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Underutilized card thread (Help shift the meta!) Underutilized card thread (Help shift the meta!)

02-10-2015 , 07:08 PM
Wonder if control lock with animus would work. Maybe forcing in a stealth creature the turn before then playing animus on curve
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02-10-2015 , 07:58 PM
The largest post GvG surprise to me has been that metaltooth leaper hasn't really found a home yet with all the mech decks running around. Clearly the mech strat is the best aggressive strat right now, hunter is one of the most aggressive-focused classes there is, and the body is good with a very real buff for a battlecry. With undertaker running crazy I get that the deathrattle approach was better, but now I'm surprised I haven't really seen it shift to leaper.
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02-10-2015 , 08:20 PM
I'll throw in my 2 legendaries that nobody uses but I see potential

Deathwing: I think it could work in a warlock deck with a bunch of deathrattle minions, where getting rid of your hand isn't the end of the world. The problem is it's easy to remove with BGH, polymorph, etc... but if your opponent doesn't have many cards left there's a decent chance he won't have an answer for it. I wish it got rid of your opponent's hand as well, then it would be ridiculous.

Foe Reaper 4000: A very interesting ability that let's you hit one of opponents small minions and do decent damage to a big one as well. It's nice that it's only 6 strength in that BGH can't remove it, but it still feels very situational as most of the time, by the time you play it, they already have some minions out there that can kill it before you get to play with it. The few times I've safely gotten it on board, it hasn't helped a whole lot as I'm usually hitting face with it the next turn. That being said, opponents almost always rope when I play it because they aren't too used to it yet, so there's a decent chance they make a mistake.
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02-10-2015 , 08:40 PM
Deathwing pairs well with Stalagg/Feugen, you need to bait out the BGH and Stalagg is among the best BGH baits there is, especially if you can Deathwing Feugen and get a Deathwing + Feugen on a clear board.

Made a deck using him like 6 months ago, countering the magic counters to Deathwing, might be decent after GvG

Last edited by Searix; 02-10-2015 at 08:46 PM.
Underutilized card thread (Help shift the meta!) Quote
02-10-2015 , 08:51 PM
I'd definitely use Dr Boom in that deck, another great BGH target
Underutilized card thread (Help shift the meta!) Quote
02-10-2015 , 09:00 PM
Windfury is a card I am shocked gets no love.

When I tested it last season I got some beastly combo finishers, esp combined with rockbiters but even on its own with fire ele and boom it was brutal. No one sees it coming. The only issue at the time was how badly Shaman sat in the meta.

It would slot in nicely in the current fotm Shaman deck imo:
http://www.hearthpwn.com/decks/18863...nd-mech-shaman
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02-10-2015 , 09:26 PM
Quote:
Originally Posted by [Phill]
Windfury is a card I am shocked gets no love.

When I tested it last season I got some beastly combo finishers, esp combined with rockbiters but even on its own with fire ele and boom it was brutal. No one sees it coming. The only issue at the time was how badly Shaman sat in the meta.

It would slot in nicely in the current fotm Shaman deck imo:
http://www.hearthpwn.com/decks/18863...nd-mech-shaman
Reynad played a windfury deck at Dreamhack Sweden and beat TidesofTime with it. So it's been tested at high levels.
Underutilized card thread (Help shift the meta!) Quote
02-10-2015 , 09:41 PM
Looking it up he didn't seem to run the windfury card in his windfury deck. He did run windspeaker though. Same effect, though.
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02-11-2015 , 11:46 AM
Quote:
Originally Posted by JimHalpert
The largest post GvG surprise to me has been that metaltooth leaper hasn't really found a home yet with all the mech decks running around. Clearly the mech strat is the best aggressive strat right now, hunter is one of the most aggressive-focused classes there is, and the body is good with a very real buff for a battlecry. With undertaker running crazy I get that the deathrattle approach was better, but now I'm surprised I haven't really seen it shift to leaper.
I was thinking about this after a good Arena run with it. The weird part is that if Dark Iron was a 3/3 for 3, it'd probably see play, but for some reason, Metaltooth is getting overlooked.

