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Paladin! Paladin!

06-19-2015 , 04:46 PM
Finally put in some volume yesterday with great results. Been running (on mobile so unless noted 1 or legendary all are 2 of):

1x Chow
Mini
Juggler
Equality
1x Owl
Aldor
1x Coghammer
1x BGH
Muster
Truesilver
1x Defender
Shredder
Consecrate
Loatheb
Belcher
Healbot
Sylvannas
Boom
Tirion
LoH

One card I'm forgetting I think. Honestly find myself holding Tirion and Sylvannas for too long I think. Also had a few games where I've had too many weapons in hand. Been back and forth swapping DoA and a shredder for kezan and/or Harrison. Overall went 27-10 yesterday but still at high ranks. For once I feel like I actually know how to play the deck though other than holding vs dropping my bombs.
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06-19-2015 , 05:23 PM
running bobbo's deck with ysera instead of tyrion for now
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06-19-2015 , 09:18 PM
I should note this isn't my paladin deck, this was the brainchild of forthelulz. He played it first and then I played it

The major swap that his deck differed from what I originally ran this month was the 2nd equality and the PSG > Slyvanas, although during the month we both made changes of course

So the credit should go to him when you guys do well with the deck! (And you all will, it's a really good deck, lol)
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06-21-2015 , 05:41 PM
Kel-Thuzad should be considered a staple in Mid-range paladin, card is absurdly good
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06-22-2015 , 12:16 PM
Some guy hired me to go from rank 5 to legend

I didnt want to play my standard decks so i picked this deck (-mukla, +blessing of might). After a rough start (went sth like 19-15) I achieved legend with the score of 44-22. And best part? As it seems this deck ****s on hunter and patrol warrior.
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06-22-2015 , 01:02 PM
I ran into that a couple times this weekend.

It seems like you have to get Divine Favor or it just runs out of gas, but it was hard for me to handle running a variant of Bobo's Pally deck from above.
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06-22-2015 , 01:52 PM
Faced quite a lot of people who played that deck, it seems quite bad. You either win by turn 5 or get lucky drawing DF afterwards. Not fun at all.

Btw that build Bobbo posted is awesome. I tried different variants of midrange pally but this one seems to work the best. Made it from rank 12 to rank 5 in a few days.
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06-22-2015 , 03:08 PM
Quote:
Originally Posted by hardwareltd
Faced quite a lot of people who played that deck, it seems quite bad. You either win by turn 5 or get lucky drawing DF afterwards. Not fun at all.

Btw that build Bobbo posted is awesome. I tried different variants of midrange pally but this one seems to work the best. Made it from rank 12 to rank 5 in a few days.
Yeah, it is quite strong. The build Bobbo used works better because there are very purposeful cards that synergize with KT as well in that deck. The win condition is basically maximizing the value from your sticky minions and powerful late-game. A midrange build that leans closer to control than aggro...

I've come to realize that Paladin is best played with either 0 QM's or 2 QM's. 1 is just inconsistent. When you play two, you've basically created a consistent win condition, where purposeful use of your hero power can pay off by baiting AOE or utilizing your QM buffs without the obvious preemptive Muster for Battle ...not to mention the potential of 5/5 buffs with the two QM's...this version tends to be faster and "burstier" and provides card advantage by being, again, purposeful with your hero power (since w/ 2QM's you're much more likely to draw into it).

Below, imo, is the most optimal, proactive build of the 2QM variant of a mid-range pally. It basically combines what Zimmer is doing (Ragnaros burst and second BGH target with Boom) but with two QM's and less tech cards:

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06-22-2015 , 03:39 PM
Yeah it looks horrible and thats one of the reason i tried it. I just couldnt believe this deck reached rank 1 legend.

