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How much time before calling clock? How much time before calling clock?

06-25-2021 , 02:34 AM
My experience is that when a clock is called, the tanking player will then wait for the floor to arrive, then wait until the last second to act, simply out of spite. That can add 2-4 mins. So Ive found its often faster not to call the clock. It used to be that floors almost always gave players a full minute. But lately Ive seen floors shorten that significantly, even as little as 10 seconds, based on how long he was tanking and his previous tanking or attitude. In that case, floor walks up, player says "I know what Im going to do, but Im taking the full time". Floor says "ok, you've got 10 seconds" and starts the countdown.
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06-25-2021 , 07:21 AM
That floor would be getting a tip from me. I think if floors always arrived quickly when a clock was called and the clock was 30 seconds starting as soon as he gets there (or the dealer could enforce a clock with a timer at the table) the clock would be called more often and the games would move more quickly overall.
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06-26-2021 , 02:33 PM
I know it will never happen, but would I'd love to see a floor, after multiple calls for a clock on a habitual tanker, say "I have been here x times for a clock you. If I'm called again, your hand will be dead upon my arrival."
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06-26-2021 , 03:37 PM
Quote:
Originally Posted by The Big K
I know it will never happen, but would I'd love to see a floor, after multiple calls for a clock on a habitual tanker, say "I have been here x times for a clock you. If I'm called again, your hand will be dead upon my arrival."
That would be messed up if someone else starts calling clock on him instantly to make that happen
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06-26-2021 , 04:20 PM
Quote:
Originally Posted by WhiteJesus
That would be messed up if someone else starts calling clock on him instantly to make that happen
A good dealer isn't going allow instant clock calling. Usually, dealers won't allow clock calling for a minute.
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06-26-2021 , 04:38 PM
^ If someone calls clock, a dealer should call the floor. When the floor arrives, they will ask “has the player had a reasonable amount of time to act on their hand?” That is when a dealer should say “no.”
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06-26-2021 , 05:09 PM
Quote:
Originally Posted by WhiteJesus
That would be messed up if someone else starts calling clock on him instantly to make that happen
Why would that be messed up, it’s literally what is supposed to happen. This style of automatic contrarianism in response to anything said on these forums is so lame. Get a life.
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06-26-2021 , 08:20 PM
Quote:
Originally Posted by The Big K
A good dealer isn't going allow instant clock calling. Usually, dealers won't allow clock calling for a minute.
I got in a tiff with another player (not my proudest moment), so I started calling the clock on them to piss them off. The dealer, who had dealt for me many times, just rolled his eyes at me and shook his head.

I took the hint and settled down. I did eventually call the clock on her for real, though, as she was tanking on a pretty easy decision.

The point of this story is that i like stories.
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06-27-2021 , 07:37 AM
I never call the clock I think it's rude
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06-27-2021 , 08:05 PM
Quote:
Originally Posted by Habibi
I never call the clock I think it's rude
it's rude to tank
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06-28-2021 , 02:10 PM
Quote:
Originally Posted by albedoa
Why would that be messed up, it’s literally what is supposed to happen. This style of automatic contrarianism in response to anything said on these forums is so lame. Get a life.
Let's reason it out.

Poker is a game for money. Poker is zero sum. Getting a player's hand killed unfairly after they've put money in the pot, ethics aside, works to benefit everyone else in the pot.

No, not literally what's supposed to happen. Yeah, messed up.
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06-28-2021 , 04:02 PM
How is that unfair, and what is supposed to happen? You’re making (or trying to make?) an argument against time banks, not to mention doing exactly what my comment says is so lame.
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06-28-2021 , 05:33 PM
Quote:
Originally Posted by albedoa
How is that unfair, and what is supposed to happen? You’re making (or trying to make?) an argument against time banks, not to mention doing exactly what my comment says is so lame.
I understand how contrarianism just for its own sake is lame, but hopefully you're not suggesting anyone who disagrees with you is just being contrarian for no reason.

The fictitious scenario (no one's actually seen this rule in play, but one poster advocated it) is as follows:
  • Reputed tanker get time called on them.
  • Floor warns this player: Next time the clock so much as gets called, I'm killing your hand.
  • Later on, another player calls time on the tanker.
  • The tanker's hand is killed before the floor counts off any time.

Is it assumed that some period of time elapses before the dealer calls the floor for a time call? If not, if any player can call time again and get his opponent's hand killed on a whim, then the perverse incentive is pretty obvious.

If the persistent tanker is being a nuisance and disturbing the game, the floor should (1) warn them (2) give them a time-away penalty, roughly one orbit (3) rack them up for the day. Killing hands shouldn't enter into it unless time expires.



---

(Fun question: Leaving aside this fictional rule, rather by standard "calling clock" rules, what happens if the tanker is first to act or otherwise not facing a bet and time expires? Does that count as a check? I've never seen this and never expect to.)

Last edited by AKQJ10; 06-28-2021 at 05:44 PM.
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06-28-2021 , 06:46 PM
Fair, I trust that you are not arguing for the sake of it. But the poster in question said (from the floor's perspective) If I'm called again..., not Next time the clock so much as gets called.... So:

Quote:
Is it assumed that some period of time elapses before the dealer calls the floor for a time call?
Yes, and the floor can use the same agency to punish abusive clock callers and to instruct the dealer on what a reasonable amount of time is. The floor is not an NPC.

We both agree on (1), but you are suggesting a replenished time bank both at that point (to be used before (2)) and at (2) (to be used before (3)), while I am suggesting an exhausted one. It seems weak to give the reputed tanker additional time after he already disrupted the game so much that his specific behavior needs addressing.

(Also I think by "reputed" most people are imagining a cross-session offender, which means what? He gets a fresh set of tanks each session before even reaching (2)?)
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