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League of explorers discussion thread League of explorers discussion thread

12-15-2015 , 06:20 PM
I think I've seen Zeta run it where you use the 1 mana 5 flash heal aggressively with soulpriest. It's really a CP that is slightly more aggressive. Maybe I've been watching too much zeta streaming.
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12-15-2015 , 06:22 PM
I played a hobgoblin priest yesterday, maybe he means that.
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12-15-2015 , 06:31 PM
hobgoblin zoo is probably viable.
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12-15-2015 , 06:58 PM
kirb I'll aggro priest you in the face for 32.

Also, mill rogue is more viable than a bunch of the decks you listed as not viable.
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12-15-2015 , 07:02 PM
Also I haven't seen a raptor rogue list that was any good.
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12-16-2015 , 01:58 PM
faced a guy with my above deck but nexus prince instead of arch-thief. He won but i think he got pretty lucky with it (2 turns back to back where spell he drew from nexus prince saved it)
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12-22-2015 , 01:30 PM
Anyone running Summoning Stone? For those who are, are you running 1 or 2?
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12-22-2015 , 06:25 PM
Cant talk for others but s stone is the kind ot card that requires a deck built around it. For fun i think people tested 1 off in oil rogue and altho it wasnt bad it doesnt derserve a spot above other cards.

So yeah sstone is technically its own archetype, its not strong enough
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12-23-2015 , 10:30 AM
I've been experimenting with it in tempo mage the last couple of days and I'm not sold on it, but I thought maybe someone might be doing something I'm not. It can deliver wins if the game goes long, your spell-heavy deck can quickly lead to a full board and when it has worked for me, generally opponents concede by the time the second minion shows up regardless of what it is. It can be tough to remove with 6 health as well.

One downside to it in tempo mage decks is that Sorcerer's Apprentice devalues it. If you have SA out and the Stone out and cast (for example) Arcane Missiles at zero mana, the stone generates a zero-cost minion. I've had that happen more than once.

It's kind of fun sometimes in a casino mage kinda way but I'm not sure it has viability in this deck at least.
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12-23-2015 , 11:14 AM
It has little viability. They added it due to a brawl. It's just a gimmick. Maybe if it sticks you'll win but that hardly happens. If it does stick you were probably ahead already. A 0/6 for 6 is just really bad much like any warping type device in the game that has no attack. It's really just for fun and to troll. Maybe in some deck where you can stealth it, it might work.
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12-23-2015 , 01:21 PM
it's 5 mana but yeah

should probably be 4 mana
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12-23-2015 , 02:23 PM
There are definitely a few cards that if you tweaked their mana amounts, the card would go from crap to OP pretty quickly. The lines are so thin.
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12-25-2015 , 03:57 AM
Quote:
Originally Posted by capone0
There are definitely a few cards that if you tweaked their mana amounts, the card would go from crap to OP pretty quickly. The lines are so thin.
SolForge attacked this fractional balancing problem early in their design process by doubling all numbers that ran along the health vector. For example, in Hearthsone, you would have 60 starting HP, Chillwind Yeti would be 8/10, Goldshire Footman would be 2/4, etc. Then the game designers would have more wiggle room to tweak cards, like for instance, making Goldshire Footman 2/5, lessening the likelihood of having the "crap to OP" transition.
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12-25-2015 , 04:42 AM
Yeah that would make the game way more complicated though. So much adding. :P
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12-26-2015 , 09:32 PM
Any chance warlock mech zoo could be a thing now with Fel Cannons and Gorilla Bot? Seems like Anima Golem would be a super good card to draw from gorilla in that build, and also very likely to happen often if i understand the math behind the 'discover' mechanic properly.

Going to have a mess about and see what I can come up with.

Edit: Actually, seems way too slow and doubtful midrange mech warlock works.
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12-27-2015 , 03:00 AM
egg+PO, imp gang boss, implosions, voidcaller into free doomguard etc are just so good for zoo archetypes.

With mech you'd have to put aside some really strong minions. Im sure its not terrible but I dont think it can be better than vanilla solid zoo
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12-27-2015 , 11:13 AM
You could try some burst double PO enhance-o mechano build or something perhaps?
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12-27-2015 , 11:40 AM
That would require you have enhanco in your deck.
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12-28-2015 , 01:40 AM
I'll probably never ever make legend with a reno deck but they are the most fun to play imo, all kinds of crazy **** happens
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