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My Magic Will Tear You Apart! (The Mage Thread) My Magic Will Tear You Apart! (The Mage Thread)

08-14-2015 , 08:28 PM
Wow, this weeks' tavern brawl seems to favor Mage quite a bit. I've read it helps Druid a lot but I've been kicking butt this week.
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08-15-2015 , 12:30 PM
Quote:
Originally Posted by vixticator
What do you think is better in Mech Mage?

2x Mana Wyrm + 2x Unstable Portal
or
2x Mad Scientist + 2x Mirror Entity

I prefer the first one, but is it -EV overall or about the same?

Reasoning: most classes in this meta can 'play around' mirror, and mad scientists get silenced. Can't play around portals and mana wyrm is just a better minion than scientist.
I've been maining Mech Mage this month and think the 2x Mana Wyrm + 2x Unstable Portal combo is much stronger at this moment. Most of the classes you see on the ladder at this moment will on average net you a 2 mana minion that isn't useful.

I also like the combo as it seems like your opponent will quickly use resources to remove the Wyrm if you play it on turn one.
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08-15-2015 , 05:05 PM
Quote:
Originally Posted by wil318466
Wow, this weeks' tavern brawl seems to favor Mage quite a bit. I've read it helps Druid a lot but I've been kicking butt this week.
Through 40 wins, I'm 75% with druid, though only 6-3 against mage. I believe that druid is just simply better in this brawl.

Last edited by gusmahler; 08-15-2015 at 05:11 PM.
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08-15-2015 , 11:40 PM
Quote:
Originally Posted by docbiznom
I've been maining Mech Mage this month and think the 2x Mana Wyrm + 2x Unstable Portal combo is much stronger at this moment. Most of the classes you see on the ladder at this moment will on average net you a 2 mana minion that isn't useful.

I also like the combo as it seems like your opponent will quickly use resources to remove the Wyrm if you play it on turn one.
Yeah, this is a nice feature. Mech Mage Mana Wyrm isn't that scary, but our opponent can believe we are playing Tempo, or have more spell synergy, and Wyrms kinda have to be removed against those. Just throws the opponent off a bit, it's nice.
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08-16-2015 , 01:10 AM
Yeah druid is the best in this brawl. Mage is 2nd though.
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08-16-2015 , 02:10 AM
Starting off playing 2nd seems to be better. Start with coin, which gives you a unit, drop unstable portal, which gives you a unit, and if you're lucky you get 0 drop, so you can start off with 3 units.

Crazy.
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08-16-2015 , 02:23 AM
Anyone have a good Tempo list for TGT? Boar/Spellslinger/Effigy seems to be cards I want to try out but not sure how to build a list for it. Thoughts?
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08-16-2015 , 03:15 AM
Quote:
Originally Posted by gusmahler
Through 40 wins, I'm 75% with druid, though only 6-3 against mage. I believe that druid is just simply better in this brawl.
Noob question : how do you look up your match history?
My Magic Will Tear You Apart! (The Mage Thread) Quote
08-16-2015 , 04:38 AM
Using some sort of tracker.
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08-16-2015 , 07:20 AM
Quote:
Originally Posted by DoGGz
Using some sort of tracker.
Ahh, ok I was pretty sure there wasn't a log of wins in the game itself.

Heh, I have 64 wins this week. I just won 9 games in a row. Good way to make some gold quickly.
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08-16-2015 , 02:30 PM
With mech mage any TGT cards worth including? Darkbane is the only one I like at the moment. Her plus one or two spare parts when dropped seems very strong.
My Magic Will Tear You Apart! (The Mage Thread) Quote
08-16-2015 , 04:21 PM
Quote:
Originally Posted by docbiznom
With mech mage any TGT cards worth including? Darkbane is the only one I like at the moment. Her plus one or two spare parts when dropped seems very strong.
Interestingly out of the 132 cards, only 1 is a mech. (Clockwork Knight)

Of the new mage class cards, none fit Mech Mage.

Based on this, I'd say mech mage received a bit of a nerf (just because it didn't get any stronger, whereas other decks absolutely benefited)

I don't think Clockwork Knight is enough of a card to push a more midranged Mech Mage, but its POSSIBLE.

