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The Warlock Thread The Warlock Thread

07-21-2015 , 09:05 AM
Quote:
Originally Posted by vixticator
Ragnaros is much better to craft even if you only play warlock I think. Jaraxxus is really fun though. In other news, I legit have no idea how to play handlock. Too many cards in hand, head explode.

It's very tough and requires you to have a good approximation of your opponent's decklist.

I enjoy Handlock, find it easier to play than Control Priest at least. That's my head explode deck where sometimes I just have no clue what to do
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07-21-2015 , 09:10 AM
Quote:
Originally Posted by gusmahler
Now that I crafted Sylvanas, I decided to redo my Handlock list. It is now nearly the same as Strifecro's:


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Thoughts? My main question is Loatheb. Should I have eliminated it?

I would run loatheb over 2nd Argus for sure. Even in the more mid range capable list I'm running Argus can just be a dead card far too often. Loatheb is often huge and at the very least 5/5 that only allows one spell to be cast.
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07-23-2015 , 12:45 PM
The Top 10 Mistakes Demon Zoo players make:

http://hearthstoneplayers.com/10-mis...-players-make/
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07-23-2015 , 02:13 PM
From the reddit thread discussing the article, more discussion of minion positioning:

Quote:
I have some general rules of thumb I use for this and I think it makes it easier without having to overthink every minion drop. Basically it works like this:

Eggs go to the far left.

Voidcaller goes to the left of everything except Eggs.

Haunted Creeper usually goes to the far right. but there's some exceptions.

Imp Gang boss goes to the right of everything except Haunted Creeper.

Everything else goes in the middle (between Voidcallers on the left and Imp Gang Bosses on the right), with the minions you'd be most likely to want to Argus on the right (but left of Imp Gang Boss).

Basically, position matters mostly for three cards; Defender of Argus, Dire Wolf Alpha, and Void Terror. I think, in general, this scheme will set you up for the best positions if you draw into those cards later. Obviously, if you already have one of them in hand and there's a more optimal way to place your minions then you do that, but the rules are for setting things up to make use of whichever of those you draw into.

The rationale goes like this:

For Voidterror, your most likely target is an Egg, so you want that on the outside so that you can terror it without having to eat anything else. Your second most likely target is a Voidcaller, so you place those next to each other but in such a way that you don't have to eat the Voidcaller to eat the Egg.

For Dire Wolf Alpha, you mostly want to be using it to buff tokens. Implosion creates its tokens on the right hand side, and imp gang boss creates its tokens to the right of it. Haunted creeper makes its tokens on top of itself. By positioning the token generators to the right, you can usually set up a situation where you're dropping the wolf into a line of tokens.

For Defender of Argus, as the article says you usually (but not always) want to use it on minions without deathrattle. My favorite target for defender is Imp Gang Boss, for fairly obvious reasons. With the rules above, you are setting up for an Argus between Imp Gang Boss and the minion to its left, or Imp Gang Boss and a token to its right, or between multiple tokens.

Just my two cents; I'm not the best player in the world but I hit legend with the deck last month and this has worked for me and greatly simplified things. I'd also reiterate that the rules aren't hard and fast, they change based on the situation and if you have one of the position cards in hand, but I think they are good rules of thumb for setting up the board to be OK for whichever one you draw.
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07-27-2015 , 01:51 PM
Newest tempo storm tier list now has 4 warlocks in the top 10. Demon handlock is a new archetype and enters at #2. Regular handlock moved down to 8, below demonlock at 6 and zoo at 7.

https://tempostorm.com/articles/temp...g-from-nothing
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07-27-2015 , 03:14 PM
Change 4 cards and call it a whole new deck lol

it's the same freaking thing with malganis/voidcallers/1 doomguard.

The cards that they took out aren't even real staples of handlock besides sylvanas. zzzzzzzzzz
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07-27-2015 , 06:55 PM
Hey guys just got into the game this last week and have put together a zoo deck. Most of the deck is close to the trump zoo deck from his youtube video (no imp gang boss or iron dwarf).

I am trying not to spend much dust on my deck until the new cards come out so any suggestions on was I might be able to improve the deck with out running out for some epic and legendary cards.

I have been bouncing up and down from 12-14 the last two days, and while I am still making mistakes I am not sure if my deck is just out classed by better cards.

Also it seems like the imp gang boss is the only decent card from blackrock mountain for warlock zoo so was going to skip on that for now and probably drop the $ into new packs when the release come out.

First thought was taking out a mortal coil and adding a hellfire so that I have a hard counter to patron, and also considered crafting a sea giant but is I craft a sea giant I could craft 4 other rare value cards.

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07-27-2015 , 07:44 PM
Looks fine. I wouldn't add Hellfire. Sea Giant would be great obv, but it's fine without one. Do you have Bane of Doom? Probably better than another Voidwalker or Leper.
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08-03-2015 , 04:24 AM
Imp gang boss would be a great addition obv. Playing the voidcallers with basically only doomguards as good targets for the deathrattle seems a little meh. Especially since this is more of a face deck playing void terror becomes a bit weird since it's sort of a slow card.

