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Puzzle Thread Puzzle Thread

02-21-2015 , 11:29 AM
I thought I made a generic puzzle thread, but I just made a microdecisions one. This thread is for either complicated lethals or specific goals.

For the first one, I'm way behind on Trump vids, but saw this one and it involved what I found to be a show of expert level play. If you know the answer (as in, watched it) obv don't say anything.

If you want to stimulate an in-game decision, only give yourself a minute to plan out the turn.

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02-21-2015 , 12:18 PM
Well anytime I have sylvannas out I'm looking for a sweat steal play. My 30s on this can get a 6/1 Tirion using swipe/innervate/lore. Need to look a bit more to see if best.
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02-21-2015 , 05:47 PM
My best in 60s

Spoiler:
Swipe healbot, innervate, AoL and heal Tirion, run Sylvannas
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02-21-2015 , 06:28 PM
Quote:
Originally Posted by jhall23
Well anytime I have sylvannas out I'm looking for a sweat steal play. My 30s on this can get a 6/1 Tirion using swipe/innervate/lore. Need to look a bit more to see if best.
Saw this as well in 60 seconds. Although I don't play druid so I don't know if that's the best use of resources.
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02-21-2015 , 07:02 PM
thats the correct answer. really impressive you guys saw that, imo very tricky play given you have to heal their tirion first. if you just swipe then attack you steal nothing
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02-21-2015 , 07:27 PM
Yeah that 6 health on Tirion makes it awkward. After finding that play I had to leave and was thinking about it on a walk to the Farmer's market. I kept almost thinking I had something better, but needed 13 mana to do it and was just coming back to take another gander.

I have played lot's of druid so maybe that helped. Also maybe just that this is in a Puzzle thread and not live kind of relieves some pressure and let's me think clearly faster that I would in game. But once you've done the heal you opponent minion trick once it is easier to remember that for your bag of tricks in the future.

Edit: also didn't think about it till later, but I guess I should have put my answer in spoilers to make it so people don't see it by mistake even if they aren't looking.
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02-21-2015 , 08:15 PM
Quote:
Originally Posted by BobboFitos
thats the correct answer. really impressive you guys saw that, imo very tricky play given you have to heal their tirion first. if you just swipe then attack you steal nothing
I really doubt I see it while in game play... maybe not giving myself enough credit but when posted in puzzle thread I was looking for a unique answer.
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02-24-2015 , 02:34 AM
Here's the next puzzle. Played by our very own twentys!

Twentys is running a combo druid. Mana Addict obviously from a piloted shredder.

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02-24-2015 , 06:57 AM
So many options.
Spoiler:

I would probably run the 4/4 into the 1/2, keeper to silence the sludge, coin, hero ability hit sludge, run the buffed mana addict into the sludge to finish it off. We'd be left with a damaged 4/2 and an undamaged 2/4.

I think a case could also be made for running the 4/4 into the 1/2, playing druid of the claw in taunt mode and passing the turn.
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02-24-2015 , 07:53 AM
Is this our first roar?

Spoiler:

Because I might like Wrath Ghoul, Savage Roar run Addict into Belcher then kill token.

Saves coin so we can coin lore next turn, keep shade stealthed, save the silence for Sylvannas or an Acolyte. Or possibly just trade shade into sylvannas so if it goes down next turn to lore on empty board.



Last edited by jhall23; 02-24-2015 at 08:06 AM.
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02-24-2015 , 08:45 AM
Spoiler:
Best i can think of is: wrath ghoul => coin => kill Sludge with mana addict => use KotG to remove slime
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02-24-2015 , 09:46 AM
savage roar

makes mana addict a 5/2 to kill belcher

hit ghoul with face

cycle wrath on 1/1 slime

probably hitting face with shade for 6. definitely would if hes already used an execute.