It took me like 30 games to actually get how to play it. Im not saying its hard to play but it has some nuances that u need to get used to. As OP of the thread i linked said u really need to plan for 3 turns ahead

As far as game lenght goes, yeah i won couple of games on turn 5, but on average game went to t9-t10 i would say. I won 1 game by fatigue, divine favor x2 + leeroy starting hand (wanted to quit right away) vs warrior :P.
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06-22-2015 , 04:17 PM
If I go the zero QM's route...this is my favorite build of Paladin. Super Sticky, and frustrating to deal with. It curves out great, and I've had the most consistency with this build.

Bobbo's is a terrific version as well, and is teched out for the current meta, but my version is just pure value throughout:

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06-22-2015 , 06:42 PM
Quote:
Originally Posted by hardwareltd

Btw that build Bobbo posted is awesome. I tried different variants of midrange pally but this one seems to work the best. Made it from rank 12 to rank 5 in a few days.
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06-22-2015 , 10:04 PM
Quote:
Originally Posted by BobboFitos
I used the 2+2 Collabo, build today to clear a Pally dominance around Rank 5 and went 5-2. One loss was a mirror more or less and I just drew like dog **** and had no shot. Other was a priest I decided early on to go to fatigue cause I had a clunky hand, but board wipes and heals but didn't realize it was a Velen combo deck. I face tanked 5 to put me at 18 when I could have just equal/conc but I just used muster and face tanked Emperor and left 2 minis on board to wipe later. I should have realized after he played emperor maybe? I just decided early to go fatigue route but didn't play it safe enough at the end. He only had 2 left and I had 11 though so the plan WAS working haha.

The list is VERY close to midrange builds I have used in the past. Sort of sad that nothing has really changed for pally in so long just like Shaman. I kept the PSG over Sylvannas just to see and can't really say how often it was better or not in the 7 games.

Also despite always doing really well with Pally, I just don't seem to have that much fun playing it. One of my least favorite classes/decks for sure.
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06-22-2015 , 11:12 PM
Quote:
Originally Posted by KremePuff
If I go the zero QM's route...this is my favorite build of Paladin. Super Sticky, and frustrating to deal with. It curves out great, and I've had the most consistency with this build.

Bobbo's is a terrific version as well, and is teched out for the current meta, but my version is just pure value throughout:

This looks well too. Any idea what to replace Troggzor with? Don't have that card.
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06-22-2015 , 11:32 PM
it rhymes with proctor zoom
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06-22-2015 , 11:35 PM
Yeah, thought of that.
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06-22-2015 , 11:54 PM
Bobbo, what's your mulligan strat? I'm trying that out on ladder. @post $144


I'm liking KTZ, not sure about PSG or MCT yet. How about Harvest Golem (or even nd BGH? eh prob unnecessary) and Sylvanas over them?
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06-23-2015 , 03:23 AM
jhall, too bad you dont like paladin Good news is no one will force you to play it =p It's one of my favorite classes, I really like the decisions of when to face tank to keep tokens alive, when to set up equality, trying to bait silences or hard removal for tirion, and so forth. To me classes like hunter, where you just try to spew your hand in the most efficient way possible, bore me. But to each his own!

hardwared, I know kreme has been pushing for Troggzor, (and all in fairness, it's not like Trogg is bad!) but Dr Boom is roughly >>> Trogg. Probably not enough greater thans. Regardless, it's not my list but if you were to swap out a 7 drop I suppose it stands to reason just using any other roughly similar late-ish game bomb does the trick, to maintain that deck's curve.

Vix, almost always you simply mulligan for the early game. Chow is an auto-keep vs everything, owl is very good to keep vs warlock, hunter, warrior, priest, and shaman (the classes its not as important are typically the mirror, druid, rogue)

Minibots are godly in the early game, I'd keep jugglers, and so on. I only keep 3s when: I have the coin and it's muster, I have at least the chow or a 2 drop already, I'm against what I know is handlock so I'd keep BGH, and Aldor is always a keep vs druid. (it's the only remedy to an early insane innervate play)

I've wavered back and forth and at this point consecrate is too good to not keep in both the mirror as well vs warlock. Truesilver is often worth keeping vs mage, I'd keep harrison against warrior and paladin, (and hunter IF I have a chow, or already a strong other 2-card combo), and one of the tricks of the trade is you should always keep Tirion in your hand vs priest.

