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League of explorers discussion thread League of explorers discussion thread

11-07-2015 , 03:10 PM
wonder if Demonheart would work with Djinni
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11-07-2015 , 03:57 PM
It would and deal damage to him, I'd guess!
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11-07-2015 , 04:03 PM
Quote:
Originally Posted by D104
Entomb is a bananas card. So so so good for priest.
2x Entomb against Control Warrior might just flip the match entirely. It's nasty.
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11-07-2015 , 04:32 PM
Im thinking entomb prob works as a 1 off, its too hard to fit double when you have a million good 6 mana plays. Prob take a swd out for it. Becomes a perfect answer to something like ysera. V good to boom. And so on.

Could maybe cut double swd but you kinda need them at 3 to answer a card like fel reaver or mountain giant

Figured id do something a little different and take a crack at the cards as far as which cards are likely to diminish my hearthstone experience. Meaning, which will be the filthy cancerous cards?

Mounted raptor - its the aggressive version of harvest golem with more aggression rather than the defensive 2/3. On average a 1 drop is a little better then 2/1 but with a different stat distribution. (More defense than power) this is a sticky minion where the front half trades with all the 2 drops, so for 1 mana you get the card advantage back with a random 1 minion. I kinda wonder why harvest golems havent made their way back in the meta, bc that card from a control perspective owns tokens and little broa, but oh well.

I think this card makes aggro druid better, which means it gains power. I dont see it played in a classical combo deck as shade typically is still a better win condition and you just don't want too many 3s at all

Good news in that the hunter cards arent quite good enough in face or hybrid. Im holding out hope the camel works in midrange, but a non charge 2/4 for the faster decks in the 3 spot def doesnt work. Dart trap 2 mana delayed 5 damage but could be a random snipe seems not feasible but theres a legit chance im wrong and priests get blasted for 5 after healing 2.

Forgotten torch might be too slow in a waker deck. 3 for 3 isnt mana efficient for damage, and those decks just dont cycle their decks enough to reliably get the 6 damage as well. But it does give those decks more reach later, so tentatively thinking it will be fine but worried that it will be great

The trial secret may not be great, but like all secrets the mysterious challenger effect makes all of them at the minimum playable. (Maaaaaaybe not eye for eye, that card is still real bad) trial just will never get proced vs some decks and others will lose a very low value minion, but still.

Not seeing any of the rogue cards be impactful from an aggro standpoint. Raptor does open door to being played with lepers and eggs and loot hoarder but i doubt it.

Dont see any of the cards being useful in mech shaman.

Curse is solid in a facelock but that deck needs a lot of other help to be viable

Cursed blade could squeeze its way into mech warrior - 1 mana 6 damage is a lot. Not sure tho.

~~

Huge toad, maybe? Face decks arent really running flamejuggler so why run this
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11-07-2015 , 04:46 PM
I don't really see Cursed Blade being played in something like Mech Warrior, mostly because you just can't afford to run the same kind of cards hunter can in aggro warrior because you often just straight up run out of cards by 6/7 and dont have a hero power to fall back on. Maybe a 1 of.

I am interested to see if it actually makes something like Giants Warrior viable.
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11-07-2015 , 04:51 PM
Quote:
Originally Posted by BobboFitos
Excavated evil is legit awful. Why play that over nova?
Forgot about the other part of the card (shuffle into opponent's deck), which mayy be good against aggro, who wont want to play the card and loss of tempo
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11-07-2015 , 04:56 PM
I really love the design of Curse. It should cost less mana to cast than get rid of though. Finally a DOT spell though.
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11-07-2015 , 04:59 PM
cursed blade is just a nerf and potential buff to blingatron.
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11-07-2015 , 05:00 PM
I wonder if the same minion can proc Sacred Trial and Repentance.
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11-07-2015 , 05:18 PM
Quote:
Originally Posted by bgordon
I wonder if the same minion can proc Sacred Trial and Repentance.
My guess is it hinges on the order they were played
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11-07-2015 , 09:21 PM
I just saw Kripp's preview of the cards and the only 3 that he saw potential in were: The 2/4 double battlecry legendary, the new paladin secret and the 3 mana 3/4 rogue card that copy's a friendly minion's deathrattle. Can't say I disagree with him too much.

There were a few other cards with potential like the 4 mana 4/4 mage minion that reduces damage to 1. Could see play in control decks or freeze mage. Also the 4 mana 5/6 that copies friendly buffs has potential too but otherwise not too much I'm looking forward too. The 9 mana 7/8 legendary looks like it could be decent in arena at least. You put a solid body in play on turn 9 and then turn 10 you can do 1 of 3 things that you pick based on the state of the board and game.

Hype is significantly lessened though. Will wait and see on this expansion. At least they reduced the price to $20/2800 gold.
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11-07-2015 , 09:37 PM
Quote:
Originally Posted by vixticator
I don't think Reno is any good.
Quote:
Originally Posted by Searix
I think there's enough options in control decks in general to not have any duplicate cards.

