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Originally Posted by psandman
To the nits in my rooms games the must move's purpose is to protect them from having to play 2 hands with less than 10 players. If the floor doesn't move someone within two hands ... a nits head actually explodes ......
At first I thought maybe we work together, but my nits will actually let me know as soon as someone grabs a rack. "hey we are gonna need a player here!"
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When new players ask me I tell them the Must Move game is a way of letting the people on the waiting list play while they wait.
Unfortunately must move games are controversial. Many players hate must move games. And Many players hate when there isn't a must move system ..... so no matter what the cardroom does .... someone is unhappy about it
This is my experience as well.
We run 9-handed games and when we do a MM game we keep the main games at least 8-handed. So basically we wont give them a player until they have 2 seats open unless the MM game is full, then we will move a player to fill the main game. This helps late at night because if I have 3 Main games going and the MM game gets down to 4-5 handed and breaks, I have 3 seats open and only have to put 1 or 2 players on the list instead of 5.
Sometimes we let a MM game become a main gaime if it stays full for an hour. Sometimes we will keep it a MM game until it breaks. It depends on the situation and that descision is announced to the table when it opens.
Time to move someone, I ask for volunteers to move. If more than one player wants to move I let the player thats been there the longest move. If no one volunteers, then I force the last player in to move. Once a player is chosen to move, it's too late to change your mind, you have to wait for another seat. I prefer this system because it gives the player that's been there the longer first choice.
If a MM game breaks, then the players that still want to play will be put back on the list in the order they were on the MM list.