Quote:
Originally Posted by venice10
Forcing Hero to call is as bad a decision as awarding the pot the Hero because the muck is magical. The muck is a graveyard, not an executioner.
You can’t go to the graveyard and tell them to dig up various graves until they find what you claim is your grandmother’s golden wedding ring.
If you know your grandmother is in grave #57 and cemetery administration has records of that being the case, feel free to dig.
The muck contains the cards of 8 players and a burn card, 17 cards total. Hero has two cards and there are 3 cards on the board for a total of 5 cards. That leaves 30 cards in the dealer’s hand. Let’s assume villain indeed had the king of spades. We don’t know his second card. But we know whatever he says, there’s a >1/3 chance that card is actually somewhere in the muck.
Say villain claims his second card was the 6 of spades and we find it somewhere in the muck. What are we doing if seat 5 claims he folded that card preflop? If the answer is “seat #2’s hand is dead” we basically gave every other player at the table the opportunity to kill his hand. If we say play on, seat #2 might have cheated his way into a way stronger hand than he had.
Clearly identifiable should mean “we know where the cards are” and not “if the cards he claims are somewhere to be found, game on”.