Hunters, the masters of sexy efficiency. What they lack in strategery they more than make up for in efficaciousness. If fancy-pants decks like Control Warrior are Protoss, and the heathen Zoolock are Zerg, then Huntards are some sort of beastly hybrid with real ultimate power (that are mostly Zerg ldo).
Hunters are the ultimate paradox. On the one hand they don't give a crap, but on the other hand, Hunters are very careful and precise.
Nerfs? Don't talk about—nerfs?! You kidding me? Nerfs?!
Starving Buzzard is now a 2/1 (was a 2/2). Rexxar is not concerned.
Unleash the Hounds has been reworkedx1. Rexxar rises again.
Unleash the Hounds has been reworkedx1. Rexxar flexes to reassert dominance.
Eaglehorn Bow now reads “Whenever a
friendly Secret is revealed, gain +1 Durability”. Rexxar is not amused. Mirror matches temporarily last past turn 6.
Starving Buzzard now costs 5 (up from 2) and now has 3 Attack and 2 Health (up from 2 Attack and 1 Health). Rexxar is moderately amused but switches to facemode and supbro's up the ranks. Druid population reaches 0 Kelvin.
Undertaker now reads: Whenever you summon a minion with Deathrattle, gain +1 Attack. Rexxar befriends and exploits new cheap mana minions. Annexes Eastern seaboard.
If there was a draft in the Sporting Events Forum for "Historical WIM moments in Heartstone History" Hunter would take up the first 3 rounds alone.
In summary, Hunters are not to be trifled with. Kind of like Whitegoose in the low content thread, you really hate to deal with them on a regular basis, but if you took them away you'd realize how empty it would be.
na na na na na, na na na na na, na na na na na. na na na na
Anyhoo, coming back to Earth...
I just came back to HS after a three month sabbatical. Net-decking
this gem has yielded a stellar infinite-win zero-loss run from rank 25 to 10. Surely this will end in tears going 75-75 at rank 2, but I am at peace with that.
Feel free to use this thread as a depository for your pro-hunter tips and anti-huntard rage spew.