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let's build game mechanics let's build game mechanics

11-21-2015 , 04:58 AM
Nope, a 4/5 wouldn't either
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11-21-2015 , 07:30 AM
i think it a 4/3 with that ability would have to have to cost 3 to see play
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11-22-2015 , 12:51 PM
- a creature that silences anything it deals damage to
- a spell that puts a 0/5 creature on your opponent's board that has 'deal x damage to the controller of this creature at the start of their turn'
- some kinda 'transfer target creature to your opponent' mechanic for weird/interesting combos with negative deathrattles
- a creature with a 'restore health to hero' deathrattle COME ON BLIZZARD PLZ MAKE FEIGN DEATH HUNTER VIABLE
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11-22-2015 , 01:17 PM
Quote:
Originally Posted by Bloobird
- a creature with a 'restore health to hero' deathrattle COME ON BLIZZARD PLZ MAKE FEIGN DEATH HUNTER VIABLE
Charlton Neville - 4 mana 3/3, Deathrattle - Restore 8 health to your hero.
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11-23-2015 , 10:37 PM
Quote:
Originally Posted by JustASpectator
Charlton Neville - 4 mana 3/3, Deathrattle - Restore 8 health to your hero.
This would be amazing.
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11-25-2015 , 02:07 AM
Quote:
Originally Posted by Bloobird
- a creature that silences anything it deals damage to
+1, thought of this a few days ago.

*A creature that when it goes face causes opp weapon to lose dur/break
*A creature that casts humility on whatever it damages.
*A creature that gives you plus 1 to weapon damage/durability when it attacks
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12-24-2015 , 11:05 AM
If there was a 1 mana 1/1 with Battlecry - see your opponent's hand, do you think it'd see play? Not sure exactly how valuable that info would be, but it could be an interesting option.
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12-24-2015 , 04:15 PM
Quote:
Originally Posted by Kevin Blight
+1, thought of this a few days ago.

*A creature that when it goes face causes opp weapon to lose dur/break
*A creature that casts humility on whatever it damages.
*A creature that gives you plus 1 to weapon damage/durability when it attacks
Was actually thinking about this bolded mechanic the other day and didn't realize someone had made this post

After thinking about it, would these cards really see play though? It would depend on the body/cost I guess. I mean we already have like four (I think?) poison cards now which almost never see play, and poison is strictly better than humility.
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12-24-2015 , 08:02 PM
How about a card for maybe Mage or Priest:

Card cost: X mana
Card Text: Change your Hero Power to: For Y mana, summon a random minion.

What value would X and Y need to be for this to be good but not game breaking good?

Spoiler:
I think Y would need to be at least 3, probably 4, and maybe 4 or 5 for the card cost?


How about a minion that allows you to select a new hero power for your opponent, maybe for a limited amount of turns?
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12-24-2015 , 09:17 PM
Quote:
Originally Posted by Bloobird
If there was a 1 mana 1/1 with Battlecry - see your opponent's hand, do you think it'd see play? Not sure exactly how valuable that info would be, but it could be an interesting option.
I don't think so, peek effects aren't that powerful, especially early on when people don't have that many cards.

However, would a 1/1 for 1 that let you see opponents hand and then have them discard a a card of your choosing see play? I think so, might be too op.

I am looking forward to effects that make your opponent discard cards, if blizzard ever introduces them.
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12-24-2015 , 09:47 PM
They have said no to that in the post
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12-24-2015 , 09:59 PM
Quote:
Originally Posted by BobboFitos
They have said no to that in the post
Lame. What post was that?
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12-24-2015 , 10:34 PM
Past*
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12-26-2015 , 03:55 AM
Quote:
Originally Posted by cakewalk
However, would a 1/1 for 1 that let you see opponents hand and then have them discard a a card of your choosing see play? I think so, might be too op.
It's been a while since I played MtG, but they had a 1/1 for 2 that temporarily took a card of your choice (it had the equivalent of "Deathrattle: return the card"), and it was very good, so the card you describe is absolutely OP.
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12-26-2015 , 12:00 PM
Quote:
Originally Posted by ddubois
It's been a while since I played MtG, but they had a 1/1 for 2 that temporarily took a card of your choice (it had the equivalent of "Deathrattle: return the card"), and it was very good, so the card you describe is absolutely OP.
Mesmeric fiend iirc, they reprinted it a couple times. Opponent's card was removed from the game until fiend left play. It was ok, definitely saw play, but wasn't close to being op. There were also cards, like ravenous rats, that made opponent choose and discard when rats came into play and another, can't remember the name, that made opponent discard when it left play.

