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let's build game mechanics let's build game mechanics

04-21-2015 , 03:13 AM
or why your mechanic sucks

i'll go first.

Creatures have the ability or there being a secret equivalent that allows player A's minion(s) an attack during player B's turn, possibly in response to an event by Player B such as attacking. maybe force player A's minion's attack to a random minion or character target.
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04-21-2015 , 05:09 AM
Like when you kill a boom bot?
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04-21-2015 , 06:08 AM
id like to see a minion(s) that decreases the cost of the hero power by 1
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04-21-2015 , 10:44 AM
Quote:
Originally Posted by IHeartAsians
Like when you kill a boom bot?
Yea really similar to that
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04-21-2015 , 10:51 AM
there is never going to be decision making on your opponents turn, and more boom bots doesn't seem fun

with bobbo that Id like to see more minions that interact with hero powers.
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04-21-2015 , 11:31 AM
Id like to see minions with "gain + 1 attack or health". It's the nerf I would have liked to have seen on undertaker. UT DR DR would create either 1/4 a 2/3, or a 3/2.
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04-21-2015 , 11:59 AM
Quote:
Originally Posted by BobboFitos
id like to see a minion(s) that decreases the cost of the hero power by 1
What kind of body would you want attached to that?

Quote:
Originally Posted by dkgojackets
there is never going to be decision making on your opponents turn, and more boom bots doesn't seem fun

with bobbo that Id like to see more minions that interact with hero powers.
It's like boom bots but even more random and in its secret from wouldn't work without a minion of your own on board. We already interact on opponent's turn with secrets anyway
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04-21-2015 , 02:24 PM
I'd like to see mechanics built in that force your opponents to discard and more bounce mechanics like 'when this minion takes damage your opponent returns a random minion to their hand' or something, or a minion that returns target minion to it's owner's hand as a battlecry.
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04-24-2015 , 04:20 AM
Quote:
Originally Posted by CrunkMonkey
a minion that returns target minion to it's owner's hand as a battlecry.
kidnapper does this
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04-24-2015 , 07:09 AM
I'm thinking more panda costed no combo and non-class specific. but yeah, you're right.
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05-27-2015 , 11:56 PM
I'd like to see more cards that interact with your opponent's board. Either by giving them minions (Hungry Dragon/Leeroy Jenkins) or attack/toughness power dictated by their board.

Basically, punishing your opponent when they are ahead, which is a nice comeback mechanism.
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05-28-2015 , 02:37 AM
I would like to see some form of dispel. Basically something that can undo silence.
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05-28-2015 , 06:09 PM
Quote:
Originally Posted by Zimmer4141
I would like to see some form of dispel. Basically something that can undo silence.
This is a really good one, though how would it work exactly? Would the dispell return just the active effects, or any buffs the character may have had as well?
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05-28-2015 , 06:16 PM
How about a spare part that grants Charge?
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05-28-2015 , 07:20 PM
Also a trample feature would be nice.
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05-28-2015 , 10:04 PM
What is trample?
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05-29-2015 , 02:58 PM
Quote:
Originally Posted by gusmahler
What is trample?
you attack with alex into a sen'jin, the sen'jin dies and alex deals the remaining 3 damage from its 8 attack to face.
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05-29-2015 , 03:13 PM
Quote:
Originally Posted by gusmahler
What is trample?
It's an mtg feature as described by Robin above
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06-04-2015 , 10:40 AM
I really really would like to see a card introduced that doubles the hero power.
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06-04-2015 , 11:51 AM
How much mana would a card like that be worth? 5? 6?
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06-04-2015 , 11:55 AM
Not if it was a one time thing. Maybe 4?
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06-04-2015 , 12:07 PM
If it was a one time thing, 0-2 mana I think
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06-04-2015 , 12:25 PM
How would it work for say, a rogue? Make the weapon a 2/2 instead of a 1/2? I guess since you would still have to expend the mana for the hero power then 0-2 might be closer to right
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06-04-2015 , 12:27 PM
nah I mean like a common minion. Like a 3 mana 1/3 "double your hero power".
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06-04-2015 , 12:28 PM
Quote:
Originally Posted by master3004
How would it work for say, a rogue? Make the weapon a 2/2 instead of a 1/2? I guess since you would still have to expend the mana for the hero power then 0-2 might be closer to right
1 attack 2 charge to a 2 attack 4 charge imo!
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