Quote:
Originally Posted by toss
You're making a lot of -EV picks IMO.
Pick 1: Sunwalker all day here. Sunwalker is a good minion while demolisher usually dies before it becomes useful. Sunwalker is also good to throw down when you're behind on the board while demolisher is almost always useless. A good question to ask yourself is, "Will this card help me when I'm behind?" Sure demolisher is great when you're ahead but all it does it make you win a little harder. Sunwalker, on the other hand, is great when you have no minions on the board and the other guy has 3-4 creatures. It forces them to trade if they don't have the necessary removal. It gets you back into the game.
Pick 2: Boulderfist 100% here. Murloc tidehunter gets rekt by druid, mage, and rogue hero power. Boulderfist has amazing stats for the mana cost. Trump's arena drafting guide is pretty useful to see which units are good value.
This and:
pick 3: venture co is probably the best 5 drop in the game. nightblade is one of the worst, the stats are really awful.
pick 5: one drops in general are terrible. Bluegill is a decent card.
pick 7; you just picked a deadly shot over animal companion (I think they are about equal and prefer a threat over an answer), but now you take a second deadly shot over the best 3 drop in game, harvest golem.
Pick 10: abomination is a great card, pint sized not so much. When I started playing I also thought it was good but it isn't.
Pick 12: the harpy is not a good card, it will often get smashed by their 6 or 5 before attacking. the raptor and the worgen are both fine.
Pick 22: raid leader is not a great card, a 2/2 for 3 sucks. Arcane shot is very good.
Pick 30: kodo is a fantastic card. The oracle is absolutely terrible. Maybe you misread the card(s)?