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League of explorers discussion thread League of explorers discussion thread

11-10-2015 , 05:19 PM
Quote:
Originally Posted by vixticator
I was watching Lifecoach break every card down. Good stuff.

I'm still skeptical about Reno. It is a legendary, after all. Building an entire deck around a powerful legendary can never be consistent. I'm pretty sure you have to keep Reno in your opening hand. Otherwise, you need to cycle through your deck really hard, right? People are just going to die with these greedy lists because Reno won't be drawn.
Yeah you hard mulligan for Reno against aggro. 6 mana, summon a 4/6 and heal for 22 is so absurdly broken.

Even good two drops and three drops are only there to fight aggro unless you're the kind of deck that wants to kill a Control Warrior by turn 10. So it remains to be seen just how much work Reno will do vs aggro, and how greedy you can get because of it. But either way, I'm totally on board with the Reno Paladin - the difference between a Flame Juggler and a second Minibot is nothing compared to the value you get from an on demand Reno Heal.
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11-10-2015 , 05:22 PM
Quote:
Originally Posted by Kirbynator
kolento saying the 5/4 pillager is OP is pretty ******ed
Agree. All the big timers are saying this card will be great and here I am thinking it will suck. One of us is missing something.
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11-10-2015 , 05:23 PM
Not sure why Control Paladin didn't click with Reno and me but it makes a lot of sense. I'm on board
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11-10-2015 , 05:27 PM
I can see it working in Paladin since all of their class cards are super OP, lol. Maybe run Argent Lance since you have less weapons and early game?
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11-10-2015 , 05:27 PM
yeah control pally makes sense.

So many good cards that you cant usually tech in so now you basically run one of all of em!

Still think reno kinda sucks any way you put it tho cause its so inconsistent... if only you coudl have two...
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11-10-2015 , 05:50 PM


I have been persuaded that this card is good though.
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11-10-2015 , 05:53 PM
whats up with the wrong txt?
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11-10-2015 , 06:01 PM
IT HAS ONE HP BUT HOW DO YOU KILL IT?!

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11-10-2015 , 06:06 PM
I hope that never gets taunted up or I'll just have to concede.
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11-10-2015 , 06:10 PM
Quote:
Originally Posted by vixticator
I can see it working in Paladin since all of their class cards are super OP, lol. Maybe run Argent Lance since you have less weapons and early game?
Argent Lance is a really good idea. It's not even a bad card, it's just there wasn't a lot of reason play the 5th best Paladin weapon card before Reno.
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11-10-2015 , 06:20 PM
Man, Reno lets you think about some real ****ty cards that nobody ever plays. Like, is Enter The Coliseum useful if you only get one equality and one consecrate? How else do you beat Patron?
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11-10-2015 , 06:34 PM
Quote:
Originally Posted by Kirbynator
IT HAS ONE HP BUT HOW DO YOU KILL IT?!

I would say either leave it up to knife juggler RNG so you can shift the blame and sleep at night. Alternatively, yell out LOOK OUT HES GOT A KNIFE then pyroblast him. Prob sprinkle some crack on him for good measure.
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11-10-2015 , 06:47 PM
I will not hesitate to destroy that cutey. You bunch o pacifists.
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11-10-2015 , 07:00 PM
I'm thinking murlocs and chips...
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11-10-2015 , 08:17 PM
Was watching VLPS stream and he is reviewing the cards with 2 other people. Something I wasn't thinking about with the Djinn card was cheap damage buffs like Power Overwhelming, Coldbloot, Blessing of might.

There is a chance it could work in some sort of combo decks. Might try a miracle rogue with the coin dude and 2 conceal and cold bloods if I can fit enough good stuff in.
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11-10-2015 , 08:21 PM
pw shield and velens tho
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11-10-2015 , 08:26 PM
Would djinni cause gadgetzan to be double proc'd? If so, hmmmmmmmm
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11-10-2015 , 09:05 PM
Quote:
Originally Posted by vixticator
4. Keeper of Uldman - One of in every Paladin deck
Not sold on keeper.

What turn are you gonna use it on? Turn 4? Requires a silver hand, doesn't attack that turn, so basically it gives you 3/4, 3/3, -(1/1)
Is that better than a 4/3 (DR:2m minion), 1/1?

Good for hard removal, but is it better than Equality, Aldor, or BGH?
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11-10-2015 , 09:13 PM
Quote:
Originally Posted by D104
Would djinni cause gadgetzan to be double proc'd? If so, hmmmmmmmm
doubt it

Quote:
Originally Posted by Searix
Not sold on keeper.

Good for hard removal, but is it better than Equality, Aldor, or BGH?
would probably need to be in a meta where handlock actually exists :/

or ramp druid

you can muster on 3 into keeper on 4 tho usually a few dudes left
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11-10-2015 , 09:22 PM
Quote:
Originally Posted by Searix
Not sold on keeper.

What turn are you gonna use it on? Turn 4? Requires a silver hand, doesn't attack that turn, so basically it gives you 3/4, 3/3, -(1/1)
Is that better than a 4/3 (DR:2m minion), 1/1?

Good for hard removal, but is it better than Equality, Aldor, or BGH?
He's very good on curve with a recruit, minibot, or any part of a creeper. He's very good if you're taking more than -1/-1 from an enemy. Nerfing a medium sized minion like Druid of the Claw in taunt mode or something is super good. If there's just an opposing Shredder on board, Keeper's not super great, but you can play him and it's a pretty even trade.
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11-10-2015 , 09:27 PM
Quote:
Originally Posted by Kirbynator
you can muster on 3 into keeper on 4 tho usually a few dudes left
But is that much better than shredder? Used on your minions it's a 4 mana 3/4, kill a friendly minion to summon 3/3.

All im saying it's good, like shredder is, but not a required card in paladin decks. Maybe in control pally
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11-10-2015 , 09:34 PM
Quote:
Originally Posted by Searix
Not sold on keeper.

What turn are you gonna use it on? Turn 4? Requires a silver hand, doesn't attack that turn, so basically it gives you 3/4, 3/3, -(1/1)
Is that better than a 4/3 (DR:2m minion), 1/1?

Good for hard removal, but is it better than Equality, Aldor, or BGH?
I think it'll just replace Murloc Knight (since it's been nerfed now). Keeper is great on curve after Muster, or if you have a token up from earlier. Then it also acts as a pseudo removal later on if you can't play on curve. I don't think you'd play 2 of, because it is worse not played on curve.
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11-10-2015 , 09:35 PM
Quote:
Originally Posted by bgordon
He's very good on curve with a recruit, minibot, or any part of a creeper. He's very good if you're taking more than -1/-1 from an enemy. Nerfing a medium sized minion like Druid of the Claw in taunt mode or something is super good. If there's just an opposing Shredder on board, Keeper's not super great, but you can play him and it's a pretty even trade.
Disagree w/ minibot, exact equal stats as if you'd just played yeti (2/2+4/5 or 3/3+3/4).

Even on Druid of the Claw, it's -1/-3 (4/6->3/3), at the cost of summon 2 mana minion

Last edited by Searix; 11-10-2015 at 09:42 PM.
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11-10-2015 , 09:38 PM
It won't replace Shredder, I don't think. It's even better in Secret Paladin because they run Creepers. Actually I could see Midrange running Creepers now and 2 Keepers. The Keeper is basically Houndmaster.
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11-10-2015 , 09:40 PM
Hmm, that's like super sick now that I think of it. I'm running Creepers and 2 Keepers as soon as possible in MR Paladin.
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