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League of explorers discussion thread League of explorers discussion thread

11-07-2015 , 01:01 AM
I think the Shaman 1 drop is perhaps the best card in the set. It has a nice snowball potential like Mana Wyrm. Lightning Bolt is going in that deck when I try it out for sure.
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11-07-2015 , 01:12 AM
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Originally Posted by vixticator
Cursed Blade is elite in arena. All the Warrior cards are.
Idk. Zombie chow pwns it lol. 8 damage and 5 healing doesn't seem wise for punching one twice with cursed blade. Though I'd like to see how well it actually does.
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11-07-2015 , 01:30 AM
Is this coming out all at once or 1 wing per week? They haven't specifically said 1 wing per week so I'm assuming that it's all being released at once???
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11-07-2015 , 01:44 AM
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Originally Posted by bgordon

I think I'd rather have this than Bash
Power creep is real for the first time.
3/4 TAUNT for 3 mana gtfo of here.
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11-07-2015 , 01:44 AM
Lots of very different card effects this time around. I'm sure people will come up with some really cool stuff.
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11-07-2015 , 03:56 AM
So I wonder what card(s) will be the Doctor Boom of this expansion and which will be the Lock and Load?

The only card that sticks out as super good is the double your battlecry one. That could snowball quickly. The 9 mana, discover a 10 mana card, could be interesting too since you get a big dude out on turn 9 and then you can pick what to play on turn 10. There are some other good looking ones like the 3/2 druid one that has a deathrattle of summon a 1 mana dude. And the 3/4 warrior taunt for 3. Gonna wait and see how the meta turns out before buying this expansion.
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11-07-2015 , 08:21 AM
Cursed blade is just made for trolden highlights after some mech Mage pulls an otherwise impossible lethal with blingtron.
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11-07-2015 , 08:59 AM
The real positive of arch thief is you get to pick from those 3 options so depending on your class and situation, you can maximize your options. The problem with ysera is even though all the cards are good, most times she lasts only 1 or 2 turns and the things she gives are random. Ysera is better b/c if shes lasts for a few rounds you win.

Discover >>>>> Joust. I kind of like Inspire especially in Arena. A few of the inspire cards are fantastic--Murloc Knight and Savage Combatant--Thunder Bluff isn't bad but Shaman needs it's muster like card to make it worth it. Nexus isn't bad and Kvaldir/Mukla's champion/Kodo are super OP in arena.
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11-07-2015 , 09:29 AM
I'm legit excited about the new cards. These past few weeks have really sucked ass playing. I play secret pally but I want to shoot myself in the face when I play another--so I know everyone hates that bs. I hope some of these new cards make the game a little slower and so there is more back and forth.

Cards I'm interested to see:

MOunted Raptor--F aggro druids though
Dart Trap--seems interesting
Keeper-yea seems OP, thx blizzard
Entomb--wtf recycle sucks but give priest another good removal
Unearthed Raptor
Tunnel Trogg
Fierce Monkey--I already hate playing warriors, this card looks OP

Arch Thief--fun but will see
Elise-fun but too slow
Brann--seems like a game changer
Sir Finley--I'm not convinced this card will be any good b/c most decks are built for a hero power
Eerie--could silence decks and could work in Handlock
Anub-seems like a really nice card--silence is bad but who cares--potentially 7-7 for 5
gorilla-seems solid
Mirror of doom--the other 2 10 mana spells kind of suck but this one seems OP although against certain classes you can't ever play it--warrior unless both brawls are gone and many mages, pallys (mid range), priests. Timepiece I guess can be used to finish otherwise it seems over costed. giving a unit 10/10 seems legit in some cases as a finisher or if no one has any cards.
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11-07-2015 , 09:39 AM
I think the discover cards might be stronger than we're giving them credit for. It's not easy to evaluate how good it is to pick the best from three random choices. Blizzard seems to think it's better than drawing a card from your deck based on the stats of Discover cards. It wouldn't shock me if the 1 mana Druid Discover card was really strong.
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11-07-2015 , 09:45 AM
Tracking is a 1 mana card with very similar power but probably on par with discover. Issue with tracking is you have to discard the other 2 cards but you get to pick a card that will help you. Issue with discover is you are pulling a card not from your deck so it could be good or bad but it doesn't pull a card from your deck and doesn't discard 2 cards.

Most good 1 drops are way overpowered for their cost. Discover is bringing RNG albeit a little less ****ty then other forms of RNG since you get 3 choices instead of 1.
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11-07-2015 , 10:02 AM
Am I the only one who likes Summoning Stone?
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11-07-2015 , 10:07 AM
0-6 sucks though for 5 mana. Could be interesting from an unstable portal though. If it sticks you probably win but it would need to be in a very spell heavy deck--miracle rogue? tempo mage?
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11-07-2015 , 10:18 AM
I think you guys are sleeping on Djinni of Zephyrs. The body isn't that bad. Getting Velen's or Blessing of Kings off with it is a massive swing, and Power Word: Shield is a strong value play. The body is strong enough and the upside high enough that you're coming out ahead if you're only sometimes getting value from it.
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11-07-2015 , 10:37 AM
I want Finley Mrrgggl to be playable. Playing the same cards with different hero powers would be great for variety. It can probably work for druids: their hero power is not really relevant so why not drop a sticky-ish cheap minion and hope for something for useful, like warlock or paladin?

Apparently, Brode said that you cannot apply battlecries on several different targets with Brann (source: reddit). It will just apply it several times to the same target. So, double Cabal and other OP combos wont be possible. He will probably turn out to be great in some decks and useless in others, I dont think he will become as ubiquitous as Boom or Loatheb.
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11-07-2015 , 10:37 AM
There aren't enough buff decks though, otherwise it's a mediocre 5 drop--4/6 isn't the worst stats by any means.

