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League of explorers discussion thread League of explorers discussion thread

11-06-2015 , 10:22 PM
You can discover neutral and your own class cards.

Fierce monkey isn't power creep over ironfur grizzly because its a class card or whatever. Also bolster hype.
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11-06-2015 , 10:24 PM
Doing a predictions thing based on these cards just released (always wanted to do this!), and whether they will be in TOP DECKS

This is not about fun.
This is not about arena.
Just whether top decks will use these cards

Great
Brann - Mentioned this a few posts up, but this could change the meta. 16 health healbot? 10 armor shieldbot? Yes please.
Forgotten Torch - Mages like fireball, mages like frostbolt, mages like spells. This is all of that.
Dark Peddler - There's a lot of great 1 mana cards (Cold Blood, Execute, Earth Shock, PW:S, random value 1 mana minions)
Reno Jackson - This card has the power to redefine the meta. I'm not sure i like the concept though.
Dart Trap - I really hope this isn't as powerful as i think it is
Entomb - If i'm read this correctly it's Siphon soul but in lieu of healing 3, we add Highmane to our deck? Sign me up!
Jungle Moonkin - A lot of classes dont use spell power beneficially (read: Warrior, few spells for Hunter, Priest, Paladin, Shaman), and if you're using this you'll have more spells than usual. Body is also passable.
Eerie Statue - Immediately plugged into handlock. Works excellent as a BGH target

Good
Tunnel Trogg - Value card in an overload deck. Overload decks have been fringe and this may put it over the top.
Ethereal Conjurer - Mages like spells. They may not like giving up their 5 mana slot.
Mounted Raptor - Druids love bodies on the board, so they will love this. Stats are awfully weak though
Keeper of Uldaman - Do you know what paladins can do with 3 attack/health? Me neither, but this is basically polymorph with an offensive upside with a body. This is only good because i anticipate some truesilver combos late game with this card
Excavated Evil - Downside (damages your own minions) doesn't matter. Priests will take an aoe that deals 3 damage (2nd most popular health amount for aggro)
Gorillabot A-3 - I can definitely see this fitting into mech mage
Raven Idol - I think druids put this in their deck and discover spells exclusively.
Cursed Blade - For once i think warriors care about their early game damage. Problem is that this is almost a dead card mid-late game
Curse of Rafaam - Good in zoo, the opponent has to decide whether to waste tempo playing it, or ignoring it and taking more damage. Minimum of 2 damage.
Desert Camel - The most common 1-mana minions Hunters play are Leper Gnomes, Abusive Sergeants, and Webspinners. I can see hunter decks cutting abusives for this card and getting value
Animated Armor - Great anti-aggro possibilities, unfortunately doesn't mesh well with many current mage decks

Ok
Fierce Monkey - 3/4 for 3 with taunt. Upgrade this card if taunt warrior becomes meta.
Pit Snake - This is probably the 'safe' place to put this card, it would probably see play as a 1 mana combo activator
Sir Finley - 1 mana 1/3 is overbalanced. Upgrade this to good/great if murloc decks become a thing.
Wobbling Runts - Slow and bad stats, but otherwise good for decks that want bodies.
Tomb Pillager - I refuse to play rogue, so he goes here.
Arch-Thief - too slowwwww. He has a lot of value however, and mighttt eventually see play

Meh
Summoning Stone - Maybe if meta lets us get past turn 7
Naga Sea Witch - Requires a deck to build around. No thanks
Elise Starseeker - I really think this is too slow. Maybe in control warrior.
Museum Curator - Basically a novice engineer with a little more control, but picking a card not in your deck. Meh.

Nope
Djinni - Not unless a slow buff deck comes around
Obsidian - Not unless BGH gets nerfed (this is an arena card)
Anubisath - Double vulnerable to silence
Rumbling Elemental - Not unless battlecry shaman is a thing
Ancient Shade - I was rating this 'meh' until i noticed the 7 damage is to YOU. No.
Tomb Spider - Not until beast decks are a thing
Unearthed Raptor - Yet another rogue card that would be excellent in another class. Only allowing friendly minion deathrattles means you need a lot of deathrattles as a rogue, which it never uses.
Reliquary Seeker - I can't recall the last time i had 6 minions on the board as any class, even with imp-losion. Maybe with dreadsteed meta but mannnn
Huge Toad - Not unless Beast decks become a thing.
Murloc Tinyfin - lol
Everyfin is awesome - Maybe if murloc shaman becomes stable. If so, upgrade this to great.
Anyfin can Happen - Again, if murloc paladin becomes a thing, upgrade this to great.
Fossilized Devilsaur - BGH says hi.
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11-06-2015 , 10:26 PM
I don't think Reno is any good.
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11-06-2015 , 10:33 PM
Quote:
Originally Posted by vixticator
I don't think Reno is any good.
I think there's enough options in control decks in general to not have any duplicate cards.

