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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

02-04-2014 , 11:51 PM
Quote:
Originally Posted by starvingwriter82
So, a warrior?



Surprised that deck is doing so well. Not a reflection on you, some Arena drafts just go that way, but my 9+ win hunters have all been of the "Wow UTH sure is busted at two mana" variety with multiple copies of buzzard and UTH. Any time I'm not loaded up on combo pieces with hunter I end up with 3-5 wins tops.
10-2 atm

Rematched the guy I got my 10 wins from, and got my second loss from him.
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02-05-2014 , 12:01 AM
Quote:
Originally Posted by starvingwriter82
So, a warrior?
nope but doing well so far.
I got archmage antonidas that saves me
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02-05-2014 , 12:05 AM
11-2
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02-05-2014 , 12:19 AM
12-2 =/
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02-05-2014 , 12:20 AM
So.

I got 2 packs, 225 gold, 20 dust, and golden scavenging hyena
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02-05-2014 , 12:29 AM
good! now you can build one of those druid demolishing hunter decks!
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02-05-2014 , 12:44 AM
Hey guys, here's a video of my draft and first 2 battles. 3-1 so far.

SEems like my link isn't working. http://www.youtube.com/watch?v=R8BFRqA_yHA
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02-05-2014 , 01:07 AM
Quote:
Originally Posted by Karak
good! now you can build one of those druid demolishing hunter decks!
I realize the troll, but I'll respond with this.
I have like most of the cards in the game, mainly missing legendary cards and some of the murloc cards.
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02-05-2014 , 01:46 AM
Quote:
Originally Posted by Jackitos
So.

I got 2 packs, 225 gold, 20 dust, and golden scavenging hyena
Not bad. The extra pack is kind of a sad face if you mostly play Arena, as the gold you'd have gotten from the package is obviously worth more, but hey... at least you got a gold card that might actually go in a deck?

Pretty sick run though, congrats.
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02-05-2014 , 01:46 AM
Loremaster cho makes for some really weird games. Especially when playing against a thoughtsteal priest.
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02-05-2014 , 01:55 AM
Tried to give my Knife Juggler stealth with Master of Disguise.

It did not go as well as I hoped.
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02-05-2014 , 01:57 AM
Gold common is such a bad reward. I already have 2 scavengers anyways :/
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02-05-2014 , 02:27 AM
Yeah. More noting the small upside in what is pretty much the worst possible roll (imo) for a 12 win reward.
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02-05-2014 , 03:02 AM
Also, got that buzz when I saw the card in my pack with that orange glow... then it's like "Golden Legendary!"

Then it reveals Captain Greenskin, a guy I can't see playing even in a weapon heavy deck. Meh.

It annoys me on some level since I'd love to go about collecting a set of gold cards, but I can't really justify keeping him when I have decks that could use Cairne, Sylvannas, Ragnaros, Thalnos, Nat.... I've also been trying to get a competitive mage deck together that I'd love to squeeze an Archmage Antonidas into.
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02-05-2014 , 03:15 AM
I d be surprised if greenskin isnt a good option for warrior or paladin with alot of weapons.

with your 12 weapons in warrior deck i m sure you could swap a nightblade for greenskin and it would be an improvement
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02-05-2014 , 03:36 AM
Not sure. I actually swapped out the Nightblades awhile back in favor of Leper Gnome and I find it to be a pretty big improvement (the list posted before only had Argent Squire and Abusive Sergeant, and Sergeant isn't exactly an ideal turn 1 play).

In a Warrior Aggro deck I almost think "Upgrade!" would be a better choice (since the deck really wants to end games quickly/use a low curve) and even that doesn't make the cut.

a 5/4 for 5 that does nothing without a weapon equipped and only gives you one extra swing if you do is just really clunky, unfortunately.

Has anyone seen a mage list that does well post patch? Every list I've seen uses 8 mana pyroblasts.
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02-05-2014 , 03:50 AM
.
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02-05-2014 , 03:57 AM
Man wtf, the new blood imp is real op.
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02-05-2014 , 05:29 AM
Quote:
Originally Posted by toss
You're making a lot of -EV picks IMO.

Pick 1: Sunwalker all day here. Sunwalker is a good minion while demolisher usually dies before it becomes useful. Sunwalker is also good to throw down when you're behind on the board while demolisher is almost always useless. A good question to ask yourself is, "Will this card help me when I'm behind?" Sure demolisher is great when you're ahead but all it does it make you win a little harder. Sunwalker, on the other hand, is great when you have no minions on the board and the other guy has 3-4 creatures. It forces them to trade if they don't have the necessary removal. It gets you back into the game.

