Quote:
Originally Posted by Aceium
Can you elaborate a bit on your weapon selection and how you use them? I was running 1 Coghammer for a while but ended up cutting it altogether, and I see you're running 2 along with a Greenskin. Maybe even more notable than the Coghammers is the absence of Truesilver Champion, which generally is a staple in Paladin. Do you wish you had them in certain matchups?
Ok, a few different things went into this, because since GvG I've been on the Cog > Truesilver train for a while, although they are different philosophies. (And don't get me wrong, the Truesilver is a staple in most other decks for very good reasons - it's a great card!)
Coghammer is flatout better dealing with aggro. Think about it; it's an extra charge, it's a cheaper mana (which is VERY relevant in the early game) and it gives you both divine shield (which help trades up, it's my argent protector) and a taunt. The truesilver is much better at dealing with midgame threats (blastmages for example, get eaten by the silver, as do keepers, cats, and so on)
Greenskin is an ~iffy pick. Most don't opt to use him. But here's my policy on him:
-2 musters is a must-have in any paladin deck. It's such an MVP card that it really fits; half the card is the lights justice. You get to clean up a lot of kills and you have a bunch of charges. (At worst, it can be 4 damage to face over 4 turns, which for 3 mana and getting some dudes, is rock solid)
-Tirion as well is a must-have. Opponents normally try to stop the 3-charge ashbringer, but that is a win condition. (A greenskinned ashbringer is a potential 24 face damage situation, which is prettttttttty good)
If you opt for the Coghammers, you now have upward of 17 weapon charges. In any game - even the super long games - you "rate" to have a weapon equipped almost always. So his battlecry often hits. His body (5/4 for 5) isn't that good, so you need it to hit a lot. But mainly, upping a 2->3 or the 1->2 is a much bigger damage output than the 4->5. (% gained)
Basically, I think the 2 must go together. Individually they are slightly worse than the other options (cog v truesilver, green v other great 5 drops) but together they are better.
As far as the truesilvers... Yeah, I wish I had them often! But it's the same deal with Coghammers. They, too, I often wish for, like when I need a taunt (which is typically more meaningful than the 2 health gained)
Remember tho the 4 spot for Paladin is super congested. I think cutting your primary aoe would be silly, shredders are the best 4 drop, I use Cult as my card draw, and the 1 copy of argus earned its way in as well.
Quote:
Originally Posted by KremePuff
Couple of things, (1) what classes give you the most difficulty w/ this deck? (2) How are you using the coghammers vs aggro? To expand on the second question, I see you run no Truesilvers which brings the curve down a bit, but at the same time, aside from healbot, there isn't any other healing, so are you using the coghammer/light's justice to go face vs aggro (zoo/facehunter/mech mage in particular). One thing I often struggle with is using my weapon to trade, but it is drastically dropping life total faster. Just wanted to get your thoughts on how you play weapons in this deck
1. I've played a hair under 300 games with ~this deck (with many tinkers along the way) since GvG. The worst matchup by far is Rogue, where I'm 31.6%. I sub Harrison in or out, and he's a pretty massive card vs them. (Oddly, more for the tempo delay and needed draw than for destroying a poison or oil) I'm 45.7% to Mage, but I don't know the breakdown vs mech, tempo, and *other*. My gut tells me it tends to be a flip vs everything, but if its sub-50, it's sub-50. The strongest matchups have been Warlock (75.0%), Shaman (72.7%), and Druid (63.8%).
2. Always use your life as a resource. Due to many fewer heals, (no Silvers/lay on hands/other) you cant be quite as chivalrous in the mid to late game, but in the early game it often is correct to eat 4 or so damage for a token. Face hunter is a different story, you basically avoid eating more than the initial 2/1 leper gnome