I can see a few reasons why they said they won't implement it, like starting hand and deck sizes, and the lack of interaction. But I think they'll eventually reneg on making opponents discard, it's a big part of tcgs they would be ignoring.
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12-26-2015 , 02:57 PM
Quote:
Originally Posted by JustASpectator
Card cost: X mana
I know you didn't mean it in this way but MtG had variable cost cards and I think it could work in Hearthstone.

Cost X
Deal X+1 damage to a minion

Another cool MtG mechanic is Scry. Scry (N) means look at the top N cards of your deck, you may put any number on the bottom of your deck and the remaining ones on top in any order.
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12-26-2015 , 03:20 PM
Quote:
Originally Posted by Priptonite
I know you didn't mean it in this way but MtG had variable cost cards and I think it could work in Hearthstone.

Cost X
Deal X+1 damage to a minion

Another cool MtG mechanic is Scry. Scry (N) means look at the top N cards of your deck, you may put any number on the bottom of your deck and the remaining ones on top in any order.
I don't think we'll see X in the casting cost for Hearthstone on account of the consistent resource system.

I wonder if we'll see "destroy opponent's mana crystal effects". Unfortunately it Doesn't seem to fit the HS theme, isn't fun to play against (when it works) and I vaguely remember reading blizzard saying they wouldn't go there.
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12-27-2015 , 08:37 PM
Quote:
Originally Posted by cakewalk
I don't think so, peek effects aren't that powerful, especially early on when people don't have that many cards.

However, would a 1/1 for 1 that let you see opponents hand and then have them discard a a card of your choosing see play? I think so, might be too op.

I am looking forward to effects that make your opponent discard cards, if blizzard ever introduces them.
Quote:
Originally Posted by BobboFitos
They have said no to that in the post
Yeah I know Blizzard has said repeatedly that losing cards was "anti-fun" or some such non-sense, however I find that to be a lame and inconsistent reason.

I mean, you can get milled, that's not fun. Your opponent can destroy your buffed weapon, that's not fun. Your opponent can thought steal equality+consecrate, that's not fun. Your opponent can divine favor like 8 cards, that's not fun. They can entomb your Tirion, that's not fun.

Regardless, I think the ability to destroy an opponents card(s) would be a good mechanic if done right and balanced properly.

Picking a card to destroy sounds OP, maybe you destroy a random card from their hand/deck.
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12-27-2015 , 09:08 PM
A cool mechanic would be to remove a random card from your opponent's deck - but you are revealed what it is, but they are not. Would be a minor mill, obviously, but also an information edge. I think it'd be cool
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12-31-2015 , 08:12 AM
Quote:
Originally Posted by BobboFitos
A cool mechanic would be to remove a random card from your opponent's deck - but you are revealed what it is, but they are not. Would be a minor mill, obviously, but also an information edge. I think it'd be cool
What if it was like tracking but with no draw affects. You just see the top 3 cards of your opponent's deck. Would a 2 mana 2/1 with Battlecry: That effect see play? Like, a rogue class card "SI Infiltrator" or something to go with appropriate ingame theme? Maybe a 2 mana 2/2 with Choose: Gain Stealth or Perform Infiltrate ?

Or a 1 mana spell for mage called Insight or something.
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01-04-2016 , 07:51 AM
Shield Knight:
neutral, 2 mana, 0/6, "Taunt. Cant be targeted by spells or heropowers."

Ogre Master:
neutral, 4 mana, 3/6, "Whenever a minion misses its target, draw a card."

Confused Weblord:
neutral, 2 mana, 1/5, "At the start of each turn, swap the attack and health of this minion."

Mind Control Mystic:
neutral, 7 mana, 8/4, "Stealth. If your opponent has 4 or more secrets, take control of one at random."
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01-17-2016 , 12:53 PM
I've been browsing the Hearthpwn game design thread, really like the idea of having to choose a card for your opponent that someone came up with.

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01-18-2016 , 12:44 AM
Really cool mechanic! I dont think it has good enough stats though. The ability is a pretty decent draw-back, and im not even sure that a vanilla 3/5 is better than for example imp gang boss. I hope that if they print such a card, its good enough to see a lot of play. It seems like hearthstone creators are moving in the direction of making card designs which brings even the really bad cards into play sometimes. I like it.
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01-18-2016 , 11:51 AM
Not sure it's consistent with the WC Universe but multi-classification minions could be interesting. Mech-Beast, for example
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01-18-2016 , 02:58 PM
Yeah, that card is underpowered. Maybe with 4/5 stats. Think of a 3 mana Chillwind Yeti as roughly equivalent to giving your opponent a coin. A random discovered card is probably worth about a coin.
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