Last edited by dkgojackets; 02-24-2015 at 09:52 AM.
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02-24-2015 , 11:46 AM
silence the belcher, coin, wrath the ghoul for 3, mana addict into the belcher, keep the shade stealthed
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02-24-2015 , 12:29 PM
Oops, obviously Dkgojackets is the better way to use the same cards as mine since you cycle the wrath. For some reason forgot Addict could already kill belcher w/o the 2nd spell if you roar first.
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02-24-2015 , 12:31 PM
i like this puzzle a lot. a lot of people have answers bc this turn is full of options!

the trickery of the spot is that we have a mana addict which can be buffed by 3 different spells; we have a silence OR 2 damage if we go that route; we have a shade that can be unstealthed or left alone; and one of their targets does 1 damage aoe!

edit: we also have the coin and an ancient of lore, which we might want to play on 6 (we probably do)
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02-24-2015 , 02:11 PM
Maybe I'm wrong, but I value the roar a ton, especially in the warrior matchup. Since there is a way to clear the board without using it, I prefer that, even though you don't cycle the wrath. You still have plays on turn 6/7 (druid of the claw/ancient of lore) so I don't particularly value the coin. I also lean toward keeping the shade stealthed because it's still in deaths bite range and it's going to be damaged from the ghoul, so it's vulnerable to execute.

If you do use roar, unstealthing seems better, you don't want to waste the damage.
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02-25-2015 , 01:18 AM
I don't know if we keep the keeper for other stuff in this matchup as I'm a noob, but here is an option (which may not be worth the coin use)

- Wrath for 3 on the ghoul.

- Coin the Keeper for silence on Belcher.

- our buffed mana addict slams into belcher.

If he's already used an execute, I might run shade into his face to bring him to 15 but I probably leave it stealthed.

This leaves us with a (stealthed?) 4/3 (5/4 next turn) and a 2/4 and his board is empty, but it messes up our curve for next turn, so there may be much better options.


*edit* I read some answers and I like dkgo's answer but I feel uneasy about using roar like that when we can clear the board, keep roar, and have the warrior still at 19.
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02-25-2015 , 04:35 PM
+1 to dkgo's answer
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03-06-2015 , 07:15 PM
Find the best turn:

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03-06-2015 , 08:18 PM
Spoiler:
i probably rewind SI, play it to kill the yeti, then dagger + poison the 3/3
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03-06-2015 , 10:36 PM
dk's line (I'm assuming he hits face 1st, naturally) gets full use of the rewind, but 4 mana is a pretty expensive Arcane Shot. I kind of want to trade off the 2/3 so I can use the mana to get the shade out instead. Maybe there's a discussion that needs to happen about how many violet teachers / dr. booms we have left (and might want to bait consecrates out prior to), and how many consecrates the opponent has used so far, in order for us to reach a conclusion on which is line is better?
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03-06-2015 , 10:57 PM
meh, I'd probably just deadly, go all face/blade flurry sets up lethal next turn with the time rewind, si and eviscerate and we're only weak to truesilver/taunts or I guess pyro/equal
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03-06-2015 , 11:35 PM
I guess I might want to know how many Prep's and Backstabs we have too since you can have a good turn with either of them (especially since you have 2 flurries and can use one liberally). Honestly I think we are so far ahead in this game that it probably doesn't matter much and I wouldn't be stressing. I'd guess this is some sort of mid-range mech since it has the Yeti and Aldor so I don't know if I would expect equality in it at all.

I think we probably win with DK's line, All in, or Drake see what we get and obviously clear the 4/2 no matter in that case. I don't like any line that puts the Shade out especially if no consecrates have been played.
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03-07-2015 , 12:04 AM
I like crunk monkeys line. Weapon deadly hit all face. Blade flurry and redagger Prob. But I don't play oil so that might not be the optimal line.
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03-07-2015 , 05:14 AM
Quote:
Originally Posted by dkgojackets
Spoiler:
i probably rewind SI, play it to kill the yeti, then dagger + poison the 3/3
this is what happened. i think it's the best play
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