I would consider adding something like arcane golem which might be good and cheap. That also makes it easier to activate abusive and PO. Probably cut a coil and a voidcaller.
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08-03-2015 , 08:43 AM
I have a similar deck but with bane of doom, it's a great card. Also not super high on the mortal coil, since we have the hero power draw already. I think I have some harvest golems to fill up those spots. I'm still working through naxx myself so haven't gotten to IGB yet.

ETA: I should note that I haven't been past 13 myself..... although to be fair I got there boringly smoothly and then the month ended, and I also don't like ranking up every month because it just makes the dailies harder.

Last edited by saw7988; 08-03-2015 at 08:59 AM.
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08-03-2015 , 09:19 AM
Mortal coil is more than just getting card draw, it's getting rid of 1 life left creatures which aren't as easy to do with Warlock as it is with mage, rogue, druid, etc. Mortal coil definitely isn't a great card but a necessary card in many heavier decks Warlock decks.
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09-01-2015 , 04:51 PM
Any changes to the Warlock archtypes?

I saw that Trump was running Wilfred Fizzlebang and Fencing Coach in his Handlock deck.

And I heard that some are running Fearsome Doomguard in place of some of the Giants because they can't be BGHd. Or as another Demon in a Demon Zoo deck.
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09-01-2015 , 05:22 PM
Trump tried those cards I don't think he felt very good about the results though. I've seen the doomguard guy in demonlock, it's fine. That deck as always needed another demon anyway.

I've tried messing around with wilfred who seemed too slow sadly, tried out bolf and while the free tap is nice the fact that minions don't actually have to run into it to kill it is a huge drawback in today's meta. Nexus champion seemed ok'ish. there are a lot of aoe, removal and healing spells plus he has fairly high toughness if you need to argus him or w/e. played vs a couple of guys running the neutral tirion guy, too many low cost minions in handlock to make that consistent it seemed.

the card that I think has the most promise for handlock is refreshment vendor.
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10-27-2015 , 02:30 PM
Crafted a Doomguard and some Imp-losions and put together a Warlock list. I'm not really sure what it's trying to be so any advice would be great. I'm broke right now as far as Dust goes so can't craft anything yet.

2x Mortal Coil
2x Power Overwhleming
2x Abusive Servant
2x Voidwalker
2x Flame Imp
2x Darkbomb
1x Lance Carrier
1x Wrathguard
2x Mistress of Pain
2x Harvest Golem
2x Shattered Sun Cleric
2x Imp-losion
2x Piloted Shredder
2x Azure Drake
2x Doomguard
1x Antique Healbot
1x Dr. Boom

It's kind of all over the place but it feels like it works ok? Have only played 3-4 games with it so far.
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10-27-2015 , 02:47 PM
Hmm, yeah, that's a super random list. I think you want to go with more minions and board control that way instead of spells like Darkbomb and Mortal Coil. Also don't need Healbot or Azure Drake imo. I'd add things like Leper Gnomes, Defender of Argus, (I assume you don't have Void Callers?), Dark Iron Dwarf, Knife Juggler, Imp Gang Boss, Bane of Doom, Argent Squire, Flame Juggler, Haunted Creeper, Dire Wolf Alpha. Which of these do you have?
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10-27-2015 , 02:51 PM
Yeah that list is way all over the place. Cut mistress of pain, she only belongs in a hobgoblin deck or a buff happy demon deck. Cut lance carrier, staple in a hobgoblin deck and maybe an aggro pally could get away with it but too weak in zoo. Cut healbot, youre not trying to outlast your opponent. Cut drakes, too anti tempo for zoo, and not enough spells to benefit from spell damage.

It looks like you lack the adventures which sadly make this deck a lot weaker. Eggs, creepers, and imp gamg bosses are basically 6 core cards that make up a huge amount of the power quotient. Deck is maybe playable as is but youre handicapping yourself without those best in slot plays.
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10-27-2015 , 03:01 PM
Quote:
Originally Posted by vixticator
Hmm, yeah, that's a super random list. I think you want to go with more minions and board control that way instead of spells like Darkbomb and Mortal Coil. Also don't need Healbot or Azure Drake imo. I'd add things like Leper Gnomes, Defender of Argus, (I assume you don't have Void Callers?), Dark Iron Dwarf, Knife Juggler, Imp Gang Boss, Bane of Doom, Argent Squire, Flame Juggler, Haunted Creeper, Dire Wolf Alpha. Which of these do you have?
Have the bolded. Only 1x Argus and 1x Flame Juggler I think. Juggler was in my first build actually, at least that instinct was right

Quote:
Originally Posted by BobboFitos
Yeah that list is way all over the place. Cut mistress of pain, she only belongs in a hobgoblin deck or a buff happy demon deck. Cut lance carrier, staple in a hobgoblin deck and maybe an aggro pally could get away with it but too weak in zoo. Cut healbot, youre not trying to outlast your opponent. Cut drakes, too anti tempo for zoo, and not enough spells to benefit from spell damage.

