Quote:
Originally Posted by TimTimSalabim
Interesting list, thanks. Haven't played enough to have my own rankings but Nefarian does seem to be super strong, iirc 2 of my 3 wins so far were with him.
Going to try the "menagerie" approach next time as my usual approach of focusing on one class seems to be a bit weak, although I did really well with mech a few times. Murlocs in particular seem to be a complete joke once you get to the mid-game and beasts or demons not much better. Also I think I need to use poison more as it seems to be super-strong once you get to the late game.
Anyone have thoughts on minion ordering? I've developed a really basic strategy where I place a couple of weak ones on the left to break shields, put my big hitters in the middle, and my deathrattles on the right so they're less likely to trigger when the board is full.
This game is so much fun. My only complaint is that the timing can be really tight and sometimes I find myself having to make a bunch of decisions in a few seconds.
Minion ordering is really important but sometimes there are builds where you don't have much flexibility. For example, if your finisher is Junkbot or Hyena or you run Baron, they need to be as far away from danger as possible.
If your opponent is running cleave, you must space out your threats so that they can't take down 2+ divine shields or small poisonous creatures with one hit, so placing Brann or Lightfang or other buff minion (like a sensei) between taunts is often good.
Beast builds are tough because you usually need to order them exactly a certain way, because you need your minions to die in a specific order. A lot of times in menagerie builds running Battlemaster, I'll put a big taunt on the far right and Battlemaster to his left, as it won't die to a Hydra/Foe Reaper, and it does a good job cleaning up once the big hitters and Maexxna's are dead.