Open Side Menu Go to the Top
Register
Puzzle Thread Puzzle Thread

03-12-2015 , 03:45 AM
What should hero do? We obviously don't know what will drop from Shredder if we clear it. Both players are about halfway through their decks, with the priest closer to fatigue. (But not close) Opponent hasn't played Tirion or any silences.

Puzzle Thread Quote
03-12-2015 , 08:09 AM
hero power sylvanas, clear Qm with Aldor, run sylvanas into Healbot, steal shredder. Pass. Drop cleric next turn after you recombobulate Achenai and then you can hope to draw MC for Tirion

you don't board commit too much with this in case of mct and equality consecrate has less value since you have a death rattle.

Not a big priest player so I can be way off.

You could also recombobulate shredder, clear it with sylvanas, clear qm with Aldor and trade Achenai into Healbot.
Puzzle Thread Quote
03-12-2015 , 09:59 AM
Quote:
Originally Posted by KremePuff
You could also recombobulate shredder, clear it with sylvanas, clear qm with Aldor and trade Achenai into Healbot.
You can't recombobulate shredder because it's not a friendly minion.

I would Naaru the shredder -> trade sylvannas into whatever pops (if it's doomsayer then hero power it also) -> trade auch into healbot -> drop cleric + hero power sylvannas to get a draw (and buff lightwarden) then go from there. If we don't draw anything that's immediately helpful, I'd trade aldor into QM and end turn.

We would end the turn with a 4/2 taunt, sylvannas, cleric, and a 3/2 lightwarden on board.

Last edited by WildBobAA; 03-12-2015 at 10:16 AM.
Puzzle Thread Quote
03-12-2015 , 10:06 AM
I think you want Auchenai to die here to build health back.

I would light of naru syl, run soulpriest into healbot, run syl into QM then heal face. You end up with a 3/2 warden, 4/4 taunt and shredder with a little gas still left in hand.
Puzzle Thread Quote
03-12-2015 , 10:18 AM
think I'd just hero power sylvanas light qm jam sylvanas into healbot go face with aldor and achenai
Puzzle Thread Quote
03-12-2015 , 10:18 AM
id just ignore the shredder for now. i also dont like killing off sylvanas since thats likely keeping him from playing tirion

something like auchnei into healbot, 4/4 into 2/4, northshire, naaru our face, heal up aldor to draw and buff lightwarden seems fine and safe. hit face with syl
Puzzle Thread Quote
03-12-2015 , 11:17 AM
Hero did none of the lines mentioned so far - really rich spot with possibilities.(He also didn't choose the best line, imo)

I guess the question is what do we want to accomplish: Clearing his board? (Which we can) Make heal? Max pressure? Max drawing?
Puzzle Thread Quote
03-12-2015 , 03:42 PM
Knowing how many consecrates and truesilver have been used would be useful too, particularly in deciding what to do with the 4/4.

For example, if he has no consecrates left, I might hit 3/3 with 5/5, 2/4 with 4/4, naaru the 4/3, hit what pops with my 3/3, the recombo the former 3/3, play cleric, and heal something. But this sets up a glorious consecrate for my opponent.
Puzzle Thread Quote
03-12-2015 , 05:17 PM
1 of each
Puzzle Thread Quote
03-12-2015 , 06:16 PM
I'd probably Naaru the Shredder and then ideally hero power a 2 health minion that comes out, kill the Quartermaster with Sylvanas so it survives Consecration, use the 4/4 to kill the 3/3 since it dies to Truesilver/Consecration regardless, face with the Soulpriest and Recomb it.

I guess if the Shredder drop isn't 2 health maybe save the hero power to heal the taunt back out of Consecration range + draw a card with Cleric after you Recomb the Soulpriest. That actually might be the better line anyway since you prod the Lightwarden and probably have enough mana to play whatever you draw anyway.

Last edited by bixby snyder; 03-12-2015 at 06:21 PM.
Puzzle Thread Quote
03-12-2015 , 07:40 PM
Sorry, but that seems like about the worst. You now have nothing if you get equality-consecrated or wiped in some other way, which paladin is the best at doing (then again pyro is super uncommon these days esp in a deck that runs QM).

