Quote:
Originally Posted by abysmal01
Looks alright you'll probably not have a few of those pieces in end game boards after a while but you'll figure it out. 4/6 might be alright with the 7/7 but it falls off pretty hard late. Great early game though
Yeah all builds rely on one or two pieces and if you try and force them without them you're going to have a bad time so some kind of menagerie is the default til you get direction. (kalec or at least double razorgore nadina for dragons, bran for murlocs, double rag or early nomi for elementals (any time after turn 7 you're probably going to want two), wrathweaver plus watcher for demons, double hogger for pirates)
Yes since I posted that I have learned a lot about scaling and why I’ve been placing a lot of 2nd and 3rd but not as much firsts. Last night i got 3 easy wins in a row to take me to 4500. I think I can hit 6k at least which i’ll be really happy with for being a complete newb at this.
I understand for instance kalec being important for dragons but i’ve sometimes luckboxed victories without any of the pieces you just mentioned.
For instance with the divine shield hero, it is simply enough to have like 4 or 5 10/10 murlocs with divine shield, poison, and taunt, and you’ll win a surprising amount of fights. At least at my mmr. I do stuff like that when I can’t find my big pieces, or try to play off taunt synergies, or try to run up a really huge goldgrubber or something. If i can luckbox a windfury divine shield poison that will turn a 90% loss into a 55% win a lot of the time.
It always feels like I can’t find the pieces I need but maybe I’m just running bad. I always have this problem with pirates especially and sometimes beasts. I’ve got the most 1st place wins with dragons and murlocs and occasionally demons if I can get that 1/3 guy golden in a hurry.
My top performing heroes are the divine shield guy, zephrys, and the dude that can buff his minions as much as his tavern tier.