Given standard is, (we assume?) about 1 month away, a predictions thread for
existing cards would be fun. This post inspired it:
Quote:
Originally Posted by Searix
on a lighter note, i think Void Crusher will be borderline overpowered once standard comes out.
I don't agree, obviously, but wanted to document some of the community's thoughts. If possible, would like explanations too. It's fine to argue at either end of the spectrum; of course, we dont know what new cards the expansion is bringing.
I figured I'd list the common cards lost that get played very regularly first.
From Naxx...
Zombie Chow (1)
Haunted Creeper (2)
Mad Scientist (2)
Nerubian Egg (2)
Deathlord (3)
Shade of Naxx (3)
Loatheb (5)
Sludge Belcher (5)
From GvG
All Mechs
Piloted Shredder (4)
Antique Healbot (5)
Dr Boom (7)
Bolded shredder because I actually think it's the most commonly played card in the game. Everyone has it and it became the de facto 4 drop. Also, lol @ GvG, they added a ton of Paladin class cards (and to a much lesser extent, Mage, Priest, and Warlock) but Naxx was just a lot more impactful.
My submission is Sen'Jin Shieldmasta. 4 drop, 3/5 taunt, basic card. Totally boring. But here's why:
-I think with the removal of the Shredder, a lot more somewhat played but never commonly done so because of Shredder power level will become reasonable
-It's already played in defensive decks, like a 1-off in reno or specific taunt decks
-Sen'Jin has always been solid in stats and value, but is defensive in focus...
-Which I think is important, because (before knowing the nerfs to aggro cards like leper gnome and knife juggler) the common tools (Belcher, Healbot, Chow, etc.) are all being removed
I still play Sen'Jin. I like it. It's far from common, but imo, one of those fringe-y cards that with the removal of about 15% ish (~5? from each deck on average?) of pool will be seen fairly often. I hope so anyway!