That said, again, i dont like the concept, but i believe it will change the meta.
Does it proc off your entire decklist, or just what you have left? If it's just what's left fatigue decks will love this card.
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11-07-2015 , 09:41 PM
I'm not sure. I assume what is left.
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11-08-2015 , 12:24 AM
Quote:
Originally Posted by vixticator
I'm not sure. I assume what is left.
Has been reported its what left of your deck but man why cchance plying it in a deck wih duplicates? Whole point is to bringg you back in the game
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11-08-2015 , 01:21 AM
JustSayin talking about Reno Jackson in Freeze as an improved Healbot

I guess the ability works based on the remaining cards in your deck and being as Freeze Mage cycles so much you are pretty much a lock to get the ability off.
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11-08-2015 , 01:33 AM
What would you replace in the deck for Reno though?

Seems Reno is iffy in the midgame and doesn't really do much going into fatigue except maybe in mirror matches.
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11-08-2015 , 01:34 AM
Quote:
Originally Posted by Gamer Dude
JustSayin talking about Reno Jackson in Freeze as an improved Healbot

I guess the ability works based on the remaining cards in your deck and being as Freeze Mage cycles so much you are pretty much a lock to get the ability off.
Yeah that would be clever. Also works great in a druid mill deck in lieu or in addition to tree of life. Fatigue warrior too. Not so much mill rogue.
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11-08-2015 , 01:35 AM
Only problem w reno in freeze is you obv never cut the 2offs so its not actually a heal vs aggro, which is where you need the healbot. So i dunno
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11-08-2015 , 01:49 AM
Quote:
Originally Posted by Paul D
What would you replace in the deck for Reno though?

Seems Reno is iffy in the midgame and doesn't really do much going into fatigue except maybe in mirror matches.
Heal bot

Quote:
Originally Posted by BobboFitos
Only problem w reno in freeze is you obv never cut the 2offs so its not actually a heal vs aggro, which is where you need the healbot. So i dunno
He had a deck which ran 8 2offs

2 Blocks
2 Barriers
2 AIs
2 Fireball
2 Lances
2 Bolts
2 Novas
2 Doomsayers
2 Scientists

So all the 2 offs are clears/burn/draw meaning you are more often than not likely to cycle through at least the first copy of each
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11-08-2015 , 02:00 AM
"More often than not" doesnt cut it
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11-08-2015 , 02:31 AM
the list seems really sub-optimal on top of it

i run double loot hoarder, double acolyte, and double blizzard too. i guess you could swap a blizzard for cone, but what is he replacing that draw with?
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11-08-2015 , 02:37 AM
Yeah at first i nodded esp bc justaiyan is creative and good like oh yah that should work wonders but some more examination and imo it will not work at all and be pretty bad

That card makes the most sense in either super duper control or straight mill. The most controling deck i could think of is warrior with a ton of legendaries, other than that fits a very specific refined mill druid as 1 other tree of life
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11-08-2015 , 04:59 AM
Anyone else hate the name Reno Jackson? lol It feels so out of place.
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11-08-2015 , 05:45 AM
Sounds like Harrison Jones to me
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11-08-2015 , 09:09 AM
Ok, one final pass for me. I missed how strong and absurd mysterious challenger was - but i nailed a ton of the duds. In general i think a game breaking card is one that either has conditions that are easily met, conditions which if met win the game, or cards that cheat out mana and or resources (ramp, tempo, tokens, whatever).

Here is last fly over for me on the zany cards:

Arch-thief is slow and the artifacts are not game winning. He seems like a standard late game bomb that IF youre a new(er) player lacking nefarion, ysera, whatever, is a reasonable alternative. He doesnt fit any of statements above so i think its not a game changer at all.

Reno has a very difficult condition, but its one that can be cheated with selecive deck making. He also seems to be a game saving card, which vs a lot of matchups is in fact game winning. (Any deck that runs itself out of damage - face decks are obvious, but freeze, oil, etc also apply) this card will fit a deck but more likely create a new class control deck.

Djinni has a hard condition (needing other buff in hand, and different minion) and the effect, while good, is far from game winning. Although its possible a super buff deck pops up, im voting heavily against it.

Naga sea witch has a very cool ability because its one of those good and bad abilities. A good comparison is actually to aviana - which can be a turn 10 play where you slam a 9 mana card and get a 1 mana 5/5 with soft taunt. Naga is a lot like that, but more flexible as a natural 5. Also not nearly the soft taunt. I didnt think aviana was going to work then, but this card squarely falls into the cheat mana category. I imagine some combos like naga into lord jord hero power play cards... Basically my initial reaction was this was a bad card, but i also wouldnt be surprised if it turns out to be a gem of the set. Very well designed card.

Im betting everything against summoning stone. Way too commital and too fragile for a card youre unlikely to get much value. Also one of the worst arena cards ever. Any event this kinda falls into the last cat (cheating out mana/get additional tempo) but the raw cost is way too prohibitive. Even 2 mana less i still wouldnt buy it.

Everyone is all over bran, and theres good reason for that. Not proccing stuff like cabals twice makes him a little weaker, but as a combo piece he really does seem insanely strong. Will have to keep investigating battlecries.

Of the class cards...

Im higher on idol than i was before. Thinking about it, paying a mana for a flexible tracking that scales in the early / mid / late game is actually really good. Just so hard to make room for anything in the existing druid archetypes.
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