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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

10-09-2018 , 11:57 PM
jade druid is the kind of deck that limits rock paper scissors stuff because how end game dominant it was. introducing specific tech card (geist) was completely because of it.

i "hated" secret paladin, but i at least could play weird priest decks specifically attuned to beat it. and those decks did well.
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10-10-2018 , 08:22 PM
nerfs should be announced next week.

feels like they need to hit druid and quest rogue.

feel like juicy needs to be nerfed for wild. it's completely bonkers in wild. Giggling inventory needs to be changed especially since it's played in all types of decks and especially broken with quest rogue.

is fungal mancer too strong? seems like it's well designed to me.

not sure how they can change the maly / flobb combos. making flobb 5 mana or more make it totally unplayalbe?

i wouldn't mind them ****ing with shudderwock; literally the worst designed car since yogg.

could they change something so that pally and warrior have more than 1 archetype?

the biggest problem we will have though is the death knights for some classes are way too ****ing strong and make it difficult to balance everything.

druid-busted
hunter-balanced
mage-can be busted but slow mage dust decks are almost non existent
pally-weak in general
priest-was totally OP, now just okay
rogue-only good in 1 archetype but works extremely well in quest rogue
shaman-both are okay-thrall and hagatha add a ton of randomness
warlock-OP
warrior--boom is good; garrosh is trash
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10-10-2018 , 08:28 PM
I loved yogg and I love shudderwock.
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10-10-2018 , 08:33 PM
it's horrible to watch streams play against the wock and horrible to play against it. i like that we don't get a ton of extremely greedy decks due to wock and quest rogue but they're horrible to play against and cause a ton of the issues with the huge gaps between matchups.

could they limit the # of scrabs from plague?
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10-10-2018 , 08:42 PM
Theres about 7 or 8 cards id love for them to nerf in wild but they obviously wont. Melon is obv #1. I hope the at least address that
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10-10-2018 , 11:50 PM
Quote:
Originally Posted by capone0
it's horrible to watch streams play against the wock and horrible to play against it. i like that we don't get a ton of extremely greedy decks due to wock and quest rogue but they're horrible to play against and cause a ton of the issues with the huge gaps between matchups.

could they limit the # of scrabs from plague?
Bring on the greedy decks. I'll **** on them with your boy Death Stalker Rexxar.
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10-11-2018 , 01:18 PM
I agree almost entirely with capone's post.

They should just permanently disable Quest Rogue from Ranked
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10-14-2018 , 02:07 AM
Lol i got tickets for this weekends wct fall championship, didnt go today, probably not going tomorrow.

Rip hearthstone for me. Bleh
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10-14-2018 , 03:23 PM
Saiyan easiest choose your champion pick ever and delivered
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10-14-2018 , 04:46 PM
My usual strategy of "I never know the person who wins so just pick somebody random" didn't work
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10-14-2018 , 06:11 PM
Saiyan is on the craziest run I've seen in a long time in a game that's essentially coinflips.
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10-14-2018 , 07:39 PM
Came back to this game last month after a few months off and hit legend today with even shaman. I got interested in the deck after reading in one of the Vs reports that it is the least polarized deck in the game. There are some bad matchups (even lock, big spell mage), but the majority of matchups are 60/40 at worst one way or the other. I was r4 2 stars a couple days ago and went on a crazy run.


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10-15-2018 , 12:14 AM
Quote:
Originally Posted by capone0
Saiyan is on the craziest run I've seen in a long time in a game that's essentially coinflips.
going into this weekend he was something like 84-6 in tourney games. I dont know how that's even possible

he's on another level
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10-15-2018 , 12:12 PM
Nerfs announced:

https://playhearthstone.com/en-us/bl...e-october-2018

Giggling--5 mana to 7 mana--so it punishes using it in slower decks vs aggro and a few aggro decks might not use it. Funny thing is it will still be available to all the annoying odds decks. I don't think it got nerfed into the group but obviously lost some of it's strength.

Aviana--9 mana to 10 mana--makes it slower and hard to pair with Kun. Also Juicy won't pull both. Might make wild more playable.

