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02-19-2016 , 08:47 AM
I don't think there's any class specific stuff to know about zoo. It's just about dominating the board early and then knowing when to go face vs. trading. It's an aggressive deck that actually does play the control game.
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02-19-2016 , 10:11 AM
generally play your best minion on curve unless theres a good reason not to. think about how each minion deals with what your opponent has out and will likely play in the next turn or two.

if that shaman opens with a leper gnome obviously coin out the creeper to challenge it. if they do nothing then flame imp is perfect. if its a trog then Id probably flame imp to trade into it with the plan of following up with a creeper on 2 into juggler + something on 3 while breaking the creeper.
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02-19-2016 , 05:51 PM
Quote:
Originally Posted by dkgojackets


a) coin hero power
b) coin innervate keeper
c) pass
lol at c being the best option
I would coin the keeper
I'll find it very hard to believe that a good druid player would pass the turn.
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02-21-2016 , 12:17 PM
I know this game takes risk to won, but is this one of them?

SuperJJ had a gagdetzan, prep and flurry in hand and a SI on board against Emperor on turn 6. JJ Gadget and prep'd and blanked. This was against a Druid with 4 cards.

I would have just taken the 5 to the face and cleared.

The question also is about how much resources should you throw at emperor. Because it would've taken 5 hp, blade flurry and a redagger (iirc)

Last edited by Paul D; 02-21-2016 at 12:23 PM.
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07-08-2016 , 05:13 PM
bump
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07-08-2016 , 05:21 PM
Get Mephisto in here.
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08-30-2016 , 03:09 PM


kill flamewaker and go face? or trade and dump minions?
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08-30-2016 , 03:24 PM
Fireball walker and go face imo.
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08-30-2016 , 03:27 PM
trade and play the minions, make him ping on 4 easy win
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08-30-2016 , 03:29 PM
I think I would have fireballed it if I was playing but after thinking about it, I believe that trading and playing the 2 minions is better.
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08-30-2016 , 03:29 PM
I had a strong read he had no frostbolt because he had an opportunity to use one the prior two turns and didn't, but i still traded and dropped the minions
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08-30-2016 , 03:30 PM
if he chooses to develop a water ele over pinging, you win, and if he pings he likely has little to nothing else either and you win

I probably fireball in game too because I dont think through plays
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08-30-2016 , 03:32 PM
Pretty sure gotta hold on to the only removal and just trade and dump
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08-30-2016 , 04:34 PM
Ya, don't use removal when you got a free trade. Minions for sure.
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08-30-2016 , 06:17 PM
Quote:
Originally Posted by jmakin


kill flamewaker and go face? or trade and dump minions?
just trade and play both 2s
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02-07-2017 , 11:31 PM
Paladin Arena Draft - Pick #30

A: 3 Moroes
B: 10 Deathwing
C: 6 Cairne Bloodhoof

1 Divine Strength
1 Meanstreet Marshal
1 Mistress of Mixtures
1 Small-Time Buccaneer
1 Smuggler's Run
1 Southsea Deckhand
2 Acidic Swamp Ooze
2 Bilefin Tidehunter
2 Blowgill Sniper
2 Jeweled Scarab
2 Lance Carrier
2 Pompous Thespian
2 Stonesplinter Trogg
3 Grimstreet Smuggler (2)
3 Harvest Golem
3 Rallying Blade
3 Tinkertown Technician
3 Violet Illusionist
4 Keeper of Uldaman (4)
4 Mechanical Yeti
4 Sen'jin Shieldmasta
4 Truesilver Champion
5 Bomb Squad
5 Grimestreet Enforcer
5 Mukla's Champion

Feels like an awkward deck-archetype to pick Deathwing, but Deathwing is Deathwing. Anyone take Cairne?
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02-09-2017 , 02:57 AM
Probably DW for me.
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02-09-2017 , 03:01 AM
deathwing will auto win you games if it's the one that kills everything
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03-29-2017 , 10:13 AM
Arena 7-2

Me Hunter 14 health.
Opponent Warlock 10 health.

Board
me 5/1
Opponent 6/6.

Opponent has five cards I'm top decking I get "Bomb Squad" 2/2 deal five damage to a minion death rattle deal five damage to your hero.

What do you do and why?
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03-29-2017 , 10:28 AM
Face, hero power, bombsquad probably.
I don't think holding back on it makes sense we will end up bombing the 6/1 next turn anyway if we hold back.
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03-29-2017 , 10:34 AM
Honestly I think you should go face and ping. Take the chance that he can't do 8. You can evaluate if you want to bomb his 6/1 or whatever he plays next turn without too much penalty (unless you've got highmanes incoming or something) Do you have direct damage left in your deck? When he's got such card advantage I doubt you're going to win by value trading, plus he might not trade and drop a 5 or less health taunt if you're really lucky.
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03-29-2017 , 10:43 AM
Why would you hold back? You go face an hero power. Opponent is on 3. He trades and has a 6/1 on board. You bomb squad the 6/1hero power.
If you just drop it a turn earlier you force him to have removal or taunt. You also already but him low enough to finish him with double hero power you don't care about getting value out of the bomber and you'll have no minion on board if you hold back so unless you top deck a charge bombing a taunt next turn is irrelevant.
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03-29-2017 , 11:00 AM
You're right. I didn't take into account that the 2/2 threatens lethal. Adds way more upside than him turning 2 damage into 5 adds downside.
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