Quote:
Originally Posted by Jackitos
I don't think anima golem is very good. Seems like a super situational card, because you can kill it without having to deal with it. Obviously in the case of sunfury/argus, it hides behind a taunt, but any direct removal for the 3 hp creature and it's done for.
My thinking is it works well with giants or other sticky minions. Something like a watcher and a mountain giant or two moltens etc. You definitely couldn't drop it in a situation where there is just one other minion. You could combo it with implosion on turn ten I suppose, if they cannot remove the imps it survives even on a previously empty board.
Its possibly too inflexible to be value compared to similar cost cards - which is likely going to be the trend of this thread.
If there was a neutral or lock specific card that gives charge like the Warrior class card by that name it could be built into a combo finisher. That said I don't necessarily think one will be introduced.