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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

11-23-2017 , 02:15 PM
the more I think about this card the more I hate it
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11-23-2017 , 03:55 PM
I'm struggling to find a situation where you spend 7 mana to not defend yourself at all. And then give your opponent 2 turns to hit you in the face.
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11-23-2017 , 04:27 PM
What happens if you play this card then on the next turn your opponent plays the same card?
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11-23-2017 , 05:05 PM
Lots of meme cards in this set:



Ransom is 5 mana swap decks.
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11-23-2017 , 07:45 PM
Quote:
Originally Posted by Kukraprout


I'll craft that.
alexstrasza + this is make your opponent have 15 health then attack reducing theirs to 7.

malygos + this makes you spend a turn playing malygos, then unloading as much mind blast/holy smite as you can with malygos also attacking face
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11-23-2017 , 07:50 PM
In fact Exodia Priest is a thing now:

Temporus + Malygos + Velen + Mind Blast + Holy Smite (Or Smite x2 or Mind Blast x2+coin), as long as you have 8 mana crystals

Turn 8: Temporus, then survive
Turn 9: Malygos
Turn 10: Velen + Mind Blast (20 damage) + Holy smite (14 damage) = OTKO
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11-23-2017 , 08:05 PM
“Then survive”

And let’s no go about abusing the term exodia. Armor is still a thing.
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11-24-2017 , 12:17 AM
Lol, you will straight up die to more than half the current decks giving them two turns before that.
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11-24-2017 , 02:28 PM
That card has to be the biggest tempo loss in the history of card games. Can you imagine giving Miracle Rogue two free turns?
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11-24-2017 , 04:47 PM
Rogue legendary is pretty good. Return of quest rogue.
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11-24-2017 , 05:23 PM
That rogue legendary is nutso. It practically guarantees quest completion by turn 8 when drawn. Drawn with shadow step, it’s turn 5. Feel like that card is meta defining - in the same way that shadowreaper anduin and quest mage are. Puts a top end clock on the meta.

Also feel like this allows you to build quest rogue differently - you don’t have to go all in with the bounce package, add in some more removal.

Last edited by D104; 11-24-2017 at 05:28 PM.
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11-24-2017 , 08:24 PM
Quote:
Originally Posted by D104
That rogue legendary is nutso. It practically guarantees quest completion by turn 8 when drawn. Drawn with shadow step, it’s turn 5. Feel like that card is meta defining - in the same way that shadowreaper anduin and quest mage are. Puts a top end clock on the meta.

Also feel like this allows you to build quest rogue differently - you don’t have to go all in with the bounce package, add in some more removal.
you still have to draw the card though which is hard to do
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11-24-2017 , 09:56 PM
I mean, the top deck in the game is based around drawing a single legendary in the opening mulligan. Anyone know the odds of having a one off by turn 8 it aggressively mulligans for? I feel like it’s got to be very high.
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11-24-2017 , 10:02 PM
Quote:
Originally Posted by Kukraprout


I'll craft that.
super interested. you control when you cast it so skill intensive. still it seems like a win more card.
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11-24-2017 , 10:19 PM
Yes, if you can survive playing that card you were super ahead anyway.
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11-24-2017 , 10:36 PM
Quote:
Originally Posted by D104
I’ve always thought rogue should have been a secret class, fwiw.

The big problem with rogue now being a secret class is that they’re only going to have 3 secrets for the immediate future. The strength of secrets is that they cover each other - by playing around one you played into another. Right now, rogues secrets don’t do that. You can pretty safely ignore them because it’s going to be obvious what they are.

