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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

04-07-2021 , 04:21 PM
Personally I don't enjoy metas where there is one dominant deck that dominates all midrange, combo and control decks and everyone else is playing hyper aggro to counter it, but that's just me.
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04-07-2021 , 04:49 PM
Quote:
Originally Posted by DonkDonkDonkDonk
Personally I don't enjoy metas where there is one dominant deck that dominates all midrange, combo and control decks and everyone else is playing hyper aggro to counter it, but that's just me.
what deck are you talking about, paladin?

If anything it seems like paladin is stronger than mage atm
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04-07-2021 , 04:53 PM
I was talking about mage. I'm not up to date on the meta really I mostly play BGs, but it's always frustrated me in the past when a deck is super powerful and people are like "the deck is fine just play super aggro decks to beat it" and it's like ok but I don't wanna.
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04-07-2021 , 06:17 PM
Paladin is disgusting strong and the only reason it’s not 70% globally is because devolving missiles is being played in the mage deck. That’s like literally the only thing holding it back and the class is 57% across the board at all ranks. That’s nerf territory.

See there’s a very obvious problem here and it’s not mage. Mage actually is a bad matchup for the paladin and it’s still at this winrate! Ridiculous. Blizzard will never nerf paladin though. They’ve had a boner for that class since this game began.

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04-07-2021 , 06:29 PM
If I were going to remove something from the game, it would be hearing "Hey, loser!" more than 10 times in a single game.
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04-07-2021 , 06:33 PM
Are they trying to be Supercell? Maybe add in some way to make cry faces at your opponent in addition to calling them a loser 30 times.
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04-07-2021 , 09:08 PM
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Originally Posted by Aceium
If I were going to remove something from the game, it would be hearing "Hey, loser!" more than 10 times in a single game.
I can't wait for this ******* to get hit with the nerf bat
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04-08-2021 , 10:08 AM
I mean paladin needs a nerf, for sure. The sword, and then something from the libram package (attendant back to 2? truthseeker only reduces by 1?).

But I wouldn't say that Blizz loves Paladin, that class has spent it's fair share of time in the dumpster - it was mega trash in the galakrond meta. Probably spent a full year being a bottom tier to middling class.

Paladin is the best deck atm, but the games you play against it are at least games for the most part. When mage goes coin lunacy, you're not really playing a game of hearthstone so much as you're just praying the mage draws all garbage spells. Honestly, your best play is just to insta-concede and move on.

Last edited by D104; 04-08-2021 at 10:18 AM.
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04-08-2021 , 01:20 PM
Spell priest is very strong. Difficult to play, but once you get the hang of what minions and spells to prioritize per matchup it’s so good. 12% winrate against warlock though :/ ****ing tickatus. There’s really no counter. 1 card that counters an entire class is such bad design. Luckily not a lot of warlocks. I basically coin concede when I see one. It’s an even worse matchup than freeze mage vs control warr back in the day.
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04-08-2021 , 01:22 PM
Quote:
Originally Posted by D104
I mean paladin needs a nerf, for sure. The sword, and then something from the libram package (attendant back to 2? truthseeker only reduces by 1?).

But I wouldn't say that Blizz loves Paladin, that class has spent it's fair share of time in the dumpster - it was mega trash in the galakrond meta. Probably spent a full year being a bottom tier to middling class.

Paladin is the best deck atm, but the games you play against it are at least games for the most part. When mage goes coin lunacy, you're not really playing a game of hearthstone so much as you're just praying the mage draws all garbage spells. Honestly, your best play is just to insta-concede and move on.

They really aren’t that hard to beat man but I don’t really disagree that much with anything else. With priest I’m easily taking mages to fatigue and killing them with full health and a fistful of cards at the end of the game. They don’t generate a ton of threats and if you save your removal for the librams of hope and stay out of burn range - not a lot they can really do. I think it’s probably like 55/45 priest and it’s only that low because occasionally I get burned down by fireballs and mask of cthun or the occasional bonkers combo like summoning a board of 1/1’s and buffing them to 3/5’s for like 4 mana.

The thing with paladin is the librams are ridiculous. Libram of hope at 9 mana is bonkers. At 3-7 mana it’s even more gross. Then lady liadrin gives them all back. Just disgusting to deal with if your game plan is to hit face, and it’s not even a control deck.
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04-08-2021 , 01:56 PM
The newest vs report came out, and oh man is it brutal:

Quote:
Writing and preparing this report was a real struggle. The game is basically broken. Half the classes are not worth touching on ladder. Paladin is one of the most oppressive classes we’ve ever seen. Just look at its matchup spread and you’ll understand. Watch Posts have demolished most aggressive decks in the game, and minion combat in general, which created a meta that’s low on pressure and almost ignores the board. This has resulted in a very favorable field for Spell Mage to take over, and it’s very powerful in its own way. Paladin and Mage are basically not allowing anything else to consistently find success. Not only is it difficult to specifically counter them, it’s essentially impossible to beat both. You can run a hyper-aggressive face deck to try and kill Mages, but then you run into Paladin and get heavily punished for it. If you try and stack removal in order to try and somehow outlast the Paladin, your deck now has little game against Mage. Rogue is the only class that can really thrive alongside them, but even Valeera can have difficulty balancing its tools between the two opponents. The meta is hard stuck, and until balance changes arrive, things will only get worse because of one hilarious fact: taking into consideration its power level, Paladin is underplayed.
yikes
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04-08-2021 , 02:34 PM
Yea this happened and I still lost to penflinger spam. He had no other libram of justice or removal for it. He hid behind his (fourth) libram of hope and then pen flingered me to death over 2 turns. Emoted at the end too. Just a wonderful game design blizzard. Absolutely well done.