I rarely play aggro, but next time I do I'll probably be looking at some form of Mech Hunter.
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02-11-2015 , 06:21 PM
I haven't tested this, but I believe it to be so. If you recombobulator a giant you'll always get a giant back or another 8/8 I guess mountain giant can turn into clockwork giant? Sea Giant can turn into Deathwing. Not really sure how to make use of this... recomb in handlock might be a thing somehow.
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02-11-2015 , 06:40 PM
Found this link when I read a bit more about it:
http://www.reddit.com/r/CompetitiveH...ecombobulator/
Underutilized card thread (Help shift the meta!) Quote
02-11-2015 , 06:44 PM
Quote:
Originally Posted by pry
I haven't tested this, but I believe it to be so. If you recombobulator a giant you'll always get a giant back or another 8/8 I guess mountain giant can turn into clockwork giant? Sea Giant can turn into Deathwing. Not really sure how to make use of this... recomb in handlock might be a thing somehow.
this is right. i ran one in handlock for a while since it acts as a full heal for any giant (also some synergy with healbot).

running one in druid is interesting but its really tough to find deck space
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02-11-2015 , 06:46 PM
02-11-2015 , 07:03 PM
I wonder if you could get Hobgoblin working in Rogue shadowstep might make it work? add in Iron Sensi and Flying machine might become useful.
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02-11-2015 , 07:09 PM
8 mana recombob is probably the strongest tier:

Rag/KT/Sneeds/Tirion/Grom/Alakir
And some decent ones: Force Tank/Ironbark/Gruul/Foe Reaper

Not much bad there
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02-11-2015 , 07:13 PM
Quote:
Originally Posted by starvingwriter82
I was thinking about this after a good Arena run with it. The weird part is that if Dark Iron was a 3/3 for 3, it'd probably see play, but for some reason, Metaltooth is getting overlooked.

I rarely play aggro, but next time I do I'll probably be looking at some form of Mech Hunter.
Yeah, I'll be making a deck with it tonight as well and laddering a bit with it. Definitely think it's the next iteration of hunter.
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02-11-2015 , 07:14 PM
I've been using explosive sheep in a warlock deck with pyromancer and cards that buff or benefit with with damage. Then antique healing bots with the youthful brewmaster for late game.

Especially against hunters who are blowing their wards turn 5. Let them play out, bait with only one or two weak drops as if you're stuggling.... Explosive sheep / pyromancer / coil for one damage and draw.

Throw in abominations, and 5+ mana creatures for late game, tapping without fear. It's trollish and inconsistent but fun.
Underutilized card thread (Help shift the meta!) Quote
02-11-2015 , 08:14 PM
first experience with the RECOMBOB

dropped a lore, turned him into a war golem. opponent had to face it and run belcher in
Underutilized card thread (Help shift the meta!) Quote
02-12-2015 , 02:12 AM
I tried to make a mech hunter deck but couldn't come up with a good list. I'll be interested to see what you guys come up with.
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02-12-2015 , 02:19 AM
Quote:
Originally Posted by [Phill]
Windfury is a card I am shocked gets no love.

When I tested it last season I got some beastly combo finishers, esp combined with rockbiters but even on its own with fire ele and boom it was brutal. No one sees it coming. The only issue at the time was how badly Shaman sat in the meta.

It would slot in nicely in the current fotm Shaman deck imo:
http://www.hearthpwn.com/decks/18863...nd-mech-shaman
there is an old mtg rule that, and i haven't played competitively in 8 years, that if you play a pump(a card that powers up one of your minions) spell its effect must be very powerful to be worth playing. This is because of a few reasons but to start with, by casting wind fury on a creature you have already 2 for 1'd yourself- i.e. you have used two cards to make one card and also if you dont have a creature its a dead card in your hand.
Underutilized card thread (Help shift the meta!) Quote
02-12-2015 , 02:26 AM
having said that, when i won a scholarship playing mtg my deck did have a pump spell (armadillo cloak)
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02-12-2015 , 04:23 AM
Quote:
Originally Posted by starvingwriter82
I was thinking about this after a good Arena run with it. The weird part is that if Dark Iron was a 3/3 for 3, it'd probably see play, but for some reason, Metaltooth is getting overlooked.

