Quote:
Originally Posted by docbiznom
With mech mage any TGT cards worth including? Darkbane is the only one I like at the moment. Her plus one or two spare parts when dropped seems very strong.
Interestingly out of the 132 cards, only 1 is a mech. (Clockwork Knight)
Of the new mage class cards, none fit Mech Mage.
Based on this, I'd say mech mage received a bit of a nerf (just because it didn't get any stronger, whereas other decks absolutely benefited)
I don't think Clockwork Knight is enough of a card to push a more midranged Mech Mage, but its POSSIBLE.
I actually don't even think Darkbane (or Lightbane) are worth it, since on turn 3 you only sometimes have 1 spare part (from clockwork gnome) and on average I believe the 4/4 body of a Tinkertown is likely more impactful than a 3/4 with fringe upside. (And a lot of lists dont run 2x Tinkertown)
So, yeah, the deck should continue to be competitive but it's not top tier.