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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

11-18-2017 , 08:33 AM
It's not all of them.
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11-20-2017 , 03:49 PM
some of the new cards look interesting

The priest dragon looks insane

Also, Rogue secrets hype.
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11-20-2017 , 04:58 PM
I don't like the idea of rogue secrets at all. It makes the classes less distinct and more homogeneous, which is what's making this game less interesting (fun) to play.
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11-20-2017 , 06:07 PM
Dragon priest card is really good. The 1-2-3 of that deck can’t compete with other tempo decks anymore so you’re praying that you can hold on for dragon fire potion, and twilight drake has always been super awkward in that deck. This card plugs both those holes. Priest can now drop the crap early game and focus on what the deck wants to do - be a late game, value oriented deck.
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11-20-2017 , 06:15 PM
I’ve always thought rogue should have been a secret class, fwiw.

The big problem with rogue now being a secret class is that they’re only going to have 3 secrets for the immediate future. The strength of secrets is that they cover each other - by playing around one you played into another. Right now, rogues secrets don’t do that. You can pretty safely ignore them because it’s going to be obvious what they are.

I also think it’s pretty dumb they made them 2 mana - rogue should be 1 mana secrets all day long. I’m itching to stick whatever 1 mana spell I can in a rogue deck, these would have done nicely. I guess I’m glad they’re not 3 mana, but a huge opportunity was missed here.
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11-20-2017 , 07:54 PM
Besides the priest dragon the other cards don't look great to me. Like shaman playing a weapon on 8 that is rng? The warrior one may be okay. Idk. The druid card probably isn't good now, maybe in another expansion unless there's additional druid cards. The hunter card probably won't see play.
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11-20-2017 , 08:26 PM
Currently revealed cards:

Feral Gibberer: 2/5 {1} 1/1 if it attacks a hero add a copy to your hand. Don't think this sees play unless more synergy comes out
Lesser Jasper Spellstone: 4/5 {1} druid spell does 2 damage, +2/+4 damage upon armoring up +3/+6 armor resp. This is close to being a better frostbolt and i think this ends up seeing play after not seeing much initially
Drygulch Jailor: 4/5 {1} 1/1 deathrattle: give 3 silver hand recruits. One of paladin's biggest problems has been getting silver hand recruits and pairing this with redemption or {2} mana redemption can get you some pretty nice value.
Wandering Monster: 3/5 {2} summon a 3 mana creature as new target if your hero is attacked. There's a lot of good 3 mana cards and i think this sees play.
Sudden Betrayal: 2/5 {2} attack a neighbor instead of your hero. This is pretty good but im not sure rogue has the space to add in secrets
Cheat Death: 5/5 {2} Getaway kodo but also reduces the cost of the dead minion by 2. There's so many good rogue cards that it wants to bounce back that i think this gets slotted in immediately.
Unidentified Elixir: 2/5 {3} priest spell I don't think this sees use. +2/+2. Seal of Champions is a similar card that never sees play.
Dragon Soul: 2/5 {3} Priest weapon 0/3 summon a 5/5 dragon if you cast 3 spells in a turn. May have sick synergy with Lyra but i think this card is generally too slow
Kobold Illusionist: 5/5 {4} Rogue card 3/3 Summon a random minion in your hand. Absolutely broken with Malygos. Watch out for this card.
Duskbreaker: 5/5 {4} priest card 3/3 deal 3 damage to all other minions if you're holding a dragon. Auto-include in dragon priest
Branching Path: 2/5 {4} druid spell choose twice: draw a card, gain 6 armor, or +1 attack to all minions. Think this is just a little too weak despite the cool concept
Guild Recruiter: 4/5 {5} recruit a minion that costs less than 4. I'm expecting this card to be broken

More tomorrow
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11-20-2017 , 10:33 PM
You overrate kobold illusionist IMO b/c it’s effect is a deathrattle, not a battle cry. Further, it would be a lot better if the effect pulled from deck - you want the added consistency of getting your auctioneer/maly when you don’t have it in hand. Since you already have it in hand, ehh. Card could be good, but no way it’s 5/5 imo.
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11-20-2017 , 10:36 PM
Druid choose two spell is legit insane. Cards like this that do everything are so freaking valuable. See drake, azure. Dunno if it even sees play though because of how busted UI is.
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11-21-2017 , 10:26 AM
You're sitting on a vast trove of lore and you go with Kobolds? lolblizz
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11-21-2017 , 02:35 PM
Quote:
Originally Posted by D104
Druid choose two spell is legit insane. Cards like this that do everything are so freaking valuable. See drake, azure. Dunno if it even sees play though because of how busted UI is.
I think it could be good in the future, but atm current cards just so a better job. Like if you draw 2 cards its strictly worse than AI. Though comparisons to AI might be goofy since different class cards, the fact UI and wrath is in druid's playbook makes the need for draw really non-existent in the current decks. The +1s isn't really great because you can use combos of potw and marks for cheaper. I don't think druid needs armor gain except a few match ups which Malf dk hero power is currently used to help.