That said, again, i dont like the concept, but i believe it will change the meta.
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11-06-2015 , 10:35 PM
Quote:
Originally Posted by vixticator
Druids def needed more sticky minions.
Yea bliz really understands their game eyeroll
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11-06-2015 , 10:36 PM
Desert Camel is interesting. Even if all you do is run webspinners, it pulls them out of your deck and into play, and t4 you have two Houndmaster targets. Think that can see play in midrange decks.
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11-06-2015 , 10:40 PM
I don't like camel. It pulling a webspinner for your hunter isn't good if it also pulls a chow for your opponent. Body is also pretty weak. Has good synergy with injured Kvaldir though!
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11-06-2015 , 10:47 PM
Easy fits into established decks:

Taunt monkey
Mounted Raptor (although I guess I should see some stats on 1 drops before being 100% sure)
Keeper of Uldaman
Sir Finley Murloc (I'm assuming that you get to cast a hero power, you don't replace your hero power)

Good value but I don't see an obvious fit in an established deck:

Forgotten Torch
Djinni Zephyrs (it's only overcosted by ~1 mana, and there are buffs already being played that cost 3-4 mana plus a card, so there is real potential here I think)
Reno Jackson (this effect is super powerful)
Pit Snake
Tunnel Trogg
Unearthed Raptor

Maybe/Hard to evaluate:

Brann Bronzebeard
Excavated Evil
Entomb
Desert Camel

Don't see anything else working out
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11-06-2015 , 10:48 PM
Quote:
Originally Posted by vixticator
That's... a lot better than bash.

Er, that's WAY better than Senjin. Like, WAYYYYYYY better.
Its a pretty great card. 3/4. Taunt. And a beast tag. For 3 mana lol

Such power creep over the silverback
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11-06-2015 , 10:49 PM
Quote:
Originally Posted by bgordon


I think this might be awesome. 3/4 + 2/2 with charge if you get it off on a recruit which is nuts. Plus it has some value as soft removal. I wonder how easy it is to proc this on a recruit though.
Seems ******edly strong. The developers of hs must have all mained paladins in wow
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11-06-2015 , 10:50 PM
Quote:
Originally Posted by Aaronk56's Son
I don't like camel. It pulling a webspinner for your hunter isn't good if it also pulls a chow for your opponent. Body is also pretty weak. Has good synergy with injured Kvaldir though!
Oh derp, I missed that part. You're right. It's only good against classes that don't run 1 drops.
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11-06-2015 , 10:51 PM
Quote:
Originally Posted by Paul D


Why? lol
Is this a warrior card?
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11-06-2015 , 10:53 PM
yes you can tell by the brick red box (meaning warriors)
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11-06-2015 , 10:58 PM
Anyfin can happen is legit one of the cutest cards ever. Totally unplayable and stupid but so much fun
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11-06-2015 , 11:00 PM
Yeah, I just don't see what the purpose of that weapon is.
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11-06-2015 , 11:01 PM
Museum curator would be nuts in the naxx era. As is, it kinda sucks. If youre only plyinh slyvanas or whreever its kinda a 2 mana draw slyvannas thin your deck.

Excavated evil is legit awful. Why play that over nova?
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11-06-2015 , 11:01 PM
Quote:
Originally Posted by BobboFitos
Its a pretty great card. 3/4. Taunt. And a beast tag. For 3 mana lol

Such power creep over the silverback
New beast warrior meta.

In all seriousness, I kind of think it'll be 2 of in just about any midrange or control warrior deck. Warriors don't currently have any 3 drops that contests boards. Protects armorsmiths. Protects face. Bash/Shield Block are run because skipping turn 3 isn't a great option. Yeah, they have synergy with Shield Slam, but generally if you're using Shield Slam early on it is against like a Knife Juggler. This card contests early game and develops board, something warriors don't do early in games now. I'm excited for it.
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11-06-2015 , 11:05 PM
Quote:
Originally Posted by BobboFitos
Excavated evil is legit awful. Why play that over nova?
Yeah I think it probably sucks actually
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11-06-2015 , 11:40 PM
Ok here are quick class card thoughts


Druid - mounted raptor is ****ing sick. Aggro druid getting a buff, as does beast druid (altho still not viable) moonkin is not viable. Stats too bad. Why is it a beast? Spell damage decks still not viable. Too costly to fit a maly deck. The idol spell is cool but only fits a miracle druid list.