I rarely play aggro, but next time I do I'll probably be looking at some form of Mech Hunter.
Yeah, it's definitely going to be a bit of a process to get the right build for it. Might as well get started though. I figure since the thread title has "help shift the meta" I can just go on about what I'm doing it with in here. If it needs to be moved to a different thread just let me know.

I guess to start off, my theory is that with the hunter hero power and metaltooth leaper, a mech based hunter has the potential to be the best aggressive deck in the format. It's my belief that the hunter hero power is the strongest thing in hearthstone currently and that the leaper gives a hunter based mech deck a potential for explosiveness that current mech decks can't reach. For completeness sake, the negatives of a hunter based mech deck is that you don't get much use out of the rest of the class cards, since they are mostly beast or secret based, but we'll not have to worry about that until the deck tuning process later.

Goal #1
I want to make sure that Leaper is in fact reason enough to pull us from other classes. This can either be done by being more explosive or more consistent than the other iterations of mech decks. Another 3/3 for 3 mech with a good ability should be both. To test, I've basically just jammed your standard mech lineup together, threw in a filterer, a tech, a cheap removal spell, a couple glaivezookas, some silence, and a potential board wipe with unleash/jugglers.






The deck isn't anywhere close to good - it's just a bunch of things thrown together after all - but it does give us the opportunity to see just how good the mech shell feels with Leaper. Essentially, if the Leaper doesn't feel like it has enough impact here, then it probably won't be good enough when we start shaving off excess mechs for better cards either.


I took that on a small run on the ladder and the results were pretty solid.







The main takeaway I had was that when I drew the Leaper it provided a very real impact and when I didn't draw it I was hoping I did. Even something as simple as turn 2 annoy turn 3 leaper was pretty solid, and the potential for explosiveness is definitely higher than any other mech deck.





As for the hero power, it helped us apply more pressure than I've been able to with other iterations of this deck so far. Additionally, the glaivezookas were fantastic (unsurprisingly) and the Leapers gave us a really great target for time rewinders.



My plan for now is to run a couple dozen games with this list to get a feel for the leaper some more. After that I'll start making some adjustments. Again, the deck is nowhere close to good right now, but I think I can get it there relatively soon. My ideal goal is to have a list I feel is good by the start of next week. Currently I feel like the initial thoughts were correct and this has potential. The hard part of the process starts with the tweaks.
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02-12-2015 , 05:10 AM
Looks pretty sweet.

One observation, MCT seems a little out of place. How has he been working out for you?

Thoughts on adding a finisher like leeroy / arcane or secrets package?
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02-12-2015 , 05:27 AM
Quote:
Originally Posted by twentys
Looks pretty sweet.

One observation, MCT seems a little out of place. How has he been working out for you?

Thoughts on adding a finisher like leeroy / arcane or secrets package?
Yeah, the initial thing is just thrown together and the MCT a testament to that. It is beyond terrible and will be the first cut. I think the first tweaks to come are going to be a secret package, as Freezing trap should give us a bit more time to push through stuff. A top end finisher also seems like a great idea. I expect the next iteration to look pretty different, but I wanted to make sure Leaper seemed good to me in practice first.
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02-12-2015 , 12:52 PM
threw together a mech hunter that i will play around with. the lack of another 2 drop mech like chugger seems like a big problem since you cant snowball an early warper into several 1 cost dudes

i made the deck more control oriented. dumped the ironbeaks, golems, mct for second unleash, highmanes, loatheb, and BOOM. then switched tracking for a second mark
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