Quote:
Originally Posted by JimHalpert
I missed something in a game today and was hoping for some help. Down to two with me as Mech Yog vs Demon Jarax. I won a round and should have dealt 14 damage when they were at 19 and instead they took 0 and were still at 19. They had a Mal'Ganis on their side. Is there some way they can still be immune at the end?
Quote:
Originally Posted by baudib1
No, Mal'Ganis doesn't work that way. It must have been a glitch.
Had this bug happen again today in my favor. Was in a long battle with two of us left that had already seen 4 rounds of head to head play. I had won the first 3 but they had improved their board against me really well to take round 4. Then round 5 happens, they beat me again, I should take 8 damage going to 5 with them at 3 life but instead they exploded as if I won instead and I got the win. Don't think I win that normally.
That's got to be frustrating for them.
In other news: this patch is hard. Seems like a lot of the tribal things have been diluted pretty hard by getting an entire new tribe in. Personally I think Tirion is even better now because tribal strategies aren't working out as well so just grabbing a hodgepodge of good tribeless minions and buffing them is crushing my games. I'm 4 wins, 1 second in 5 games as Tirion since the patch while having a large number of other games see the tirion still around when I lose.
A lot of the new heroes are fun to play but require some different thinking. I've been seeing a lot of success against me with Doomwing and token makers. Usually a pretty consistent top 4 but not top 2 deck since it maintains it's health easily into the mid/late game but gets outclassed once people are into tier 5/6.