Vacuum: 5/10, can kill most minions without costing much or do high face damage. Can be dodged by not hero powering when at it's highest threat.
Potential: 3/10, dont see decks built around this, hunter already has many good traps.
Current meta: 2/10, is absolute trash against secret pally and zoo, not that great against the rest. Decent against priest and warrior but the other problem with this card is if it ever becomes popular its value will drop just from reacting properly to it. Would not be that bad as a surprise third secret to catch an opponent offguard on ladder or odd tournament game.
Hunters got two trash cards and a good one which should see some play, but not gamebreaking in any way, and terrible against a few decks.
Mage
Might be the most interesting card in the set...
Vacuum: 7/10, stats are not terrible, effect is always good in a taunt-kind-of-way. Saves you from lethal scenarios often.
Potential: 7/10, super hard to say, but this one card seems to have tech potential rather than making decks possibilities by itself. It can counter timely druid combos, freeze mage burst to end the game, forces cards like lone huge 10/9 mysterious challenger to trade with it. Very good against hunter because they dont have much that deals exactly 4 damage, yet still want to get rid of this. Bad against shredder tho
.
Current meta: 4/10, might fit in freezemage on an "empty" board after freezing for example, against comboish decks (or in the mirror!), doesnt seem worth replacing cards in the other mage decks right now.
Bolf Ramshield should have had this effect
.
Vacuum: 5/10 basically a weaker azure drake, but azure drake is one of the best cards in the whole game in a vacuum. Upside of guaranteeing it's a spell.
Potential: 4/10, this would be an AMAZING card if the stats were reversed, but 6/3 is very very bad
. Most mage spells are very good and having a choice between three almost guarantees you'll get something with a desired impact.
Current meta: 3/10, could work in tempo mage for obvious reasons, but azure drake is almost always better, and same mana slot.
Vacuum: 5/10, 3 dmg for 3 with a good card shuffle is fine. Not good.
Potential: 9.5/10, MOAR BURN, MOAR CARDS, VERY strong in freeze mage, basically makes you fatigue less (big deal sometimes) and get a much stronger fireball (2 mana with thaurissan!) So-so in tempo mage. I dont see new potential decks built around this card, but mostly irrelevant since the potential fits already in the current freeze.
Current meta: 9/10, I see it making the current freeze mage decks, tempo doesnt draw deep enough before the game ends to make the 2nd torch very reliable
Freeze mage got one very puzzling and interesting card, and one very good freeze mage card. Good adventure for them. Im scared of having to watch a lot of freeze mage tournaments.
Paladin
Vacuum: 1/10, need murlocs, need 10 mana, need your opponent to not have a big aoe clear.
Potential: 6.5/10, if pure murloc pally (with divine favor most likely) happens, this card seems to be a must to comeback after getting cleared. The one very strong thing about this card is the fact that you could summon back 2 warleaders, which then buffs the rest immensely, potentially out of AOE range. The mana cost still makes the whole pure murloc thing very shaky, but hey, murloc knight can carry everyone
.
Current meta: 1/10, murloc knight in midrange/control pally is obviously not enough to make this card playable.
Vacuum: 8/10, high mana cost for the stats but incredible effect to buff your hero power and stomp on big minions
Potential: 9/10, this could be another control pally answer to secret pally, I see this card becoming relevant if handlock makes a comeback. Otherwise it's kind of weak against hunter, etc. Could see new midrange paladins built around this tho, like an egg being bumped from 0-2 to 3/3, argent squire, etc.
Current meta: 5/10, seems slightly weaker overall than aldor peacekeeper, but I personally rate aldor possibly the best 3 mana minion in the game. Doesnt fit very well in secret pally or midrange pallies currently. Control pally is largely dormant right now. Not a disaster to include this in any paladin though, because of its hero power synergy.
Last edited by Kirbynator; 11-08-2015 at 02:41 PM.