My goals of the turn would be: not have souldpriest out at eot, maintain a board with some minions with toughness more than 3, have gas in hand. Then secondarily push damage and heal self.

When I think about it dk's line is better than mine at that on a whole. Which was played first Syl or the Shredder? If it's Shredder I like it a lot more, if it wasn't I still like his line better.
Puzzle Thread Quote
03-12-2015 , 08:52 PM
Oh you mean because there's nothing left in your hand? I can see that. Relatively new player so didn't really consider. Thanks.

Actually doesn't the DK line only leave you with recomb in hand?

Also if he doesn't have equality you're in great shape, depending what else is in the deck maybe lethal or close?

Last edited by bixby snyder; 03-12-2015 at 08:59 PM.
Puzzle Thread Quote
03-12-2015 , 10:01 PM
Yeah that's right. With dk's line though you do draw one with the cleric, and recomb is a much better card in your hand than northshire in general. Also when you leave a sylvanas in tact and their board isn't clear it's a kind of insurance against a wipe also.
Puzzle Thread Quote
03-12-2015 , 10:36 PM
would be nice for discussion to continue in this spot. was interesting, since the hero opted to go for the greedy line of kill the 2/4 with the 4/4, light of naruu the 3/3, go face with auchenai / recombob it, then he played priest and drew a card healing his 4/4. the following turn, the villain owled the taunt and equipped a saber for the win.

There is no way I would've taken that line, although it SEEMS incredibly safe; 7 health, a full health taunt, a slyvannas, and 1 minion that would give his slyvanas something.
Puzzle Thread Quote
03-29-2015 , 10:12 AM
04-12-2015 , 01:38 AM


From earlier in arena. Note, the creeper is at one health. What is the best play?
Puzzle Thread Quote
04-12-2015 , 02:12 AM
Attack creeper and proc spiders. Drop wild Pyromancer, backstab trogg, Yolo bomber (but probably just reequip weapon)

Last edited by KremePuff; 04-12-2015 at 02:25 AM.
Puzzle Thread Quote
04-12-2015 , 07:48 AM
Poke trogg, pyro, backstab harvest, betrayal on spider next to trogg is a clear. But not sure if that is the best play.
Puzzle Thread Quote
04-12-2015 , 08:35 AM
I think I'd play ogre and backstab the trogg.
Puzzle Thread Quote
04-12-2015 , 09:02 AM
Quote:
Originally Posted by pry
I think I'd play ogre and backstab the trogg.
this is what I would do. it gains the most initiative and forces your opponent to do something inefficient to get rid of the ogre, he'll either get some mediocre value with a swipe or do some combination of trading/hero power or wrath, either way he's not developing anything significant and if he doesn't clear it he get's punished pretty hard.

I could also see just dropping violet teacher and passing, it's a bit greedy and more risky but the potential payoff is really really high and being greedy in arena can be ok since they tend to have just a random collection of cards.
Puzzle Thread Quote
04-12-2015 , 09:34 AM
It also let's you play a more mana efficient fan on the next turn
Puzzle Thread Quote
04-12-2015 , 11:42 AM
Play teacher, backstab trogg, finish it with dagger. The magi is a cleaner kill but the teacher puts more stats and a bigger threat on board. You also get to make use of the equipped dagger.
Puzzle Thread Quote
04-12-2015 , 04:36 PM
from the one good thread on reddit this week

find lethal

Puzzle Thread Quote
04-12-2015 , 05:47 PM
This is tough, got 7 a bunch of ways easily. Don't see 8.
Puzzle Thread Quote
04-12-2015 , 05:51 PM
if i was actually playing there my instinct would be to just go pyro, sw:d on stormwind, heal it, and smite the argus, which clears everything and leaves me with a 3/1 pyro. and gives me 14 health. could even heal myself rather than pyro to play around combo since we have a lot of damage from our hand next turn (achenai / ping / naruu / bluegill)
Puzzle Thread Quote

      
m