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WHISPERS of the OLD GODS (wog imo) discussion thread WHISPERS of the OLD GODS (wog imo) discussion thread

03-22-2016 , 07:04 PM
Quote:
Originally Posted by bgordon
Also want to say that I like the design of the card. Pushes the game away from mindlessly playing out your big dumb curve.
I def agree with this. Cards like this make the player actually think when and how to use it best, instead of just vomiting it out on curve.
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03-22-2016 , 07:13 PM
Quote:
Originally Posted by darO
This card seems pretty meh
I respectfully wholeheartedly disagree. I predict this card will be huge.
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03-23-2016 , 04:17 AM
There will be no Malygos synergies....malygos belongs in combo decks, which as bobbo said, need card draw. This card seems to be designed for control, removing minions and adding health. It reminds me of Bash, which slid right into control warrior. Shaman will need more than 1 card to make itself control viable though.
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03-23-2016 , 04:37 AM
well said IHA
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03-23-2016 , 08:43 AM
whats wrong with using spells+draws with malygos/thaurissan/ascended?
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03-23-2016 , 09:34 AM

This guy is actually pretty solid value, but not if the weapon is going to get replaced all the time, which it will in every Warrior deck ever.
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03-23-2016 , 09:42 AM
Quote:
Originally Posted by IHeartAsians
There will be no Malygos synergies....malygos belongs in combo decks, which as bobbo said, need card draw. This card seems to be designed for control, removing minions and adding health. It reminds me of Bash, which slid right into control warrior. Shaman will need more than 1 card to make itself control viable though.
Malygod would ideally have better draw, but if it does enough broken things it can still be good without it. The new legendary adds a ton of value to the deck, plus AOE will possibly be worth a lot more without all the deathrattles. Is that enough? I dunno, it's not obvious to me.
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03-23-2016 , 09:47 AM
a poor man's muster for battle for warrior?

SeemsGood.

Might make Upgrade! playable...? that might be pushing it tho -.-

we all know the ooze/jones meta will never die -. -

*actually nerfing ooze and jones would be a smart move from blizz
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03-23-2016 , 09:52 AM
yay nerf every card that can do things!
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03-23-2016 , 10:03 AM
Ooze and jones are so necessary, rogue just needs a minion that prevents weapon destruction
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03-23-2016 , 10:04 AM
similar effect being necessary doesnt mean they cant nerf them

theyre very restrictive both from a developers perspective and a deck building one.

theyre the bgh of weapons
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03-23-2016 , 10:09 AM
well, they are "restrictive" in the sense that you cant make a deck that always does everything you want it to do leaving no good way for your opponent to stop it

warsong was restrictive. it cut out what they could do with neutral low attack minions
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03-23-2016 , 11:30 AM
Quote:
Originally Posted by Kirbynator
similar effect being necessary doesnt mean they cant nerf them

theyre very restrictive both from a developers perspective and a deck building one.

theyre the bgh of weapons


Cards that target specific classes/types of minions have to go. Especially if they instantly kill/destroy the target (like wtf were you thinking blizzard?)

In a similar vein to bgh where blizzard can't develop 7+ attack minion cards without immediate effects, or new Lightspawns, they can't make new doomhammers without everyone going, "LOL HARRISON JONES"

Last edited by Searix; 03-23-2016 at 11:36 AM. Reason: nerf bgh/owl/black knight
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03-23-2016 , 11:36 AM
Quote:
Originally Posted by dkgojackets
well, they are "restrictive" in the sense that you cant make a deck that always does everything you want it to do leaving no good way for your opponent to stop it

warsong was restrictive. it cut out what they could do with neutral low attack minions
in a similar way harrison and ooze kind of cutoff any kind of possibility to make decent weapons with good durability unless theyre super overpowered and/or can make you overdraw(doomhammer for both or deaths bite for sick value).

Like you wont see assassins blade or similar weapons ever be viable again. Probably the same for decks that run a ton of warrior weapons +upgrade, its a cool idea, but rendered completely obsolete by two neutral cards.
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03-23-2016 , 11:46 AM
Running Ooze or Harrison are tech choices though. They aren't going to be in every deck you come up against. They are a 2-for-1 when they hit against weapons (Harrison is probably better than 2-for-1 on average, but only when he hits) but otherwise they're just below average tempo cards.