Pick 2: Boulderfist 100% here. Murloc tidehunter gets rekt by druid, mage, and rogue hero power. Boulderfist has amazing stats for the mana cost. Trump's arena drafting guide is pretty useful to see which units are good value.
This and:

pick 3: venture co is probably the best 5 drop in the game. nightblade is one of the worst, the stats are really awful.

pick 5: one drops in general are terrible. Bluegill is a decent card.

pick 7; you just picked a deadly shot over animal companion (I think they are about equal and prefer a threat over an answer), but now you take a second deadly shot over the best 3 drop in game, harvest golem.

Pick 10: abomination is a great card, pint sized not so much. When I started playing I also thought it was good but it isn't.

Pick 12: the harpy is not a good card, it will often get smashed by their 6 or 5 before attacking. the raptor and the worgen are both fine.

Pick 22: raid leader is not a great card, a 2/2 for 3 sucks. Arcane shot is very good.

Pick 30: kodo is a fantastic card. The oracle is absolutely terrible. Maybe you misread the card(s)?
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02-05-2014 , 05:44 AM
Quote:
Originally Posted by starvingwriter82
Not sure. I actually swapped out the Nightblades awhile back in favor of Leper Gnome and I find it to be a pretty big improvement (the list posted before only had Argent Squire and Abusive Sergeant, and Sergeant isn't exactly an ideal turn 1 play).

In a Warrior Aggro deck I almost think "Upgrade!" would be a better choice (since the deck really wants to end games quickly/use a low curve) and even that doesn't make the cut.

a 5/4 for 5 that does nothing without a weapon equipped and only gives you one extra swing if you do is just really clunky, unfortunately.

Has anyone seen a mage list that does well post patch? Every list I've seen uses 8 mana pyroblasts.
Only mage you ll see are some mage control with no ice block or pyroblast.
most of them are really classic with stuff like archmage and ysera for endgame

I cannot see any reason to play mage appart from arena or some daily, for aggro it s really weak without pyro, for control why would you play that instead of druid or warrior.


I cannot see any reason to play mage in his current state.
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02-05-2014 , 07:09 AM
Quote:
Originally Posted by eddymitchel
Only mage you ll see are some mage control with no ice block or pyroblast.
most of them are really classic with stuff like archmage and ysera for endgame

I cannot see any reason to play mage appart from arena or some daily, for aggro it s really weak without pyro, for control why would you play that instead of druid or warrior.


I cannot see any reason to play mage in his current state.
I haven't played Druid control mostly due to the lack of legendaries, but speaking purely from my own experience, pyroblast still seems pretty good. The wins I pick up with my mage deck nearly center around doing early small damage, then stalling out the game in the middle turns, and finishing the game with a pyroblast.
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02-05-2014 , 08:36 AM
I'm currently running this, which has let me get back up to rank 10 in the Arena with ease (haven't been grinding it hard, not sure how high I'll get yet before the deck levels off) with something like a 75%-80% win rate as I blasted my way through the random lower tiered stuff.

2x Arcane Missles
2x Leper Gnome
2x Mana Wyrm
2x Mirror Image

2x Frostbolt
2x Loot Hoarder
2x Novice Engineer

2x Arcane Intellect
2x Counterspell
1x Ice Block

2x Fireball
2x Polymorph
2x Sen'jin Shieldmasta

1x Azure Drake
2x Flamestrike
2x Pyroblast

Not really sure which direction I want to take the build from here - it started out basically a pile of card drawing and burn spells, but once I traded in Gnomish Inventor for Loot Hoarder and added Leper Gnome the deck got a lot better.

Not sold on Azure Drake, it feels like it does everything the deck wants to do (card drawing and +damage) but at five mana it seems like it rarely pulls its weight.

At one point I was using Violet Teacher as a sort of "bad Mana Wyrm," I may switch back to that.

Tried Leeroy Jenkins in the deck and didn't like it... I find that I never wanted to play him unless it was late in the game/I was winning the game with him, which Pyroblast is doing in that spot.

Not sure how I feel about the Counterspell, Ice Block, and Flamestrikes, either. They're all cards that seem to either sit and do nothing, or win me the game, depending on the situation. I'm seeing a lot fewer decks relying on big finishing spells than when I first put the deck together, which makes Counterspell particularly suspect.

I started using the deck when I didn't have much of a collection/no dust/no legendaries, but now I'm trying to decide if I should keep going with it and what to add to it to boost the power.
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02-05-2014 , 10:59 AM
counterspell and ice block are not worth it unless you really want to play some secret deck , it s decent vs control , awefull vs aggro.
Ice elemental is better than senjin imo

Ice block is not worth it anymore , i d rather run ice barrier than ice block
I d trade pyroblast for some solid en game minions maximum i d play 1 pyro
leper gnome is weak in current meta since you need control more than aggression argent squire is better in that role
You have too many 1 hp minions I d cut on novice engineer and play something like amani berserker to have something more solid and offensive at the same time
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02-05-2014 , 12:10 PM
Currently at 9-1 with this deck http://www.arenavalue.com/s/emtzuE

Feels good!
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