Can't wait for TGT. I think rogue is getting some really nice tech cards. Even if people say the set sucks for rogue, I think rogue's tools are boarderline OP so adding some refinement is really great.
On opening week while everyone is trying to figure out how to slow the game down, why not speed the game up and get to legend easily?
TGT Launch Tempo Rogue
This deck cuts out a lot of the control rogue cards and adds many more combo enablers. It will need refinement as the meta develops but it should go fasttttttt. It's also cheap so if you don't have a big collection you can still get this up and running day one.
Backstab 2x
Prep 2x
Cold Blood 1x
Conceal 1x
Deadly Poison 2x
Buccaneer 2x
Leper Gnome 1x
HaHa 2x
Blade Flurry 2x
Evis 2x
Sap 2x
Undercity Valiant 1x
Perdition's Blade 1x
SI:7 Agent 2x
Tinker's Sharpsword Oil 2x
Shredder 2x
Loatheb
Sprint 2x
Cold Blood: It's the best Face damage buff in the game. I'll start play with 1x but this might be better as 2x. Problem with this card is it's dead except when pushing for 1 or 2 turn lethal.
Conceal: It's crazy how many decks have no great options vs a concealed board. This card will win this deck games it doesn't deserve. It can also be used as a combo piece if you are desparate.
Buccaneer: This card is the best 1 drop minion in the game. Its insane guys.
Leper Gnome: Face is the place and helps with our combos
Undercity Valiant: It remains to be seen how good this card is, so I'm going to give it a 1 of test treatment and we'll see.
Perdition's Blade: It's amazing how other cards make existing non-played cards valuable. This can be a straight up turn 3 play. But turn 4 Buccaneer/ Perdition's Blade is a legit tempo combo that can blow the board up. This could either be 2x or not even in the deck, so it needs testing.
Last edited by DoGGz; 08-16-2015 at 02:10 AM.