It feels awesome when you play a big minion and your opponent doesn't have BGH. Similarly it should feel awesome when you get to milk some value out of a weapon. There's a lot of benefit to sitting on a weapon charge for several turns, but of course as with any benefit it's going to come with a drawback. If they draw in to their tech card then you're going to lose that advantage.
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03-23-2016 , 11:58 AM
I'm super hyped about that new warrior card. Seems insane in arena and could be ok in constructed even.
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03-23-2016 , 12:18 PM
I hope there are some WoW lore nerds somewhere debating if N'Zoth's personal pirate crew is now canon.
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03-23-2016 , 12:26 PM
Well I asked for moar PIRATES and I got one, thanks Blizz, now show me some *rogue* pirates
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03-23-2016 , 12:30 PM
Quote:
Originally Posted by Aceium
Running Ooze or Harrison are tech choices though. They aren't going to be in every deck you come up against. They are a 2-for-1 when they hit against weapons (Harrison is probably better than 2-for-1 on average, but only when he hits) but otherwise they're just below average tempo cards.
the correct change would be to make the effects less strong and the minions closer to the average. That way you dont destroy some decks completely if youre lucky(unlucky for them) to show up against them.

Like people running kezan going against freeze

like druids running two bgh running into a handlock

its all the same crap really.

Soft counter techs >>> hard counter techs for the game.
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03-23-2016 , 12:44 PM
Quote:
Originally Posted by Kirbynator
Like you wont see assassins blade or similar weapons ever be viable again.
There's hardly any weapon removal these days and nobody is running Assassin's Blade.
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03-23-2016 , 12:55 PM
Quote:
Originally Posted by Kirbynator
in a similar way harrison and ooze kind of cutoff any kind of possibility to make decent weapons with good durability unless theyre super overpowered and/or can make you overdraw(doomhammer for both or deaths bite for sick value).

Like you wont see assassins blade or similar weapons ever be viable again. Probably the same for decks that run a ton of warrior weapons +upgrade, its a cool idea, but rendered completely obsolete by two neutral cards.
weapon warrior sucks because a) you can only have one weapon at a time and b) minions give more consistent pressure. weapons are value cards not smorc cards. it is not because of a tech card literally not played in any deck besides renolock and a slow legendary that you see in some control decks.

you are basically asking for every "answer" to go the way of unplayable garbage like hemet but then will complain about that card sucking
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03-23-2016 , 12:59 PM
bloodsail corsair is "average" stats for one mana and has a less strong effect to deal with weapons

played by no one

do you really want more cards like that?
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03-23-2016 , 01:04 PM
Quote:
Originally Posted by dkgojackets
you are basically asking for every "answer" to go the way of unplayable garbage like hemet but then will complain about that card sucking
nope i asked the exact opposite...
Quote:
Originally Posted by Kirbynator
the correct change would be to make the effects less strong and the minions closer to the average.
Quote:
Originally Posted by dkgojackets
bloodsail corsair is "average" stats for one mana and has a less strong effect to deal with weapons

played by no one

do you really want more cards like that?
bloodcorsair isnt played cause its a one mana body with subpar stats and decent effect. Ooze has a decent body with a very strong effect.

Ooze could stay the same and do -1 durability, would it be better for the game? Absolutely.

Taking your hemet nesingwary example, id make him something like 5 mana 5/5, deal 4 damage to a beast.


Quote:
Originally Posted by bgordon
There's hardly any weapon removal these days and nobody is running Assassin's Blade.
Well yeah duh, speaking in hypotheticals about archetypes that wouldnt be playable right now even with synergistic upgrades to decks that would contain assasins blade or similar weapons, so we can see what are blocked options in card creation and should be eliminated

Last edited by Kirbynator; 03-23-2016 at 01:15 PM.
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03-23-2016 , 01:15 PM
Buff Gorehowl imo.
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03-23-2016 , 01:23 PM
how is a one mana 1/2 body "subpar" but a two mana 3/2 body "decent"? they are the same statwise

Quote:
Originally Posted by Kirbynator
Ooze could stay the same and do -1 durability, would it be better for the game? Absolutely.
ooze isnt even played now! that card would be 100% unplayable
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