Quote:
Originally Posted by capone0
There aren't enough buff decks though, otherwise it's a mediocre 5 drop--4/6 isn't the worst stats by any means.
The only real buff decks are aggro pally and this card is too big for it.
Buff cards:
Druid Mark of Nature (Sucks), Mark of Wild, Dark Wispers (sucks)
Spare Parts--only a few apply--most aren't worth "doubling" but you could end up with a ton of buffs which isn't the worst thing
Pally-Blessing of Might, Blessing Of Wisdom, Hand of Protection, Seal of Champions, Blessing of Kings (great card but maybe too expensive), Blessed Champion (sucks)
Priest-PWS, PWG, Inner Fire, Divine Spirit (This could make the card interesting), Velen's (again a great card)
Rogue-Cold Blood--could create some sick combos, the problem it's the only rogue buff
Warlock-Power Overwhelming--imagine the possibilities--this could be sick, demonfire, demonfuse, demonheart, bane of doom (technically you can use it I guess with any other damage card)
Warrior-Rampage-sucks, charge (could make things interesting)
Shaman-ancestral spirit, ancestral healing (meh), windfury, reincarnate (could be interesting)
I don't think you need to run any sort of special deck for it to be playable.
Let's say his stats are worth 4 mana. I think a vanilla 4 mana 4/6 would be right on the borderline of being included for lots of competitive decks, so that sounds about right. So if you play him and never get a buff, you've lost about 1 mana of value.
If you get a double Velen's buff with him, how much is that worth? Velen's costs 3 mana + a card (Lifecoach uses 1 mana for the value of a card), plus it's a very good card so maybe there's another .2 of value there. So the free Velen's is worth about 4.2 mana.
So if the only buff you're running is Velen's, you profit 3.2 when you get the bonus, and lose 1 when you don't, so the breakeven point is getting the bonus 24% of the time. And then every deck that runs Velen's is also running Power Word: Shield, which makes it easier to profit off the card.