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04-08-2021 , 02:40 PM
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We first want to note that due to the timing of the expansion’s launch, right at the end of the month, the legend meta outside of Top1k is more of a snapshot of the first couple of days of the expansion (and the last two days of March). To observe competitive patterns, it’s better to focus on what’s happening at Diamond and top1k legend.
See, they do that too.

Agree heavily with their assessment. This game is not worth playing until they fix it. Watch towers were a mistake and are oppressive. I predict blizzard will (incorrectly) nerf mage and leave paladin alone.
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04-08-2021 , 03:48 PM
I’m not even sure how they even nerf paladin to make it somewhat fair. Libram of hope at 10 mana is still redonculous. That would simultaneously nerf mage. Maybe nerf the body that comes out? Librams should never cost less than 1 mana. Pen flinger seems broken in most decks that can cheat mana on their spells so idk what you really do there.

They took what was probably the best meta I have ever seen in 6 years of playing this game to the worst I’ve ever seen. Just a fantastic effort. I’m so irritated.

Update says 6 cards will be targeted in mage, paladin, and rogue (???????????????)

Last edited by jmakin; 04-08-2021 at 04:12 PM.
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04-08-2021 , 06:13 PM
Just make Pen Flinger only able to hit minions and make the weapon cost 1 more to slow down tempo or give it 1 less durability.

I've played 2 different pally lists--I don't think secret pally works that well at legend and while those adept it at crush me, I've been crushed a few times trying it. I'm much more comfortable with the pen flinger libram deck.

But making librams unable to be less than 1 mana would be a good start. It would cap the amount of flinging in a hand to 5 times instead of potentially 10 plus 10 additional attack if you have units on board.
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04-08-2021 , 07:19 PM
Also to hurt spell mages make that 4 mana draft 2 cards and refresh 1 mana instead per spell drawn. I'd also remove lunacy completely from the pool. Spell mage itself is okay and takes talent to beat a lot of decks.
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04-08-2021 , 09:53 PM
Quote:
Originally Posted by jmakin
I’m not even sure how they even nerf paladin to make it somewhat fair. Libram of hope at 10 mana is still redonculous. That would simultaneously nerf mage. Maybe nerf the body that comes out? Librams should never cost less than 1 mana. Pen flinger seems broken in most decks that can cheat mana on their spells so idk what you really do there.

They took what was probably the best meta I have ever seen in 6 years of playing this game to the worst I’ve ever seen. Just a fantastic effort. I’m so irritated.

Update says 6 cards will be targeted in mage, paladin, and rogue (???????????????)
They're gonna nerf the knife that buffs with poisons
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04-08-2021 , 09:54 PM
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Originally Posted by capone0
Also to hurt spell mages make that 4 mana draft 2 cards and refresh 1 mana instead per spell drawn. I'd also remove lunacy completely from the pool. Spell mage itself is okay and takes talent to beat a lot of decks.
Yeah, draw 2 for 0 is an absolutely broken card.
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04-08-2021 , 10:28 PM


Has he been streaming at all recently? I remember right after the scandal broke he went silent for a bit but then carried on as if nothing had happened. The hearthstone reddit seemed to be protecting him. There were some threads up but the mods would close them all because "it's just speculation and gossip."
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04-09-2021 , 12:04 AM
https://hsreplay.net/replay/EkzCDaNqwi7DYXVvVQt7gX

This has to be up there for the most insane game i've ever been apart of. My jaw is still on the floor.

Turn 4 is where the height of demonification happens
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04-09-2021 , 01:45 AM
This Tavern Brawl is actually an amazing picture into what they think the meta will be i think. Lotttt of leasons to be learned if you see their decks and see what they thought it would be.
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04-09-2021 , 01:46 AM
sad thing is the tavern brawl meta is much more enjoyable than the standard
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04-09-2021 , 08:42 AM
Quote:
Originally Posted by master3004
They're gonna nerf the knife that buffs with poisons
it's gonna be jandice imo
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04-09-2021 , 06:12 PM
I still don't get it. There's been many more oppressive decks than lunacy mage and yet everyone hates it with a burning passion.

Is this deck really worse than mechathun warlock? mozaki OTK? rogues that spat out 12/12 turn 3 Edwins? 4-5 turn aggro decks?

Just feels like we're ok with OP decks when it's things like rogue
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04-09-2021 , 06:54 PM
I think Lunacy Mage is really fun. Sometimes it bricks really hard, but as the pilot, that doesn't feel too bad. When it high rolls, it can feel absurd. See Searix's post where his opponent plays some of the best Druid and Demon Hunter cards - discounted so deeply that Malfurion and Illidan are trying to get Jaina audited.

I think Deck of Lunacy would still be playable at 3 mana and borderline at 4 mana. At 4 mana, it could be fun an meme-y but not any higher than that. I would guess that their first target would be mana cost of the card. Second option would be adjusting the effect of the card, making spells cost (2) more instead of (3). I can't see them adjusting both things. It's hard to adjust two dials at once and know how to attribute credit for the fallout.

Pen flinger can **** a ****. Make it a 5 mana 5/5.
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