Quote:
Originally Posted by Paul D
"Ship everything to the hof until we play turn limit games only"
Aggro's prevalence reduces the 'fun' cards in hearthstone because you can barely play anything over 4 or you risk it being a dead card against aggro.
Sorting by hsreplay's
winrate and going page by page looking for the first time i see a type of deck
#1: Zoo warlock 66% winrate
#2: Tempo rogue 64% winrate
#3: Control Warrior 62.5% winrate
#4: Bomb Warrior 61.5% winrate
#5: Token Druid 60.3% winrate (this was #1 last week but there's been a lot of anti-tech, just like rogue/warriors are facing a ton of ooze)
#6: Murloc shaman 59.7%
#7: Mech Hunter w/ Flark 59.7%
#8: Midrange beast hunter 58.5%
#9: Mech Paladin 58.4%
#10: Dragon Khadgar mage: 57.8%
So play aggro/have dr boom unless you want to lose 5% winrate by playing tempo, or lose another 5% winrate if you want to play mech pally/mage.
Quote:
Originally Posted by Paul D
It was meant to be humorous. And it's partially not an overreaction. Team 5 has been whittling down cards by nerfing or hofing to the point that finishing games out has become harder. Even fatigue finishers like coldlights.
The problem is for example the top zoo deck is using
Bloodsail Corsair
This is our #1 ranked deck guys, 25 of 30 cards are 1/2s