I actually don't even think Darkbane (or Lightbane) are worth it, since on turn 3 you only sometimes have 1 spare part (from clockwork gnome) and on average I believe the 4/4 body of a Tinkertown is likely more impactful than a 3/4 with fringe upside. (And a lot of lists dont run 2x Tinkertown)

So, yeah, the deck should continue to be competitive but it's not top tier.
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08-16-2015 , 09:37 PM
I agree that Mech Mage drops in overall value once the TGT meta is established. My main focus is I have been pushing for legend this month using only that deck and feel that I still have a window to reach legend with MM by the month's end after release while people are testing things out.

Still going to test both bane's but am cooling on the idea already as I can see spots where I have to play them on curve with no spare part available or one of the ones I can't use on them.
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08-17-2015 , 12:39 AM
Yeah if you are playing it well and feel it's a positive deck in the meta obv keep pushing with it. Was just weighing general thoughts about the deck's strength and potential swaps, which to repeat, is it is getting weaker and doesn't have any new auto-includes.
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08-17-2015 , 12:27 PM
Quote:
Originally Posted by wil318466
Noob question : how do you look up your match history?
I turn off my tracker when playing brawl. I just open a google docs sheet and switch to it after each game.
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08-17-2015 , 12:33 PM
There was just a blue post that said Blizzard will be making Hearthstone API available so I'm hoping for some cool websites that track player profiles along the lines of what league of legends has.

http://us.battle.net/en/forum/topic/18719271908#2
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08-17-2015 , 01:41 PM
Whats the best tracker?
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08-17-2015 , 02:07 PM
Quote:
Originally Posted by Nonfiction
Whats the best tracker?
https://github.com/Epix37/Hearthstone-Deck-Tracker

Generally regarded as the best tracker. It can not only track wins and losses, it can put an overlay on the screen telling you what cards you've drawn and what remains in your deck. When the opponent plays a secret, it tells you what secrets are available in that class. And it keeps track of what cards your opponent has played. You can turn off the overlays if you just want it to track wins and losses.
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08-17-2015 , 03:52 PM
Yeah its the one ive used for 8 months or so. The creator is easy to get in touch with over email as well
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09-28-2015 , 11:44 AM
Preferred guide/intro for Freeze Mage? Just sprung for Antonidas and boy do I suck at this deck so far.
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09-28-2015 , 11:50 AM
mulligan for scientist/acolyte/arcane intellect
plop down emperor when you have 2/4 of your frost bolts/ice lances in hand. Added benefit if you have more and if you have antonidas/alex in hand.
stall with blizzard/flamestrikes/frost nova/doomsayer

glhf with your boring deck
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09-28-2015 , 03:32 PM
Deck didn't change in TGT.

I mulligan for AI and scientist only. Will hold acolyte against aggro/decks I think I'll have a chance of getting more than one card from otherwise using 3 mana to get one card is pretty bad and would rather have it later so I can do 5 mana ping combo. Maybe hold frostbolt vs paly as juggler on round 2 is awful for you. Holding stuff like emp seems crazy to me.

Key to the deck is just setting up your next round and knowing when to take care of certain minions. You have to have a plan for what you're going to play next. Also knowing opposing decks and when you can get away with doomsayers and such.
My Magic Will Tear You Apart! (The Mage Thread) Quote
09-28-2015 , 03:58 PM
Quote:
Originally Posted by Grue
Deck didn't change in TGT.

I mulligan for AI and scientist only. Will hold acolyte against aggro/decks I think I'll have a chance of getting more than one card from otherwise using 3 mana to get one card is pretty bad and would rather have it later so I can do 5 mana ping combo. Maybe hold frostbolt vs paly as juggler on round 2 is awful for you. Holding stuff like emp seems crazy to me.

Key to the deck is just setting up your next round and knowing when to take care of certain minions. You have to have a plan for what you're going to play next. Also knowing opposing decks and when you can get away with doomsayers and such.
Mulliganing acolyte for the chance at an AI or scientist is super greedy. You find that oftentimes you don't want more than 1 card from acolyte anyway because you end up getting close to overdrawing/opponent forcing an overdraw/etc.
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11-05-2015 , 11:02 PM
If I don't have Mad Scientists should I be running any secrets in Mech Mage?
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