, but at least as a crime this does make sense because:
- It is simple
- Hard to detect
- Does not disrupt the games
- Does not target any specific player
My nickname for this has been the "non-action hand" theory, but it probably can be better named. The problem as well as this approach depersonalizes the rig so when a person complains they lose too much this theory would have nothing to do with that because it makes extra money regardless of who wins and loses.
Hope this answered your request, and I do not expect any riggie to ever believe in this proper business approach to a rig because how much fun is it when you can't blame your losses on the rig?