Turn 4
Remp killed the chow, as expected, and equipped the Death's Bite. Sadly we don't have Harrison, or this would be a massive massive win expectancy boost. We're even on life, and although I'm "up" on cards in hand, one is the coin and he has the DB equipped. So Id say at this point we're fairly drawn. I have plenty of answers for his threats, and in Neptulon, I have a threat of my own.
Well, good to save the coin I guess! My options here are: Drop a BGH, use Rockbiter? (lol, not an option), totem/pass, coin->Loatheb, or coin->Healbot.
I chose to coin the Loatheb. Given he hadn't used a charge on the DB, it will be an awkward clear for him. It also is capable of eating up a sludge belcher if played. The best answer is basically whack + taskmaster.
I'm not against playing the Healbot as just a 3/3, since it's too optimistic to just wait until post-Strazza. But it dies to the Death's Bite, so I think my only real plays are coin loatheb or totem passing.
The searing totem is total garbage, obviously. It did 1pt of damage to Remp, but it will get eaten by the whirlwind.
Turn 5
(Remp attacked face and armored up, floating 3 mana)
I drew Fire Elemental.
Well, it's pretty obvious with the setup that Remp can attack Loatheb and clear my searing totem next turn. It's annoying, I haven't been able to build my board at all! My options here are either: Play the healbot (would gain 4 health) or Totem/Pass.
If I play the Totem... 1 in 3 is great for me. The taunt completely messes up Remp's plan. But... If it's the other 2, (Heal/Spells) they do nothing for me.
The effective heal doesn't really matter, IF I'm going to get Alexed at some point. But if I play a 3/3, I may force Remp to use removal (ie. an execute) that I want him to use so that Neptulon is free to get played on 7.
I played my 5 drop. I'm totally fine with it getting hit and Loatheb getting executed. I have a 5-6-7 curve set up. So let's go for it!