*Make Warsong's effect stop working if a minion goes above 7 attack
*Make Warsong's effect stop if it dies
*same as #2 but also make it a 2/2.
*Warsong's effect only applies to the last minion summoned. (Spawn a patron=Froth loses charge)
*Frothing is now a 3/2
*Frothing only increases when your guys get hit
*Battle Rage cost 1 more and/or doesn't draw from hero damage
Would all have kept PW alive, it would have taken a hit, but it'd still be playable.
Quote:
Originally Posted by Wolfram
I'm pretty sure they've said that it's on their watchlist for a while now.
One of the devs said less than a week ago...
" I don't think that the Patron Warrior deck is as powerful as players believe it to be."