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Paladin! Paladin!

09-05-2015 , 07:49 PM
i ran into one. didnt seem strong to me
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09-05-2015 , 09:45 PM
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Originally Posted by synth_floyd
Has anyone tried an actual murloc paladin deck? Seems like it should be tons of fun, especially with the murloc knight card. Flood the board with dudes, run secrets, divine favor. I've been wanting to try it for a while.

I was inspired by this: https://www.youtube.com/watch?v=rYyzsd_JE5s
I played one earlier and absolutely crushed it with the patron deck. It just doesn't provide as much pressure as eboladin or aggro secret decks imo.
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09-05-2015 , 09:45 PM
Murlocs also die considerably easier than divine shield minions.
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09-05-2015 , 10:18 PM
And Merlot Knight is insane on its own and doesn't need other pieces to stop it from spiraling out of control if it isn't killed immediately
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09-06-2015 , 12:17 AM
i prefer malbec knight
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09-06-2015 , 12:36 AM
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09-07-2015 , 11:38 AM
For midrange paladin, I've been disappointed with tuskarr jouster. I think that the guaranteed heal that healbot gives is worth sacrificing +2/+2 in stats and big variance swings.
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09-07-2015 , 04:03 PM
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Originally Posted by Paul D
I get that. But the problem with divine favor I have been having is that I'm getting zero value out of it against rush decks.
What rush decks?
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09-07-2015 , 05:47 PM
Guess which ones and their not exactly in short supply
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09-07-2015 , 06:45 PM
I honestly have no idea. It's been a while since I've played against a rush deck.
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09-08-2015 , 12:12 PM
So this season has been pretty easy cruising along. I'm at rank 5, which is comforting knowing I have 3/4 of the season left to push for high legend. I wanted to go ahead and share with you the two decks I've been climbing with (I've also been climbing with a little MR Hunter with Snakes and Volcanic Drakes, but that's for another thread).

The first is a secret paladin list. I've shared an almost identical version of this in the thread, but I've substituted out argent squires for chows. Some people in this thread suggested that the life gain with chows is too detrimental when trying to close the game, and I've come around to agree with that. Squires also aid in the sticky aspect of the deck.

Couple of points, this deck does not run secretkeeper. I think that card is counter-productive in a deck that doesn't want to draw secrets and/or mulligan for them. Most IMPORTANT thing for this deck's win condition, is having some sort of board by turn 6, and having nothing but divine shields and deathrattle minions helps aid in that goal. Argent horserider is an AMAZING card in this build as well, and can be often used as removal and setup for a drawn redemption, and is just another sticky minion for Dr. 6. I also like having boom in this list as an alternative threat:



This second deck I've been climbing with is another take on Midrange Paladin. Bobbo actually inspired the double coghammer/Greenskin w/ no Truesilvers version. It's something I've thought about in the past, but didn't implement because of how prevalent Harrison Jones was in the meta Pre-TGT. It's now less prevalent, with much of the top tier decks on the Tempostorm Meta Report not including that tech card. It also makes even more sense having room in the 4 spot for murloc knight and argus. Coghammer is also stronger in this board flood, pally meta, with more charges and a stronger/earlier curve weapon (in comparison with light's justice from Muster for battle.

I also put back in healbot, as Tuskarr just wasn't reliable enough as a needed heal. I still want him to work, but in a deck that runs double chow, it's hardly reliable, and since I have one spot left in my build for additional healing, I want it to be guaranteed (especially with no truesilvers and additional facetanking, board-clearings with coghammers).



Both decks are extremely powerful and have great winrates for me. Give them both a try and let me know what you think.
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09-08-2015 , 06:46 PM
I think the slower secrets deck is superior to the more aggro one. I beat the aggro secrets one with enough regularity with eboladin or patron because it isn't that hard to play around.
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09-08-2015 , 08:32 PM
i really like that 2nd decklist kreme!
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09-10-2015 , 02:45 PM
I want to pose a question for you guys:

Which 4 drop is better for paladin currently? Murloc Knight or Piloted Shredder?

Now, let's just phrase it this way...would you rather run 2 piloted shredders/1 murloc knight? or 2 murloc knights/1 shredder? This is assuming you have no room in the 4 slot to have 2X of both.
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09-10-2015 , 04:16 PM
I think they are the BiS 4 drops but each does something different. Shredder is good no matter the board state - horribly behind by turn 4, slight behind, even, slightly ahead, totally winning.

Murloc knight is quite bad when youre horribly behind. (Then again, most cards are) when youre a little behind, typically shredder is better, but its a judgment call. (Will it survive or not, that is the question!) the advantage of the murloc is that it also doubles as a 6 drop (and what a great 6 it is!) and at that point does have some hail mary potential.

So if i HAD to choose between the 2, if i was running 0 6s, id go 2 murlocs/1 shredder, 2+ 6s id go 2 shredders, and just 1 id lean towards shredders but if i had more early game than usual (like double chow) id go murloc.
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09-10-2015 , 04:35 PM
I come from the same train of thought you have, Bobbo.

In the above list that has Greenskin in it, I'm trying to tech in an Azure drake to combat Patron and add a little draw...but I don't want to cut my six drops...so i was leaning towards cutting one of my four drops (shredder or murloc knight).

Man if we can only have 31 cards...haha, that deck would be so good.
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09-10-2015 , 11:07 PM
Quote:
Originally Posted by KremePuff
I want to pose a question for you guys:

Which 4 drop is better for paladin currently? Murloc Knight or Piloted Shredder?
Shredder is a better 4 drop because I treat Murloc Knight as a 6-drop (if you drop MK on 4, you almost never get to hero power).
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09-11-2015 , 12:05 AM
Shredder and it's not even close. Why have a 4 drop that needs 6 mana to play? Just add a 6 drop.
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09-11-2015 , 12:23 AM
Druids currently have yeti's as extra bodies in the 4 slot on top of shredders.... What do you guys think of a yeti/shredder combo in mid range? Could be sick.
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09-11-2015 , 04:10 AM
If you want to burn some of their removal and/or have nothing better to play, a murloc knight on turn 4 can be the correct play.
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09-11-2015 , 04:18 AM


Saw Coffee get stomped by this deck Puffin came up with so we've been testing it. I absolutely destroyed hunters so far (5-0 and no game has been close), but I'm 0-5 vs priest. Hard to say if the matchup is actually that bad since they've just drawn perfect vs me every game so far (ie both novas by turn 6).
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09-11-2015 , 05:49 AM
10-0 vs hunter now. Seems like this is the deck to farm the face huntards.
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09-11-2015 , 05:45 PM
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Originally Posted by feedthabeast


Saw Coffee get stomped by this deck Puffin came up with so we've been testing it. I absolutely destroyed hunters so far (5-0 and no game has been close), but I'm 0-5 vs priest. Hard to say if the matchup is actually that bad since they've just drawn perfect vs me every game so far (ie both novas by turn 6).
This deck is sick!!!!!!!! Can confirm getting stomped by it.... Had a 10/6 taunt with divine shield + Tirion, and this deck still beat me. feelsbadman
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09-12-2015 , 02:48 AM
Enjoy

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09-12-2015 , 12:57 PM


Wat
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