OK. Just for the sake of argument. What do you think fair enforcement of a rule against slow rolling should be? To me slow rolling is annoying and delaying , but not actually against the rules.
You are correct, it is not against the rules. I'm just saying that in my ideal world it would be. I couldn't really justify killing a hand for it, but I would be perfectly fine with something like send someone home for first offense, week ban for second, life ban for third. It would be awfully tough to determine and make good rules about it though.
You are correct, it is not against the rules. I'm just saying that in my ideal world it would be. I couldn't really justify killing a hand for it, but I would be perfectly fine with something like send someone home for first offense, week ban for second, life ban for third. It would be awfully tough to determine and make good rules about it though.
so you would want the drunk guy spewing hundreds removed because he took 30 seconds to see he back-doored a straight flush????
Obviously you don't actually know what a slowroll is.
I don't really care
the guy who won't put down his phone and slows the game up hand after hand is much more annoying then a perceived slow roll. who cares , you lost lets get the cards in the air!
i just get even. after that he never gets to see my hand first oop. and when he loses a big pot i pick something nice to say to him like, big pot you lost.
Ha , it used to put me ontilt really hard few years ago. Not anymore but Slowroll can stir up players. Get used with it.
My advice is treat people the way they treat you . Slowroll him when you got winning hands
It's been my experience that winning increases the fun by orders of magnitude.
Very true. I did a graduate level thesis on "fun experienced" as a function of win rate and the results surprised me: there was damn near a perfectly direct correlation between the two. I submitted the paper for peer review and it seems to hold up to scrutiny. Just good science.
Very true. I did a graduate level thesis on "fun experienced" as a function of win rate and the results surprised me: there was damn near a perfectly direct correlation between the two. I submitted the paper for peer review and it seems to hold up to scrutiny. Just good science.