Quote:
Originally Posted by jhall23
Some hunters Jesus. I'm playing Maly/Dragon Lock and have a full board of sub 2 health dudes from implosion and previous trades and I know the trap is going to be explosive, it 100% isn't freezing, but I need to get some big minions on the board and clear out some **** to make unleash not as bad so I proc it. "My Apologies". Hur durrr yeah thanks you got me. Glad I ended up winning that one. Setting up lethal for next turn with a Corrupter and Healbot drop...."Sorry".
When I know it is explosive and I have a developed board, I tend to just not attack. Since most face hunter decks run really low health minions, you can clear the board before setting off the trap. The tradeoff is that you'll be taking a bit more damage to your face this way. I woudn't so this with 4 or more minions due to unleash, but with 3 minions I think it's good to just not set the trap off. (I run Kezan in both of my ladder decks though, so I can always draw it some amount of the time).
A recent example I was playing my Hunter (2x highmane, boom, rag, etc) against a true face hunter. I managed to have 2x jugglers on the board because he was too dumb to kill them since he had an explosive up and of course I have to set it off. Except, not. Drop a belcher next and just never set it off. He conceded on turn 6. I've found it to be a truism that face hunters at anywhere above rank 10 tend to think you will set the trap off immediately and don't expect to get played around it. You can't always not set it off, but if you recognize when you can wait, then wait. Yeah, the next minions you throw down might take 2 more damage, but against a true face hunter it doesn't matter at all. They can't win if you survive to turn 5 with like 15 health.