I've gone back to playing hunter and I really like it. Put Bloodstinger in the deck and it's pretty underrated. Every deck runs battlecries and half the decks run Zephyrs.
Druid -- killing off Zephyrs, Elise, Nomi, Cenarius can be game-winning, pulling Surger or Crystal Merchant not bad. No real downside to pulling any of their minions, as long as you can finish off Cenarius.
Priest -- Psychopomp, Cleric, Amet, Bwonsamdi, Light Warden all good pulls
Shaman -- it's all battlecries so nothing's really bad to pull. If you make a good read on their hand, grabbing a Shudderwock is game-winning. Killing a Life Drinker, Giggling or Barista also huge pulls.
Paladin -- Murlocs are whatever, usually game is decided by turn 6. Killing Shirvallah is obviously game-breaking vs. OTK pally
Hunter -- Zepyhrs, Brann
Rogue -- all minions are battlecries or combo or Leeroy so everything is good
Hit Legend 2100s NA; it was a pretty tough grind towards the end. I fell a couple games short last month switching up decks a lot so I decided to tryhard this month and played almost exclusively my best deck, Highlander Hunter. I played a more aggressive version that cuts cards like Sandbinder and Sunreaver Spy in favor of Desert Spear and Scavenging Hyena. As far as the matchup spread I tended to do very well in the mirror and pretty well against combo priest and both types of warrior, while struggling against druid and in r1 and r2 the better shaman pilots.
I don't have the dust or cards to play quest druid or otk pally, but both decks look like a lot of fun. Now that I can take it easy a bit, I'll probably try out D104's rogue deck or play some Quest Shaman, crafted Barista Lynchen since it was the only card relevant to quest shaman I'm missing so time to put her to use.
1. Zilliax
2. Leeroy Jenkins
3. Dr. Boom
4. Patches
5. Prince Keleseth
6. Emperor Thaurissan
7. The Lich King
8. Zephrys
9. Dr. Boom Mad Genius
10. Sylvanas
No Ragnaros or Reno seems silly but it's a good list. I don't know that Zilliax should be No. 1, but it is probably the most ubiquitous card in the game's history. Speaks to the power of having a midgame minion that can change the board, and the fact that there are so few good 5 drops to play on curve (part of the reason every deck ran Azure Drake).
I would have put patches at #1. All the other cards on that list are/were optional for decks. When patches was a thing, if you didn't run him, you didn't win. He was mandatory.
Dr. Boom mad genius is doesn't deserve to be on the list either, way overrated. If I have to pick a DK, it's Gul'dan.
Patches defo #1. Remember when every class was running pirates? Rogue and warrior had good class pirates but mage warlock priest paladin hunter druid and shaman decks were all running southsea captain and bloodsail corsair to cheat out patches. This was when keleseth was big.
Every single game youd see patches cannon out of a deck. Was ridiculous. Even nerfed it still sees play in tier 1 wild decks.
I would have put patches at #1. All the other cards on that list are/were optional for decks. When patches was a thing, if you didn't run him, you didn't win. He was mandatory.
Dr. Boom mad genius is doesn't deserve to be on the list either, way overrated. If I have to pick a DK, it's Gul'dan.
Hilarious that he put in dr boom mad genius. Kinda lowers the credibility of his list. Guldan jaina and rexxar all for sure stronger. Guy barely saw play when they were around
I used to play pirate warrior before Patches. I knew it was very close to being a Tier 1 deck and I told someone that it just needed was extra tempo, like a murloc tidecaller, something that summons a 1/1 pirate. And he said "Yeah, with CHARGE!"
Patches fulfilled that, obviously. People forget how busted the Small-Time Buccaneer with Patches combo was. Flame Imp that summons a Stonetusk Boar with synergy is quite strong, of course, leading into Fiery War Axe, Cultist etc... no one needs to be reminded what a nightmare that was.
But yeah when decks starting running 1 pirate just to play Patches it was apparent how broken it was.
I'd make Zephyrs No. 1 though. We'll see what kind of support singleton gets.
Been playing half meme decks and half legit decks that I hadn't played much previously since the start of the new season.
Most fun meme deck so far is Jepetto Highlander Hunter. The goal is to use Jepetto to pull a 1 mana combination of two of the following: Brann, Malygos, Facelss Manipulator; pulling Zephrys isn't terrible either. The rest of the deck mostly offers card draw, supports the Malygos win condition or offers tools designed to keep you alive until your big play later. It is definitely not a good deck but the high roll is oh so fun if you can land it. I knew I had to try it when I played against it and the guy binked Brann and Faceless from Jepetto to plop 18 charge attack for two mana.
As far as the legit decks, I haven't been having much fun. Quest Shaman is intriguing but it's a challenge to pilot, especially since I started at r4 due to Legend finish last month and most of my opponents have been very tough (queued against a guy I watched play a GM match a few days ago, for one). My piloting of Highlander Hunter >>>>> my piloting of Quest Shaman. There's just so damn much to process and the deck can get overwhelming fast with all the different possibilities and variables. The other legit one I've been playing is Tempo Rogue. Also a solid deck, but it's a little too been there done that atm since I played a lot of a different variation of tempo a few months ago.
Looking forward to the wild cards shaking the meta up.
Funny my main decks are non-meme singleton hunter, quest shaman and some attempts at tempo rogue.
Quest shaman is a weird deck because so much of it depends on what lackeys you pull. I have a weird version that doesn't play Former Champ at all and it's teched with 1x Plague of Murlocs/Hungry Crab/Earthshock.
Your win cons are like:
1. Outtempo and flood the board early and mutate Fleshshaper into an 8/8 or something that few decks can deal with on t4/t5, which makes it play like a zoo deck.
2. Go super greedy and outvalue people with Barista.
3. Wall off aggro and wait for them to run out of steam with repeated hero power + Giggling boards.
4. Get repeated direct burst damage with Kobold Lackey/Wasp/Life drinker into Shudderwock.
Gonna chuck my Blizzard account in the trash following their debacle surrounding Hong Kong. Haven’t played HS in years but when I did, I spent a ton of money.
N'Zoth coming back was stupid, every other deck runs a deathrattle package a lots of them have a way to play more than one N'Zoth. Especially rogues with that card that can shuffle endless N'Zoths into their deck. Seems like you need to play super aggro decks to win a game.
I'm kind of surprised at the lack of activity in this thread in the aftermath of the Hong Kong drama.
I really don't like what Blizzard did. It feels like they're acting like an extension of the Chinese Government, extreme heavy-handedness against someone expressing their opinion.
I feel like every month I want to "get back into the game". I keep up with the meta for the most part through watching daily gameplay videos and meta-discussion videos as entertainment. Then when I start to play, any more than an hour and I'm like "well, that was fun for a minute but now it's not" and I put it down for another month.
Didn't they remove Frost Lich Jaina from Arena near the end the first time? I could be misremembering and maybe it was just everyone crying for that solution that I remember.
I think you are right that they did remove the death knights from arena, though then again, I saw a faceless summoner Ina kripp vid and that card was also banned before, so maybe it reset? Or maybe it came from discover, forgetting...