Loatheb is a keep vs rogue, and if your hand is good enough, it can be worth keeping vs druid. MCT is a keep vs a deck if you know it's a token deck AND you're super pessimistic, (normally I throw it back, if I have a 1-2 curve I may keep it just to maintain my turn 3) shredders can be keeps in midrange matchups if you have the coin (absent of early game plays even, they are just so good!) and that should probably cover it.

Basically the only cards you never want in your opening hand are Kel Thuzad, Lay on Hands, Dr. Boom, the PSG, Belchers, or Healbot. Everything else can be ok to great to keep! (And even healbot or belchers, when I have a perfect hand, is a reasonable keep vs hunter, although you must prioritize the early starts rather than having the taunt or heal for turn 5)

As far as your card subs:

Sylvanas is always excellent, the majority of my Paladin career I've had her in the deck. She's awesome, just recently have used PSG over her and it's been close, so this is fine. Can even use both if you want to shift right a little.

The MCT wins games for me, but it's simply a tech choice I enjoy but can easily be swapped out for another weapon, a different tech choice, another chow, or some late game legendary.

Harvest Golem. Is just not that great in the current meta. When you look at best-in-slot card choices, Harvest is always going to be high given it's 4/4 of stats for 3 mana, (which is 2nd best behind Mukla!) and since it's stickier than a dancing sword or ogre brute (with the stats divided up) it's arguably better. It also has the mech tag which although not relevant in this deck is obviously a good thing. The problem at the moment is a majority of cards that you need to kill now have 3 health, rather than 2, (it used to be the other way around, which was why it was such a MVP) so in decks where you dont have mech buff cards, it's no longer as appealing in the 3 spot. As in, a 3/4 (ie. spider tank) would be better if you're looking for a blase 3 drop.

Even still though, in my experience double aldor, double muster, and a bgh is enough 3s, so if you look to add more to me coghammers, mct, or acolytes simply hold more value.
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06-23-2015 , 03:56 AM
I don't want to confuse people and give them the impression that troggzor is "better" than boom. He is not. People call for his nerf for a reason, and he is much better in a "behind on board" state than troggzor will ever be. I actually prefer the list with rag, boom, Greenskin and two QM's if I want to climb relatively quickly.

HOWEVER, there is a method to my madness with the troggzor list. I've noticed that the sweet spot is 8-10 sticky death rattle minions if you want to get the most value out of KT and Troggzor. It's always nice to be able to have at least one Deathrattle minion on every turn, as it makes AOE super awkward for your opponent. You can often force your opponent to bait early silences or just get incredibly greedy as they look to get the most value out of their AOE. You then throw a wrench in their plans when you drop troggzor on a sticky board that can protect Troggzor. And if you can get your opponent to play just one spell, you are getting nice value out of Troggzor as he spawns a resilient 3/5 on a board with other sticky minions. No one expects Troggzor and there is value in that on ladder (and a TON OF FUN). There is also no better feeling that following up a Troggzor play with KT and thus re-spawn more DR minions and Troggs.

Faceless Manipulator is just a versatile card and adds an extra layer of options for the paladin player as he/she gears up or are currently in the late game.

In the end, the play style of the Troggzor list is all about board control and is looking to get into the late game more often than killing your opponent quickly. It is also purposeful in NOT having BGH targets in order to add more resiliency to your board (as BGH is an efficient form of removal). This deck is meant to make your opponent play sub optimally, and with enough practice, you'll soon know what I mean. Piloted right, that list is super consistent and can be a ton of fun.

NOTE: Solemn Vigil has fast become one of my favorite cards. I rarely spend more than 2 mana and it and is so great for tempo. He has great synergy with DR minions and maintaining board presence

Last edited by KremePuff; 06-23-2015 at 04:10 AM.
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06-23-2015 , 06:14 AM
So I made a Piratadin on a whim, played a few games, and it turned out to be pretty fun and decent. On the 1-5 scale of aggro to control it's a 2 I'd say. Aggro-Mid.

