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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

01-29-2018 , 03:25 PM
Quote:
Originally Posted by Paul D
I agree with both nerfs in practice, but I'm more critical of the timing of both. Patches has caused headaches for how long? Raza is a more recent problem. From my perspective these things should have happened awhile back or maybe never at all since Wild seems to be the playground for broken decks and cards.
agree

~

although my hearthstone time has been severely lessened, i still play the game a lot. i dont go for rank but i play on all 3 servers. tempo rogue is great largely because of keleseth. if you dont think that, you dont get the deck
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01-29-2018 , 03:46 PM
liking these nerfs a lot the more i think about it

only question in my mind is if the patches nerf is enough to kill the pirate package in every class - i hope it is, but i have my doubts b/c even without charge, southsea pulling patches on 3 (esp after a keleseth buff) is still really strong

big winners today are:

1. murloc paladin - think this is the deck that is gonna set the pace for the meta
2. spiteful priest - the dragon version specifically - good matchup vs control decks and this nerf hits most of its worst matchups
3. control warlock - prob gonna be best deck in the meta

small winners -

4. tempo/secret mage - worst matchups hit, but murloc paladin was not, and thats a problem for this deck

not sure -

5. face hunter - creeper nerf hits this list hard, but the other nerfs really hurt this deck's worst matchups. also has a good matchup vs control warlock
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01-29-2018 , 03:50 PM
Quote:
Originally Posted by capone0
The team has always been slow to make changes. They say that changes especially nerfs cause immense confusion for casual players and a huge percentage of the population is just that. I think most pros and regular or non casual players would love more nerfs and buffs, faster but they are not here to really appease us quickly as you can see.
I don't think the populace would be as confused if Blizzard adapted a policy of reviewing cards and changing only really problematic cards a month after release, and then having a bigger balance patch every 3-6 months. I think most of the confusion is that there never has seemed to be an organized schedule for nerfs.

Other games that throw out balance patches regularly and are popular don't seem to have this problem.
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01-29-2018 , 03:51 PM
Quote:
Originally Posted by BobboFitos
huh? mistcalelr was a 6 mana 4/4. so you get the effect after 6 turns and the body is ****.

keleseth is a 2/2, which is only SLIGHTLY weaker, but most importantly, you get it on TWO (or 1)

if mistcaller was a 3 mana 4/4, that is similar to keleseth.
ya this

keleseth is so good b/c of its timing - it's effect becomes significantly less valuable with every passing turn, which is why mistcaller was ****
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01-29-2018 , 03:54 PM
yeah, its the same reason why handbuff decks can't work. you sacrifice too much early tempo for a marginal reward later.

with keleseth, the sacrifice side of the equation was very very small (a 2/2 instead of a 2/3 or 3/2, oh no!) and you get the effect nearly right away.
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01-29-2018 , 03:58 PM
all my gripes with hearthstone comes down to the point that i enjoy the game most when there is a back and forth, and you cannot win or lose the game because you played a turn 1 super fast card or they played it and the player cant respond to it IMMEDIATELY so you get snowballed. same thing with playing against solitaire decks.

i understand completely playing those decks can and often is fun, but to me, playing against them is not. i also understand that they can serve as a foil to slower decks or value based decks,a nd should have a place

but my issue is those decks are jsut so much stronger than what i would deem a basic arena style match. i dont mind if they were a counter to the meta, but i do mind they ARE the meta.

if blizzard made these combo and fast cards a bit weaker, and they only won bc people were too greedy, thats cool. but there is absolutely no space for playing anything in the middle because you just lose.

so i play aggro decks to do quests and i get mad because i dont enjoy the decks, but if i dont play the decks i run into the decks and then i get mad because i lose. thats basically it.
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01-29-2018 , 04:01 PM
The sacrifice is no other two drops. It’s not a huge one but when you have evis which is one of the top two drop spells in the game, it hurts the reach of tempo rogue through taunts which is why is sucks versus cubelock so much. Maybe it should be a one one idk, but I have a feeling that three of the four nerfs hit this deck really hard so it isn’t going to be that big of a problem anymore.
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01-29-2018 , 04:02 PM
Quote:
Originally Posted by capone0
Seems like hunter/aggro pally should enjoy the fruits although many had the pirate package and those top tier cards but both have other cards to dump quickly.
feels like Hunter gets hit worse than most by the next card rotation though
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01-29-2018 , 04:10 PM
Quote:
Originally Posted by Bloobird
feels like Hunter gets hit worse than most by the next card rotation though
Hunters been largely irrelevant, so not that worried. Jade and jade Druid is gone. Raza and dragon priest are largely done. All pirates decks are mostly done. Mage loses some of its big tools for both quest and tempo but tempo could still be viable. Tempo rogue just got hit big. Miracle I think is fine except the pirate package. Pally has been strong yet hardly played. Doesn’t lose all that much. Shaman and warrior still need help but Jades leaving could quickly being back control warrior. Warlock looks to be pretty good especially cubelock. It loses a few tools in zoo though.
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01-29-2018 , 07:14 PM
I am encouraged that they nerfed bonemare and corridor creeper in a much, much quicker time frame then they have nerfed problematic cards in the past. Very good to see them responding much quicker to obviously broken cards.