Mana Worm--2 mana. Kind of expected. Might be almost unplayable now.

Small nerf to Quest Rogue but I don't think it slows it down enough. At least you can't play 2 in 1 turn without shadowstep going forward. Is it too slow now if you can't play it turn 5 and instead die? Maly got stronger?

Is this enough to change the meta that much? I don't think so. But hopefully it will.
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10-15-2018 , 12:21 PM
Really underwhelming changes.

Mana worm goes to 2? Tempo mage wasn't that popular or strong of a deck. VS has it as a lower tier 2 deck. It feels like they want to create development space for strong 1 mana cards in the future and didn't want 2 mana wyrms to be auto-includes in every tempo mage deck for the rest of eternity (i.e. the fiery war axe nerf). So little to no meta impact here.

Aviana is for wild, so whatever.

And then we have giggling inventor which was played in a lot of decks and was super strong. 7 mana should make it mostly unplayable. Except for quest rogue maybe? I think a nerf to 6 would've still been playable but with 7 they just want to remove it from the game. Will removing 1 card change the meta that much? Eh...
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10-15-2018 , 12:24 PM
I'm fine the changes but they forgot to make the 10 others.
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10-15-2018 , 12:50 PM
I think it makes Giggling very tough to play in anything other than odd warrior, I guess? I dunno, it's clunky in quest rogue and other stuff.

Mana wyrm seems so odd. Yeah it's a good card but you kind of need that for mage. What does mage do t1 now? I think it's a pretty meh card for 2 mana now.

Aviana nerf whatevs
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10-15-2018 , 12:52 PM
Giggling nerf is harsher than i expected i thought 6 mana would be fair but 7 mana kills the card completely. Didnt really feel like giggling was a card that needed nerfing but i can see why they did, but that seems very severe.

Obviously fine with the mana wyrm nerf. It was too strong a card and I despise tempo mage and this probably kills that deck for the time being. Mage prob dead for now though.

Aviana nerf is prob fine tbh. Aviana kun is such a game breakingly powerful combo that killing it off seems fine. It wasnt really a problem before psychmelon though so i really wish they would have nerfed that instead and that card poses serious problems going forward.

V dissapointed no spreading plague nerf.
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10-15-2018 , 01:09 PM
It's actually an indirect buff to spreading plague. No gigglings means less mossy horror in the meta.
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10-15-2018 , 01:17 PM
Quote:
Originally Posted by WildBobAA
I'm fine the changes but they forgot to make the 10 others.
Yup. The lack of any type of nerf to standard Druid is mindboggling. This is where the crutch of "waiting for rotation" really hurts the game. I don't give a **** what the winrates are, playing against Druid is the most infuriating thing in this game at the moment.
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10-15-2018 , 01:31 PM
Quote:
Originally Posted by DonkDonkDonkDonk
Giggling nerf is harsher than i expected i thought 6 mana would be fair but 7 mana kills the card completely. Didnt really feel like giggling was a card that needed nerfing but i can see why they did, but that seems very severe.

Obviously fine with the mana wyrm nerf. It was too strong a card and I despise tempo mage and this probably kills that deck for the time being. Mage prob dead for now though.

Aviana nerf is prob fine tbh. Aviana kun is such a game breakingly powerful combo that killing it off seems fine. It wasnt really a problem before psychmelon though so i really wish they would have nerfed that instead and that card poses serious problems going forward.

V dissapointed no spreading plague nerf.
If they made giggling even, evenlock would be even more OP.
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10-15-2018 , 01:45 PM
Would rather that Mana Wyrm went to 1/2 and stayed 1 mana tbh.
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10-15-2018 , 03:40 PM
Yeah that makes more sense to me too.
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10-15-2018 , 03:57 PM
It seems weird to me that their progression is:

Release

to

we're keeping an eye on it but don't think it needs to change

to

At 6 mana "its power level was still higher than is appropriate for a Neutral card with no build-around requirements"

to

"situationally playable" at 7 mana
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10-15-2018 , 04:02 PM
Lol this even/odd bull**** is even ****ing up their ability to nerf things.
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