I also think it’s pretty dumb they made them 2 mana - rogue should be 1 mana secrets all day long. I’m itching to stick whatever 1 mana spell I can in a rogue deck, these would have done nicely. I guess I’m glad they’re not 3 mana, but a huge opportunity was missed here.
Maybe it's Blizzard's way of saying, "We had no idea how powerful Prince was gonna be and we encourage you to play sekrets instead kthks."
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11-25-2017 , 03:43 AM
Quote:
Originally Posted by D104
I mean, the top deck in the game is based around drawing a single legendary in the opening mulligan. Anyone know the odds of having a one off by turn 8 it aggressively mulligans for? I feel like it’s got to be very high.
really low, if you go first:
3/30 and 3/30 if you mulligan all 3 (90% chance you don't * 90% chance you don't = 81% chance you won't or 19% you will)

After that you need to draw it in 8 turns 8/27 chance of that or 57% chance that you haven't drawn it in first 8 turns

(Obviously that goes up with draws)
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11-25-2017 , 08:31 AM
Quote:
Originally Posted by Namath12
Maybe it's Blizzard's way of saying, "We had no idea how powerful Prince was gonna be and we encourage you to play sekrets instead kthks."
Heh, you’re prob right.
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11-25-2017 , 12:45 PM
Quote:
Originally Posted by Searix
really low, if you go first:
3/30 and 3/30 if you mulligan all 3 (90% chance you don't * 90% chance you don't = 81% chance you won't or 19% you will)

After that you need to draw it in 8 turns 8/27 chance of that or 57% chance that you haven't drawn it in first 8 turns

(Obviously that goes up with draws)
That's wrong since the cards you mulligan aren't in the pool you draw from and you get an additional card on turn 1.
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11-25-2017 , 01:53 PM
Shadowcaster would have broken the game had it been cheaper, and this is that card.
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11-25-2017 , 04:05 PM
Quote:
Originally Posted by Paul D
That's wrong since the cards you mulligan aren't in the pool you draw from and you get an additional card on turn 1.
he's technically done the maths wrong but doing it right gets you to basically the same answer so ¯\_(ツ)_/¯
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11-25-2017 , 04:07 PM
also:



this seems crazy good



this just seems crazy but there's the potential there for some gloriously silly decks
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11-25-2017 , 04:14 PM


this card is so ****ing good and makes raza priest that much more powerful
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11-25-2017 , 04:15 PM
Quote:
Originally Posted by Bloobird
also:



this seems crazy good
Pretty sure this card is bad. These "cost (0) if" cards are pure tempo, so you're just looking at (1) how soon/easily can I trigger the mana reduction, (2) how reliably can I trigger it, and (3) what does my turn look like when I do trigger it.

The most successful of this type of minion is probably Dread Corsair in pirate warrior. Thanks to fiery war axe and upgrade, that deck was able to reliably put it on board for 0 or 1 mana on turn 3, usually playing it alongside one or two other minions, all by doing something it wants to do anyway - play big weapons. It also had synergy with frothing berzerker because of the taunt. And tribal synergy with the entire deck.

Compare this to happy ghoul: (1) tempo decks don't want to run healing cards/heal on early turns (2) there aren't many good healing opportunities on early turns, in fact none on occasion vs control (3) heal + just the ghoul isnt much of a tempo play.

So now w/ Arcane tyrant: (1) tempo decks dont run 5 mana spells, and if they do, turn 5 is the earliest it can be played (2) you have to draw this w/ a 5 mana spell and how many of those are you running and (3) most likely this will be the only minion you play on the turn.

I'm not seeing it. Druid is the only class that can get it out before turn 5, but what druid list does it crack? Certainly not jade or EZ BIG EZ. Possibly some ramp druid with buffs, but even then, wouldn't the +2/2 to taunts minion be better?

Like it works with control mage and all the high cost removal it runs, but honestly I don't think a 0 mana 4/4 that can't be played until turn 5 is worth a card. A 4/4 just doesnt matter that much to control lists.
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11-25-2017 , 04:47 PM
Don't underestimate the need even for control decks to play tempo cards. Swing turns are very important for them.

Putting a 5/4 for free if you're a control mage or something is pretty cool and it's not the worst thing to put on the board on curve.
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