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Originally Posted by KERBEROS
Villain only bet 20. How can the EV be less than the amount to be lost?Villain only bet 20. How can the EV be less than the amount to be lost?
Because getting called means Villain will sometimes make a -EV bet on the turn. EV considers future streets.
39/45 of the time, Villain will miss the turn and only lose $20.
6/45 of the time, Villain will hit the turn, bet $50, only hit the river 5/44 of the time and only get paid another $65.
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Is there a solver that does this for us?
Node-locking is a thing, but idk if you can lock different actions for different runouts. Maybe the obsolete CREV can do this?