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03-03-2015 , 11:04 AM
How did you not enjoy that? Edit, overlooked you saying it was a fun change.

One of the most fun games I've had over the last week was facing a mill Druid out of nowhere last night. We took it into fatigue where I planned a win condition four turns earlier and got there when he chose not to heal out of combo range (which I assumed he didn't have me on).
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03-03-2015 , 02:16 PM
Quote:
Originally Posted by mephisto
I'm climbing with Druid this month to get golden portrait + to get into contention for my first Legend season. The question I have is whether to use Chow's or not. And if I chow, do I double chow or 1x?
depends on wht build you are playing.
ramp has to have 2.
0-1 are fine in combo
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03-03-2015 , 03:44 PM


So this is my current decklist that I'm running. Ramp taunt druid, basically, based off of strifecro's that he took to #1 a couple seasons ago. The one card I don't know about is the shade of naxx, I feel like it could be better. Basically my thoughts are this:

If I'm playing a 3 drop on curve, my mulligan was bad. Ideal curve is obv chow, wild growth, 4 drop. So since that didn't happen, that means I'm likely behind, which means I probably want a minion that has immediate stats, not one that's going to grow into something. I also dont really need the stealth aspect of shade, since I'm going to be uncorking it the first chance I get and I don't run combo.

So thoughts on a replacement, 3 drop or otherwise?
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03-03-2015 , 03:57 PM
the shade indeed is more of a aggresive card that would commonly be played in a 2x combo deck.
i think strife crow ran a mct in the spot. but you propably have our reasons to not do that.
that beeing said i still think your top end of the deck is allready stacked and a nother early drop would be nice but out on the spot i cant really think of one a maybe an earthen ring far seer or even a healbot.
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03-03-2015 , 04:57 PM
I hate MCT so much. It's a 3/3 with no text. I'd rather run Raging Worgen.
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03-03-2015 , 05:01 PM
damn how did i miss the patch that nerfed dr boom
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03-03-2015 , 05:02 PM
Quote:
Originally Posted by D104


So this is my current decklist that I'm running. Ramp taunt druid, basically, based off of strifecro's that he took to #1 a couple seasons ago. The one card I don't know about is the shade of naxx, I feel like it could be better. Basically my thoughts are this:

If I'm playing a 3 drop on curve, my mulligan was bad. Ideal curve is obv chow, wild growth, 4 drop. So since that didn't happen, that means I'm likely behind, which means I probably want a minion that has immediate stats, not one that's going to grow into something. I also dont really need the stealth aspect of shade, since I'm going to be uncorking it the first chance I get and I don't run combo.

So thoughts on a replacement, 3 drop or otherwise?
for me it was mct towards the end of last season (tons of pally and shaman), earthen right now cuz of all the face hunter. I agree that shade is awkward for the deck even though I am in love with the card. (I actually run 2 right now)
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03-03-2015 , 05:24 PM
Quote:
Originally Posted by dkgojackets
damn how did i miss the patch that nerfed dr boom
ummmm....what?!
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03-03-2015 , 05:35 PM
He's being facetious about my comment that MCT has no text by implying that it is a counter to Dr. Boom. So I will be facetious right back:

Man, one thing I really want in my 3-drops is that they sit in my hand until turn 7 so that if I didn't clear the board on turn 6 and my opponent draws and plays a Dr. Boom then I can probably steal a 1/1 from them. That's a great 3-drop to have in your deck, and the 95% of the time that you draw it on curve, or not on turn 7 post-Boom, are completely irrelevant.
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03-03-2015 , 06:11 PM
costing 3 mana does not = "3-drop". it is a swing card that hits a good amount in a meta with mechs/paladin/zoo with a plan b of being a 3/3 for 3. not mandatory by any means but superior to shade/ERF depending on the rest of the deck.
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03-03-2015 , 06:18 PM
It is most often in Druid cause they can get wrecked by decks that flood the board by minions that have more than one health (Mech Mage) if they fall behind. It can swing a lost game back in your favor. Plus you are often spending a few turns early not doing anything to develop the board so it is more likely to have it's effect go off and even if it steals a 1/1 token it is a 4/4 for 3.

A 3/3 for 3 isn't exactly some ungodly terrible thing if you can't use it appropriately anyway.
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03-03-2015 , 07:05 PM
If by some miracle MCT actually steals something, it probably means you were so far behind you are en route to losing the game regardless of the successful theft. The primary exception to that would be token generators (like Implosion and Muster)... in which case the theft is often not that impactful.
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03-04-2015 , 01:22 PM
If the Zoo implosion deck becomes the new cancer on ladder, then I'm doing MCT in a heartbeat.
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03-04-2015 , 01:39 PM
Thing is about MCT is that vs. face hunter, you are only facing 1-2 minions on board max because you are busy killing them off from killing you. In my experience you rarely have an opportunity for an MCT steal in that matchup. But zoo implosion or Pally, or if control dr. boom becomes a thing - then it's an auto include in druid.
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03-04-2015 , 02:34 PM
Yeah MCT is not great against face hunter. Good against what you mention and any mech deck since they flood the board. Ok against control with Boom. MCT + BGH can be a really nice swing turn that can win you games. Hope for boom, bgh if you miss.
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03-04-2015 , 03:09 PM
Crunk, I would 2nd the suggestion of swapping out the Shade, it seems like it doesnt quite fit with the deck. Off the top of my head my suggestions would be: MCT, Ogre Brute, Earthen Ring Farseer.
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03-04-2015 , 03:45 PM
I've been running the brute lately, but I just dropped it. It came close to costing me a win a few times - I just don't need the headache. On balance it might be best, but I dont want the swings.

Trying raging worgen ATM.
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03-04-2015 , 04:07 PM
Quote:
Originally Posted by mephisto
If the Zoo implosion deck becomes the new cancer on ladder, then I'm doing MCT in a heartbeat.
Is there a new one? Cause the one from 3 months ago has totally disappeared.
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03-04-2015 , 04:18 PM
probably talking about the deck that silentstorm used to win a tourney with recently. xixo slightly modified it and it became quite popular on ladder for a few days
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03-04-2015 , 04:31 PM
Thanks to Silentstorm (and Xixo to a slightly lesser degree) - it's back.
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03-04-2015 , 04:39 PM
Cool beans. I'll look it up tonight. Been playing a variation on justsaiyan's anti mech mage deck lately.
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03-04-2015 , 05:18 PM
Deathrattle Hunter is still doing well. It's got much better finishing power than Priest while still having fun board and minion puzzles to mess with throughout the game.
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03-05-2015 , 05:45 AM
I'm so sad to conclude that harrison doesn't do anything vs. rogue. They almost never sit on their oil combo and almost always use it with a blade furry at the end. It's basically only good to gain 2 cards + them wasting 2 mana. And that's not even close enough to beating them.
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03-05-2015 , 06:57 AM
Finally found my deck for the ladder this season. It completely rapes face hunter. I'm running taunt druid no combos. I tech it with harrison, ooze, and 1 kez mystic.
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