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06-11-2015 , 02:06 PM
Im definitely trading in chow since the slime protects the sky golem
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06-11-2015 , 02:06 PM
I think I trade in chow. Better to heal him now for 3 than 5 later. Plus, the slime is annoying for opponent.
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06-11-2015 , 02:07 PM
+1 for chow
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06-11-2015 , 02:08 PM
Does villain have both mortal coils left? If so, I'd save the chow, and trade off my slime and recruit.
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06-11-2015 , 02:11 PM


Opponent is face hunter, and in true face hunting fashion, we've lost more than half our life by turn 4. Luckily, our hand is strong. That trap is almost always explosive, altough very minor chance it's misdirect. So, we have a few options: We could break the spiders and consecrate, (use the 3/2 bc a 3/1 is the same vs explosive) and hold off shredder; we could clear some spiders and plunk down healbot or sludge; or we could trigger and then play a 5 drop. (Likely breaking the spiders with the 3/2, but not necessarily) All lines are reasonable... What's BEST?
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06-11-2015 , 02:11 PM
Quote:
Originally Posted by dkgojackets
Im definitely trading in chow since the slime protects the sky golem
Protects it from what exactly?
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06-11-2015 , 02:12 PM
Quote:
Originally Posted by Clinger
Does villain have both mortal coils left? If so, I'd save the chow, and trade off my slime and recruit.
Yes, both coils. His deck always runs 2 as well.
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06-11-2015 , 02:14 PM
Quote:
Originally Posted by BobboFitos
Protects it from what exactly?
darkbomb + trade, second corrupter + trade. especially if he owls first
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06-11-2015 , 02:21 PM
Quote:
Originally Posted by BobboFitos


Opponent is face hunter, and in true face hunting fashion, we've lost more than half our life by turn 4. Luckily, our hand is strong. That trap is almost always explosive, altough very minor chance it's misdirect. So, we have a few options: We could break the spiders and consecrate, (use the 3/2 bc a 3/1 is the same vs explosive) and hold off shredder; we could clear some spiders and plunk down healbot or sludge; or we could trigger and then play a 5 drop. (Likely breaking the spiders with the 3/2, but not necessarily) All lines are reasonable... What's BEST?
I think I kill spider with aldor, proc trap with shredder, belcher.
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06-11-2015 , 02:26 PM
definitely not activating the trap. think you hit spiders with both and healbot.
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06-11-2015 , 02:30 PM
Quote:
Originally Posted by bortlicense
I think I kill spider with aldor, proc trap with shredder, belcher.
He could have lethal if that's an eaglehorn and has an owl with kill command, or an abusive if not an eaglehorn.
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06-11-2015 , 02:34 PM
I lean toward breaking the spiders and consecrate. Proc'ing the trap is bad IMO w/ the weapon up.

This play for sure takes 3 damage off your face, makes it impossible for him to kill you next turn, kills a stealthed minion and is prob the best use of consecrate you're gonna find in this match.

I like it even though it's a less efficient use of mana than other options.
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06-11-2015 , 02:45 PM
Quote:
Originally Posted by Sam77
He could have lethal if that's an eaglehorn and has an owl with kill command, or an abusive if not an eaglehorn.
Ya you're right, I didn't count dmg.
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06-11-2015 , 03:10 PM
Quote:
Originally Posted by bortlicense
Ya you're right, I didn't count dmg.
I missed it at first also. Went through the scenarios a few times since I'm not very familiar with paladin and finally saw that. Still not sure what I'd do.
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06-11-2015 , 03:55 PM
I'd break the spiders with Aldor, and not set off the trap. Probably drop healbot. Unless he runs highmanes there's no chance he can win after this.
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06-11-2015 , 04:18 PM
Quote:
Originally Posted by dkgojackets
Im definitely trading in chow since the slime protects the sky golem
I also use chow there to protect the sky golem from the corrupter + whatever. I'm certainly not gonna play around coil as a pally since there will be coil targets all the time. Added bonus if he plays Boom on 7 you could have MCT value since the corrupter lives if it trades with slime.

Edit: that was from the last post previous page with 5/2 emperor and 1/4 corrupter on opps board.. Didn't see the new page and new scenarios.
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06-11-2015 , 09:17 PM
Run the weapon in here or nah? Obv checked it over but wasn't sure at the time. Everything had attacked already for me, hero was the only thing left.

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06-12-2015 , 12:49 AM
Quote:
Originally Posted by Go Get It
Run the weapon in here or nah? Obv checked it over but wasn't sure at the time. Everything had attacked already for me, hero was the only thing left.

I don't think so. Because you have so few cards that deal damage out of hand, you want to save your weapon for clearing through a taunt to deal lethal, or just for getting value. In Paladin where you have like no charges or damage out of hand, you have to gain board control in the end and using the weapon for that is way better than 4 face damage + 2 heal (assuming it's a Truesilver)
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06-12-2015 , 12:58 AM
Spot 1:

Slow match vs. a Druid. I had a really bad early draw and had to Hero Power like twice so he was able to keep the board clear. He did use both of his wraths already, so there's one part of his removal that is gone. I forget what I used up already, I know I used one of my equality's already but apart from that I don't recall.



Which line is best?

Option 1: Remove the Thaurissan

Use my board clear, Equality Consecrate leaving a barren board for both sides, but leaving me with no more hard removal

Option 2: Set up defensive value

Aldor the Thaurissan, play Defender of Argus, leave myself with a taunted 4/4 and a 2/3 on board and he has 2 attack on board

Option 3: Play Boom

Because Boom is OP and Boom always gets value
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06-12-2015 , 01:09 AM


Spot 2.

Go back to before I played Boom/Hero Power. What's the best use of 9 mana here? He was a tempo-ish mage with some higher value cards (like the Sylvanas) sprinkled in there.

Feel like it's close between Boom/Hero Power and Lay on Hands. Thoughts?
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06-12-2015 , 01:31 AM
Quote:
Originally Posted by Zimmer4141
Spot 1:

Slow match vs. a Druid. I had a really bad early draw and had to Hero Power like twice so he was able to keep the board clear. He did use both of his wraths already, so there's one part of his removal that is gone. I forget what I used up already, I know I used one of my equality's already but apart from that I don't recall.



Which line is best?
Emperor is pretty much something you need to kill. That said, it's not fun to use your board wipe and float mana.

I'd just play boom.
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06-12-2015 , 02:58 PM
As a druid player, I'm going to have to disagree with you there bobbo. At 7 mana, and not having drawn/played a wild growth all game, we're basically dead next turn or the turn after if we don't clear. Having said that, I'd be interested to hear if any keepers have been used. Like, if emperor stays on board, villain is either going to kill us with combo, or he's going to play lore and draw 2 more cards that are going to cost 1 less mana to cost.
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06-12-2015 , 03:01 PM
could just concede
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06-12-2015 , 03:36 PM
rob you have to play to win, clearing emperor prolongs the game and makes it so you dont lose immediately, boom actually gives you a real winning chance
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06-12-2015 , 03:44 PM
Boom doesn't give us a chance of winning. Being able to clear board and then play belcher next turn and then follow up with aldor + other taunts the following will help us regain control of the game and hopefully draw into something else that will help us stabalize (LOH/guardian of kings/belcher/taunts/other)

We never win the game if a) villain gets 2 charges on combo allowing him to play 3 pieces for free b) he draws 2 more cards with lore that cost 2 less.
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