It looks like you lack the adventures which sadly make this deck a lot weaker. Eggs, creepers, and imp gamg bosses are basically 6 core cards that make up a huge amount of the power quotient. Deck is maybe playable as is but youre handicapping yourself without those best in slot plays.
Yeah... I realized I couldn't really make a true Zoo list w/o Naxx. Tried to go for something that could control board early with efficient minions, buff and cheapish removal then close with Doomguards and Boom.

Will look into replacing Drakes + Healbot with Dark Iron Dwarves + Argus.
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10-27-2015 , 04:06 PM
I'd go with something like

2x Mortal Coil
2x Power Overwhleming
2x Abusive Servant
2x Voidwalker
2x Flame Imp
2x Knife Juggler
2x Wrathguard
1x Ironbeak Owl
1x Acidic Ooze
1x Dire Wolf Alpha

2x Harvest Golem
2x Imp-losion
2x Piloted Shredder
2x Dark Iron Dwarf
2x Defender of Argus
2x Doomguard
1x Dr. Boom

Knife juggler is core for zoo, synergizes with endless small minion spam and imp-plosion. Added another wrathguard since its probably the best zoo 2 drop if you dont have creeper. Put in an owl because silence is op, and an ooze since 3 of the most common decks run weapons, you need more 2 drops, and dont have creeper. Dire wolf alpha also synergizes well with the small minions/tokens so I put in one. Maybe even go -1 mortal coil +1 dire wolf?

2x defenders again synergize with small minions/tokens and give you a taunt. 2x Dark iron buff your small minions/tokens so they can trade up and gives you another decent body.

Could maybe drop 1-2 mortal coil and 1 defender of argus for other tech choices (BGH? hellfire/shadowflame for AOE?). Also def should add a sea giant if you have one/get one.

Last edited by Nonfiction; 10-27-2015 at 04:13 PM.
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10-27-2015 , 04:12 PM
Could consider Shattered Sun Cleric if the list is low on 3 drops.
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10-27-2015 , 04:24 PM
he had that in his original list, its a decent choice but 3-drop has always been a bad spot for zoo, even modern zoo only runs ~3 3 drops, 2x imp gang boss and 1x void terror. Could drop 1-2 mortal coils and/or a defender or argus (or the ooze) for 2x tho.
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10-29-2015 , 12:01 PM
The most viewed Warlock deck on Hearthpwn over the past month is this one:

http://www.hearthpwn.com/decks/349662-71-xyrronlock

Interesting because it's not handlock and it's not really zoo either. I don't have demonheart, demonwrath, Jaraxxus, or Mal'Ganis, so I can't try this deck out. Anyone here play it?

Here's the most popular demon zoo deck over the past week:

http://www.hearthpwn.com/decks/35233...od-ol-demonzoo

I nearly have enough dust for 3 legendaries, so I'm tempted to craft Mal'Ganis and go the demon zoo route.
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11-11-2015 , 12:56 PM
Got bored last night and revisited Mech Warlock. I tried it a while back when I first started playing and it was terrible. Not sure what I was running, though. This is my current list:

2x Power Overwhelming
2x Soulfire
2x Clockwork
2x That other mech 1-drop whose name escapes me
2x Darkbomb
2x Warpers
2x Annoy o tron
2x Harvest golem
2x Spider tank
2x Tinkertown Tech
2x Shadowbolt
2x Fel Cannon
2x Shredder
2x Yeti
2x Doomguard

It's been decent so far and pretty fun. Usually have 8+ damage in hand by turn 5 or 6 between PO, Soulfire, Darkbomb, and doomguard.
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11-11-2015 , 03:57 PM
I'm not really sure what that deck is trying to do. Running soulfire, po and doomguard as the highest costing minion make it seem like an all out smorc deck but annoy o tron, shadow bolt and fel cannon don't fit with that. Also you have no spare part synergy. If you want to make it an aggro deck I'd swap in flame imps for clock work gnomes, wrath guards for annoy o trons and arcane golems for shadow bolts. And maybe a faceless to go with the arcane golem/po combo and leeroy for the fel cannons. If you want to make it a more midrangey deck Dr boom and something else (mortal coil maybe?) for the soulfires might work. Can't see either version making high level play though.
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11-12-2015 , 01:09 AM
I was playing the Power Overwhelming, Arcane Golem, Abusive OTK deck the other day for a few games. It was pretty funny when I pulled it off.
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11-12-2015 , 07:38 PM
Made a renolock. Its a handlock with only 1-offs. Its a lot of fun and i believe in it - basically take your normal handlock, take out the normal duplicates (watcher, sunfury, twilight, coil, darkbomb, giants, belcher, healbot). I am using 1 peddler and 1 scarab, given they just cycle they fit the deck perfectly. Put in a demonerath as the third aoe bc only 1 hellfire and shadowflame, was able to fit 1 erf and an imp gang boss. Try it out!
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