The only real buff decks are aggro pally and this card is too big for it.

Buff cards:

Druid Mark of Nature (Sucks), Mark of Wild, Dark Wispers (sucks)
Spare Parts--only a few apply--most aren't worth "doubling" but you could end up with a ton of buffs which isn't the worst thing
Pally-Blessing of Might, Blessing Of Wisdom, Hand of Protection, Seal of Champions, Blessing of Kings (great card but maybe too expensive), Blessed Champion (sucks)
Priest-PWS, PWG, Inner Fire, Divine Spirit (This could make the card interesting), Velen's (again a great card)
Rogue-Cold Blood--could create some sick combos, the problem it's the only rogue buff
Warlock-Power Overwhelming--imagine the possibilities--this could be sick, demonfire, demonfuse, demonheart, bane of doom (technically you can use it I guess with any other damage card)
Warrior-Rampage-sucks, charge (could make things interesting)

Shaman-ancestral spirit, ancestral healing (meh), windfury, reincarnate (could be interesting)

Last edited by capone0; 11-07-2015 at 10:57 AM.
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11-07-2015 , 10:39 AM
Quote:
Originally Posted by Kukraprout
I want Finley Mrrgggl to be playable. Playing the same cards with different hero powers would be great for variety. It can probably work for druids: their hero power is not really relevant so why not drop a sticky-ish cheap minion and hope for something for useful, like warlock or paladin?

Apparently, Brode said that you cannot apply battlecries on several different targets with Brann (source: reddit). It will just apply it several times to the same target. So, double Cabal and other OP combos wont be possible. He will probably turn out to be great in some decks and useless in others, I dont think he will become as ubiquitous as Boom or Loatheb.
druid hero power is quite good--not sure why you think it isn't relevant. the worst hero powers are shaman and probably rogue (although the buffs are good). hunter isn't going to want to switch, neither would warlock, warrior, priest (maybe), pally or mage.
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11-07-2015 , 10:54 AM
Finley is going to be run in murloc shaman. A 1/3 for 1 is already good and murloc shaman doesn't want to make totems. You're guaranteed to get a useful hero power instead; the worst outcome is prob paladin/warrior/priest (pick pally obv). All the others deal damage or even better, draw cards!
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11-07-2015 , 11:07 AM
Quote:
Originally Posted by capone0
druid hero power is quite good--not sure why you think it isn't relevant. the worst hero powers are shaman and probably rogue (although the buffs are good). hunter isn't going to want to switch, neither would warlock, warrior, priest (maybe), pally or mage.
I mean there's not a lot of synergy between druid decks and the druid hero power. Shaman and rogue hero power might be bad in a vacuum but shaman decks rely on having lots of stuff on the board, and rogue decks need weapons. Druid is the class for which Finley would have the least drawbacks, imo. Mage would be my second choice but the ping is useful to smooth out the random damage.
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11-07-2015 , 12:09 PM
I really wish they made Finley a non legendary for consistency purposes. I think it would greatly expand the number of decks that ran him too.
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11-07-2015 , 01:15 PM
Entomb is a bananas card. So so so good for priest.
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11-07-2015 , 01:19 PM
That ****ing paladin 3/4 is insane. Pre nerf tinkmaster good that you can run 2 of! Insane synergy with muster and the hero power.
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11-07-2015 , 01:33 PM
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Originally Posted by D104
That ****ing paladin 3/4 is insane. Pre nerf tinkmaster good that you can run 2 of! Insane synergy with muster and the hero power.
Just what paladin needed. Can't wait to play vs it in arena!
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11-07-2015 , 01:46 PM
It's common too--thanks Blizz........I'm a Pally player but if I can't draft Pally in Arena, they are so annoying to play against already.
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11-07-2015 , 02:16 PM
Quote:
Originally Posted by capone0
There aren't enough buff decks though, otherwise it's a mediocre 5 drop--4/6 isn't the worst stats by any means.

The only real buff decks are aggro pally and this card is too big for it.

Buff cards:

Druid Mark of Nature (Sucks), Mark of Wild, Dark Wispers (sucks)
Spare Parts--only a few apply--most aren't worth "doubling" but you could end up with a ton of buffs which isn't the worst thing
Pally-Blessing of Might, Blessing Of Wisdom, Hand of Protection, Seal of Champions, Blessing of Kings (great card but maybe too expensive), Blessed Champion (sucks)
Priest-PWS, PWG, Inner Fire, Divine Spirit (This could make the card interesting), Velen's (again a great card)
Rogue-Cold Blood--could create some sick combos, the problem it's the only rogue buff
Warlock-Power Overwhelming--imagine the possibilities--this could be sick, demonfire, demonfuse, demonheart, bane of doom (technically you can use it I guess with any other damage card)
Warrior-Rampage-sucks, charge (could make things interesting)

Shaman-ancestral spirit, ancestral healing (meh), windfury, reincarnate (could be interesting)
I don't think you need to run any sort of special deck for it to be playable.

Let's say his stats are worth 4 mana. I think a vanilla 4 mana 4/6 would be right on the borderline of being included for lots of competitive decks, so that sounds about right. So if you play him and never get a buff, you've lost about 1 mana of value.

If you get a double Velen's buff with him, how much is that worth? Velen's costs 3 mana + a card (Lifecoach uses 1 mana for the value of a card), plus it's a very good card so maybe there's another .2 of value there. So the free Velen's is worth about 4.2 mana.

So if the only buff you're running is Velen's, you profit 3.2 when you get the bonus, and lose 1 when you don't, so the breakeven point is getting the bonus 24% of the time. And then every deck that runs Velen's is also running Power Word: Shield, which makes it easier to profit off the card.
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