Corridor creeper nerf seems a bit drastic but still maybe playable in very specific archetypes?

Regardless, this nerf will test my theory of neutral brokens at least.
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01-29-2018 , 07:16 PM
Quote:
Originally Posted by BobboFitos
yeah, its the same reason why handbuff decks can't work. you sacrifice too much early tempo for a marginal reward later.

with keleseth, the sacrifice side of the equation was very very small (a 2/2 instead of a 2/3 or 3/2, oh no!) and you get the effect nearly right away.
I think you're really understating how drastic the keleseth downside is.

Having only a single 2 drop means 75% of your games you're missing your turn 2. That's huge. The only way to compensate is to have extremely strong 1/3 drops and hero power. Rogue has both, so it best utilizes the downside.

I think a good experiment for some of you would be to create a keleseth deck in arena - I've done it, it's awful.

Last edited by jmakin; 01-29-2018 at 07:24 PM.
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01-29-2018 , 07:20 PM
Patches is nerfed into unplayable lol but he is so hated I doubt anyone cares. I rarely dust nerfed cards but I'm going to dust him into oblivion microseconds after the patch goes live.
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01-29-2018 , 08:58 PM
Aren't patches and Raza rotating out in 2 months or so?

Bonemare is a good nerf.

Corridor creeper gets killed basically. Maybe nerf to 4/4 so it matches arcane tyrant? Though even 4/4 might be too strong.

Patches/raza at this point why bother? But both were overdue.
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01-29-2018 , 09:02 PM
lol why does blizzard insist on exagerating some nerfs.

Did somebody go "woah at 3/5 corridor creeper might be playable in arena, cant have that".

rest is good tho.

The bonemare has a great collateral of making the best evo/amber pool of minions (8 mana) much weaker
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01-29-2018 , 09:05 PM
Their conservative balancing philosophy hurts them because they only tend to nerf stuff once and often go overboard. They can't just rebalance it in a month or two because that would scare off players or something like that.
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01-29-2018 , 09:11 PM
they can never get the creatures that die mana value right.

in the past they had it so it had to be on your turn and that made those cards absolute ****. i think corridor or something like it makes sense especially since it needs to be in your hand but obviously the current inclination gave too much value. couldn't the cap the value? let's say down to a minimum of 3 mana or something? the game should be about trading for value which corridor almost forces but they made it too easy. what if they started at 12 mana or something so top decks are brutal but if you have them around a little while they could have still been for value?
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01-29-2018 , 10:51 PM
the reason why blizz is nerfing everything to death if they do is their early bad experiences with hunter, when they had to nerf same cards/combos multiple times
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01-30-2018 , 10:17 AM
The “right” answer for creeper was probably an increase in mana cost, not a reduction in stats. It was probably best to price it so that it’s a tech card that aggro can add in order to make matchups vs other aggro decks better at the cost of being too slow vs control. As currently costed, it’s just a no brainer mulligan keep in all matchups because it’s way too easy to reduce to 0 or 1 mana for a tempo reload on turn ~4 regardless of matchup.
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01-31-2018 , 02:41 PM
https://playhearthstone.com/en-gb/blog/21469306

I really do suspect HS's numbers are declining during the middle of expansions at a faster rate since I've been seeing more of these bribes for us to play lately.

I honestly don't get why they don't add login rewards like other games.
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01-31-2018 , 04:01 PM
They have some login awards. They just aren’t everyday.
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01-31-2018 , 04:43 PM
Quote:
Originally Posted by Paul D
I honestly don't get why they don't add login rewards like other games.
They never needed to, I assume. Same reason why every other card game is way more F2P and noob friendly, because they have to be to attract players. Though the new ladder changes will hopefully help keep the netdeckers away from the lower ranks.

Last edited by synth_floyd; 01-31-2018 at 04:49 PM.
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01-31-2018 , 09:21 PM
I would like to use my one time please
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01-31-2018 , 10:00 PM
zoo warlock feels extremely strong right now. I think post rotation, warlock is going to be the new meta tyrant. move over priest. (cant believe that's an actual sentence I just said)
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02-01-2018 , 12:50 PM
I just realized after clearing all my quests that I did it an hour before the quest for packs thing started. D'oh.
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02-01-2018 , 01:06 PM
Quote:
Originally Posted by jmakin
zoo warlock feels extremely strong right now. I think post rotation, warlock is going to be the new meta tyrant. move over priest. (cant believe that's an actual sentence I just said)
The problem is in order to counteract the annoying cubelock deck that’s about to be super oppressive, weird mill decks will be coming back even more so than their current form. Aggressive decks were being kept in line by priest but with them gone, the meta could be quite interesting for a while.
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