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Why isn't there a 9man  turbo sng option? Why isn't there a 9man  turbo sng option?

09-24-2017 , 10:19 PM
Anyone know why this is? The turbo Winstons are super popular, I'd think the same would be the case with 9 man $20 turbo.

Also, why are there hyper turbo sngs for gold coins but not sweeps cash?
09-24-2017 , 11:58 PM
+1 and also a 10+1$ non turbo 9man? PLEASE add this to the sng update that was mentioned as coming soon. And keeping with the theme of the OP can we have non turbo 20+2$ 9mans? Or keep the same turbo structure and don't add the non turbos but give us 1500 starting stacks as opposed to the current 1000? Similar concept to the cash games and new added games well done GP, we need ore stt levels to move up through
09-25-2017 , 04:03 AM
Ya, the buy-ins + game formats of SNGs offered is odd.
I perfer 6-man Turbos, but do not play them often as my options are limited to $1 or $20.
A $10 6man turbo would be nice.. If hypers are available , then even better.
09-25-2017 , 07:33 AM
Quote:
Originally Posted by tx_noodlelRiver
Ya, the buy-ins + game formats of SNGs offered is odd.
I perfer 6-man Turbos, but do not play them often as my options are limited to $1 or $20.
A $10 6man turbo would be nice.. If hypers are available , then even better.
What would you be looking for in a hyper?

Turbos are 5 min levels, 1k starting stacks with 40/60/100/200/400 being the blind levels. Seems like a pretty fast structure to me. But maybe I am old and can't "keep up with you young kids now a days" (said in that old mad crotchety voice)

EDIT:
Its always good to read the thread before you respond. My bad Looking at the Gold Coins Hypers, they have an extra level, and they are 4 players instead of 6. I could see liking that format as well. I was just trying to see 2.5 min levels with the 6 man structure and thinking, we should just shove the first hand and see who wins.
09-25-2017 , 11:32 AM
I love the 20$ 9 man non-turbos, or, as I call them, Slow Sonias.

The problem with SnGs in the Stars/FTP days was you start with 1500 chips and the first two levels are 10/20 and 15/30. Since the optimal way of playing SnGs is to play quite tight early, nobody that was any good was playing any hands in these two levels.

The turbos are extremely similar to the Ignition hypers, where you started with 500 chips at 10/20 (same as 1k at 20/40). There's not really a ton of play available in a Fast Winston (10$ turbo 9m) or Fast Carlton (20$ turbo 6m) or Fast Wayne (50$ turbo 9m), which is fine, but let me keep my Slow Sonias at least!

I wouldn't mind a change in the structure of the non-turbo 6 max tables. Both Slow Carlton and Slow Lauren often get into this odd spot where it's 3-4 handed and everybody's sitting with massive stacks (like 25+BB). I personally enjoy it, but it seems better for fishies if there is less play available.
09-25-2017 , 11:37 AM
Oh, and I would kill a puppy for an auto-pop-up option, like Stars had. In those days, I could load up 24 tables without really ever timing out! I max out at around 12 here, and I have to click the tables listed at the top of the main page to get them to pop up, and all those extra clicks disallow me from adding new tables.

(I understand the above is a selfish request, as one-tabling fish don't want to wait that long for regs to fold, etc.)

PS: fwiw, I love the structures on this site in general and would be perfectly fine with no changes.
09-25-2017 , 03:05 PM
Ideally, it would be nice to have turbos/regulars at each buyin, but they're probably just trying not to spread the action too thin, at least that's what I imagine the thought was when they set it up like this. However, from what I've seen, there's plenty of action to support some more options. They did say they will add some bigger games so that's good.

The bigger issue with SNGs is the rake. The rake on turbos is way too high especially when you consider the fact that Global's turbo structure is more like what you would expect to see in a hyper (25bb starting stacks).
09-25-2017 , 03:30 PM
Yeah, now that you mention it, the rake on the Ignition hypers was 5%, and the turbos here are always 10%, despite the fact that the structures are very similar.

To me, this seems easily compensated by the fact that one can play more than 4 tables on Global and the player pool is somehow, unbelievably, even softer than Ignition.

But, clearly your point is a good one. Perhaps a compromise would be to lower it just slightly, like how Stars had 72+7 and 100+9. Not a big difference, but it probably means something in the long run.
09-25-2017 , 05:26 PM
I don't know how low the rake should be, as I agree with that you're saying in regards to the softness of the games, but it certainly should be lowered to some degree.

Even if we ignore industry standards for rake and only think about it within Global's current rake structure, there needs to be a change. Currently, a turbo sng has the same rake % as a regular speed sng and that shouldn't be the case.

If a regular speed sng is set at $50 + $5, the turbo variant should be $50 + $X where X is less than 5.
09-25-2017 , 05:37 PM
Quote:
Originally Posted by matt0216
I don't know how low the rake should be, as I agree with that you're saying in regards to the softness of the games, but it certainly should be lowered to some degree.

Even if we ignore industry standards for rake and only think about it within Global's current rake structure, there needs to be a change. Currently, a turbo sng has the same rake % as a regular speed sng and that shouldn't be the case.

If a regular speed sng is set at $50 + $5, the turbo variant should be $50 + $X where X is less than 5.
All of this.

Would be awesome if it was lowered but not to the point where it impacts the softness of the games.

      
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