Hunter - the hat is too slow and not effective. Dart trap is neat but even consistently going face prob doesnt make it into a face deck. The camel is cool bc its def a control card - its a 3 mana play which hunters could use rather than the reach/reaction of kill command or bow, other than animal companion. It isnt an aggro card bc of shared effect, but if you bring up a spinner it does net you like a 3/5 stats draw a beast. Def intriguing.

Mage - 4/4s for 4 just arent playable. Its kinda defensive but jist makes it a taunt, imo. 5/3s for 6 are never playable. Torch, otoh, is playble.

Pally - anyfing cute award but terrible. The 4 mana 3/4 is nuts, i also think the new secret makes mysteriosu challenger even stronger.

Priest - entomb is really, really good. Its exactly what priests need to have a big edge over control warrior. The other two cards are very weak.

Rogue - the 3 mana card is strong but doesnt fit any rogue deck so i really do wonder. The other cards are trash and makes me think bliz is just out of touch. Raptor is "friendly" minion, not ANY minion. Not nearly as strong.

Shaman - everyfing sucks as covered. The 4 mana isnt as good as shredder or even flame elemental or whatever so its weak. The 1 mana card is very nice as it replaces chows imo.

Warlock - bliz seems determined to never buff locks again. The spell could be ok but i dont know what a cursed card is.

Warrior - cursed blade seems awesome? You play it early and get a ping and now dont have to worry about early game removal, the extra damage well worth it. Fierce monkey is the nuts but i wouldnt play it in control warrior. I think.

Starting to think a 1 off control warrior could work given the new weapon.

Ok saw on hearthpwn a cursed card sticks in hand for 2 mana. So its kinda like 2 mana force your opponent to also spend 2 mana. Could also work to mill an opponent. Its ok.

Legendaries:

Arch thief - imo a 7/8 9 draw 1 is not as good as ysera or nef. I think the artifacts are not as good as dream cards. Maybe im wrong.

Reno - love this guy. Only thing i can think is putting him in a control warrior tho, since no other deck uses a lot of 1-offs.

Elise - nope

Brann - has potential

Sir mcgurgle - i think gordon has it wrong, he doesnt give you a 1 time hero power. Imo he changes your hero power, much like spelleater.


Of the neutrals...

Eerie statue seems like it has some potential. You simply cannot sleep on 14 stats for 4. It probably will suck bc of bgh etc but once again 7/7 for 4. Let that sink in.
Ancient shade otoh blows. Trades down and so what you get a salty dog 1 turn earlier, card is bad

Devilsaur is basically an ironbark. Doesnt get played but def good for arena.

Wobbling runts: poormans highmane. 6/5 much more threatening than 2/6, also a beast, but total stats of this card is 20. Highmane is 19. More vulnerable to silence and not a beast itself but this has to be good?
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11-06-2015 , 11:49 PM
Eerie statue is stronger in Wailing Soul/Silence Druid than Handlock, staple in the deck.
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11-07-2015 , 12:21 AM
Quote:
Originally Posted by BobboFitos
Warrior - cursed blade seems awesome?
I was thinking it might be okay in suicide Mech Warrior type lists. I don't think a control warrior can play it though. Face Hunter damage grows linearly and now you're doubling it. And then in any situation where Fiery War Axe isn't great, Cursed Blade is a total dead card.

Quote:
Wobbling runts: poormans highmane. 6/5 much more threatening than 2/6, also a beast, but total stats of this card is 20. Highmane is 19. More vulnerable to silence and not a beast itself but this has to be good?
It's so slow though, you have to wait at least one turn to trade it off, and it's probably in the ballpark of 50/50 whether or not you can even kill it off in one turn, and then you have to wait another turn before the babies can do anything.

I agree with most of your assessments tho
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11-07-2015 , 12:31 AM
Cursed Blade is elite in arena. All the Warrior cards are.
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11-07-2015 , 12:51 AM
Yeah cursed blade might be taking too much damage. But im willing to try it
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11-07-2015 , 12:54 AM
I think that priest 1/2 is interesting. an actual 2-drop for non-dragon priest. its like being able to pick a 31st card for your deck after the match has started then put it in your hand. deathrattle minions are generally good. at 2/2 it would be must-play imo.
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11-07-2015 , 12:56 AM
Quote:
Originally Posted by dkgojackets
I think that priest 1/2 is interesting. an actual 2-drop for non-dragon priest. its like being able to pick a 31st card for your deck after the match has started then put it in your hand. deathrattle minions are generally good. at 2/2 it would be must-play imo.
Altho this is true imo a 1/2 is just not good enough. 1/3 or 2/2 sure.
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