Basically, Ship's Cannon is really really good. It destroys early aggro. The main problem I think with any pirate deck stems from needing weapons, lacking draw, and sorta being forced into playing some sub-optimal pirates that are far from best in slot, only because they are pirates.

If anyone is interested, I was using 2 musters, 1 cog, 1 soj, 2 truesilvers, and tirion for weapons. 1 deckhand, 2 cannons, 2 raiders, 2 captains, 2 corsairs, and greeny for pirates. Was using 1 cult, 2 solemn, 1 drake, and a lay on hands for draw. Had tirion and harrison for other legendaries, 2 minibots, equality, 2 aldors, 2 consecrates for staple paladin cards.
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06-23-2015 , 09:03 AM
Quote:
Originally Posted by BobboFitos
So I made a Piratadin on a whim, played a few games, and it turned out to be pretty fun and decent. On the 1-5 scale of aggro to control it's a 2 I'd say. Aggro-Mid.

Basically, Ship's Cannon is really really good. It destroys early aggro. The main problem I think with any pirate deck stems from needing weapons, lacking draw, and sorta being forced into playing some sub-optimal pirates that are far from best in slot, only because they are pirates.

If anyone is interested, I was using 2 musters, 1 cog, 1 soj, 2 truesilvers, and tirion for weapons. 1 deckhand, 2 cannons, 2 raiders, 2 captains, 2 corsairs, and greeny for pirates. Was using 1 cult, 2 solemn, 1 drake, and a lay on hands for draw. Had tirion and harrison for other legendaries, 2 minibots, equality, 2 aldors, 2 consecrates for staple paladin cards.
That sounds like a better version of Kripps deck. I'll have to try it out!
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06-23-2015 , 09:37 AM
Quote:
Originally Posted by BobboFitos
jhall, too bad you dont like paladin Good news is no one will force you to play it =p It's one of my favorite classes, I really like the decisions of when to face tank to keep tokens alive, when to set up equality, trying to bait silences or hard removal for tirion, and so forth. To me classes like hunter, where you just try to spew your hand in the most efficient way possible, bore me. But to each his own!
With you 100% on Hunter and spew decks.

Hunter and Mage are my least favorite classes in general at this point. Pally probably 3rd. Hunter and Mage are my least played classes in constructed by a huge margin. I'm only in low double digit wins for both of them.

I'm not even sure I can put my finger on it really. For some reason I just like Druid or Shaman more if I am playing midrange. This is just from a fun factor, not what is better. I haven't touched Shaman since I started playing again cause it just is too frustrating as it hasn't changed much and has too many bad games. I also don't find god draw midrange druid games fun where you get WG and curve like crazy. But outside of that I love those 2 classes for midrange.

Maybe it's the fact that you have no burst from hand potential in Pally or something. I really don't know. I actually do enjoy Pally some, at least enough to play it, I just don't enjoy it as much as others.

Favorite class is Rogue by far, I think combo is just a fun mechanic and oil is a crazy fun deck for me.
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06-23-2015 , 12:44 PM
Thanks a lot Bobbo. I assume you play MCT as a 3 drop when there are no other options, and before Aldor as well?
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06-23-2015 , 03:58 PM
Well, sometimes

Most of the time I value the ability of the Aldor considerably more than the MCT. Sometimes I'll just make a token rather than play a 3/3 body, like if I'm not under pressure (if it's a slower matchup, for sure)

If it's fast or even moderately fast I'm never hero powering if I have an actual play
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06-23-2015 , 09:38 PM
Good deck on small sample, Bobbo. With no experience playing even Paladin I've gone 5-1 with it at rank 5 & 6. Completely destroyed a Malygos warlock all the way near fatigue (for him) without drawing a single equality and only 1 conc. Loss was to hybrid hunter, got totally rekt.
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06-24-2015 , 11:48 AM
Yeah, Hunters are just destroying me. I've lost all 4 matches vs hunter today with that deck. Not sure what to do, add another chow maybe?
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