If we just look at +1 and draw for 4 mana, you can already do it with wrath and mark and potw. For the same cost and wrath is more flexible.

Now if Fandral was to work with this card, which it has been confirmed won't, it would be absolutely bat**** crazy.
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11-21-2017 , 02:55 PM
Quote:
Originally Posted by Namath12
You're sitting on a vast trove of lore and you go with Kobolds? lolblizz
its just their fruity way of wording "dungeons and dragons" and it sounds nice
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11-21-2017 , 05:31 PM
Zola seems good.
3mana, 2/2 add a golden copy of a minion to your hand. Seems like auto play in kelesath decks. It’s a neutral legendary

3 mana 1/3 battle cry return a destroyed weapon to your hand—trash
Weapon 4 mana 1/5 legendary weapon. death rattle gain 10mana crystals
But if you can play medivh or something else to destroy your weapon it’s sick. It’s already pretty sick. And of course it’s druid.
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11-21-2017 , 06:54 PM
Feel like the 1/3 weapon guy is really good in a meta where everyone is now getting weapons.
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11-21-2017 , 07:43 PM


5/5 I think all druids play this. First if your opponent is playing ooze you say thanks for the free mana crystals. Even if not it's a spend 4 to get 10 mana for a +6 mana swing at a later turn in addition to your hero power doing +1 damage for 5 turns. Will probably be one of the underrated cards initially but i think it turns into a must-have
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11-21-2017 , 07:44 PM


2/5 too slow. Dead cards until late-game that are also slow have shown to be prettyyyy bad
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11-21-2017 , 07:51 PM


4/5 i think this sees a lot of play in decks with strong battlecries. This card basically gives shadowstep to all classes
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11-21-2017 , 07:53 PM
Quote:
Originally Posted by Searix


5/5 I think all druids play this. First if your opponent is playing ooze you say thanks for the free mana crystals. Even if not it's a spend 4 to get 10 mana for a +6 mana swing at a later turn in addition to your hero power doing +1 damage for 5 turns. Will probably be one of the underrated cards initially but i think it turns into a must-have
There will have to be another archetype for druid for this weapon to be widely played until Spring rotation. Both Jade and Big druid have their early turns mapped out to the point it would be very hard to play this before Medievh.
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11-21-2017 , 07:57 PM


4/5 Only needs like 2/3+ to get value. Think this is a fun card and will see a lot of play if you have high cost spells
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11-21-2017 , 07:58 PM
Wow. You could possibly play Big Mage with that. I'm not sure how you would load up in early game without early game spells tho.
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11-21-2017 , 07:58 PM
Quote:
Originally Posted by Paul D
There will have to be another archetype for druid for this weapon to be widely played until Spring rotation. Both Jade and Big druid have their early turns mapped out to the point it would be very hard to play this before Medievh.
don't forget playing another weapon would also trigger the deathrattle.

Turn 4: Twig
Turn 8: Medivh (refreshing mana crystals), ultimate infestation summoning a 10 mana minion

Results: 7/7 minion, 5/5 minion, {Random 10-mana minion} 5 armor, 5 cards, 5 damage, a new weapon, and +2 permanent mana

Last edited by Searix; 11-21-2017 at 08:04 PM.
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11-21-2017 , 08:05 PM
i think the druid weapon is bad
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11-21-2017 , 08:14 PM
they shouldve changed oozes and harrison jones a long time ago. cards like that and crabs and that **** are too hard tech cards and really stupid for the game

now they print like 10 worthless weapons (druid one obv isnt affected but still)

zzz
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11-21-2017 , 08:23 PM
Quote:
Originally Posted by Searix
don't forget playing another weapon would also trigger the deathrattle.

Turn 4: Twig
Turn 8: Medivh (refreshing mana crystals), ultimate infestation summoning a 10 mana minion

Results: 7/7 minion, 5/5 minion, {Random 10-mana minion} 5 armor, 5 cards, 5 damage, a new weapon, and +2 permanent mana
I realize this but currently jade and big druids go wild growth > jade blossom > mire keeper > nourish in some combination straight into Medivh. The weapon slows the ramp down and Kun does what it does. I think post-rotation it may be an important card or if the other yet to be revealed druid cards give some sort of different style of deck.
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11-21-2017 , 08:32 PM
Quote:
Originally Posted by Paul D
I realize this but currently jade and big druids go wild growth > jade blossom > mire keeper > nourish in some combination straight into Medivh. The weapon slows the ramp down and Kun does what it does. I think post-rotation it may be an important card or if the other yet to be revealed druid cards give some sort of different style of deck.
what about gaming it so you play UI then use last charge giving you a free turn after UI?
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