Quote:
Originally Posted by SpewingIsMyMove
How can you consider villain's hand live when he did not call hero's action before the dealer moved past him and completed the hand? Same as any player who is skipped, if significant action happens behind, the hand is dead, yes?
What adds to this being an awkward spot is that the rulebooks tend to define substantial action in terms of how many players have acted after the skipped person, and whether additional money went into the pot. In this case, there were no other players to act, and no additional money went into the pot. So it really just falls to the floor to decide whether there was sufficient time for the villain to stop the dealer or not. I think in this case there was,but Ive seen fast dealers who can pull in cards and push pot very quickly, in just a few seconds. And if you arent expecting a dealer to do something so out of the ordinary by pushing a pot when the action is on you, you can take a few seconds just to process wtf is happening.
Just as OP says he never thinks about if there are other players with cards when a dealer pushes him the pot, (Though imo a player should be aware of who is still in a hand) most players arent anticipating he will suddenly push the pot when action is on them. For example, using same scenario, but dealer, in one swooping motion pulls in villains bet and starts to push pot towards hero. As soon as hero sees pot starting towards him, he mucks his hand. But the whole thing only took 3-4 seconds, then villain says "wait a minute, Ive got cards". Does everyone think hero should still get the pot, rewarding him for instamucking? I wouldnt think so.
So with the same actions occurring, is the ruling different based on how long villain had to respond? Or if He doesnt stop hero before he mucks, he is SOL? I think the amount of time is critical. Otherwise, a player could be well aware of rhe other player with cards, but angleshoot by mucking the instant the dealer starts to push the pot, thereby precluding the villain from having enough time to object. Sort of like in football where one team spikes the ball before the other team can request a replay.