Open Side Menu Go to the Top
Register
Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

09-05-2017 , 03:32 PM
Quote:
Originally Posted by jmakin
it's so rare you can actually upgrade the FWA on 3 with cultist. if you can, you probably win the game regardless.
what, it's not even slightly rare.

For one thing, Coin - Deckhand/Corsair/Patches - Cultist is a thing.

Second, on Turn 2 you have 2 1/1s and FWA equipped, that happens like all the time. Chances are high that a pirate survives.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 03:33 PM
Token druid loses quite a bit of explosive plays, I wonder if they still run innervate at all.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 03:34 PM
The biggest problem with the nerfs is that all you really did is make jade Druid worse against curvestone 123 smorc decks. So you're just encouraging people to play faster. Keeping UI the way it is isn't making midrange more viable, jade is still going to **** all over that.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 03:42 PM
I'm just stoked I never have to lose to turn 1 innervate flappy bird ever again.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 03:59 PM
If I were playing JD I'd put in a couple of spell damage guys, Thalnos and maybe the Zealots. Now spell damage + swipe is more likely to be a full clear vs. murloc paladin without the war leader buff.

Big Druid goes from fringy fun deck to unplayable IMO.

FWIW I think rogues and shamans will benefit the most from this.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 04:00 PM
at least they did something and they didn't take 6 months to figure it out. i hope this means more, quicker nerfs in the future. hopefully innervate slows down druid a hair--some people were already cutting it in aggro. doesn't this just mean some tempo decks will crush druid which is how it should be.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 04:05 PM
Pretty cool that warrior is now forever dead last in arena. I really don't like the FWA change.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 04:19 PM
As someone who used to almost exclusively play control warrior, the nerf to FWA makes me sad. I don't know if its completely unplayable now. I mean people are running the pally, rogue and hunter weapons. Think pirate warrior needs to turn into a more midrange deck or its done.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 04:42 PM
Why not a 3/2 can't attack face? Maybe still auto included I guess. Just lame that they're basically just getting rid of good cards so they can print / make you spend on new ones.

Sent from my SM-N910V using Tapatalk
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 04:51 PM
Quote:
Originally Posted by bixby snyder
Why not a 3/2 can't attack face? Maybe still auto included I guess. Just lame that they're basically just getting rid of good cards so they can print / make you spend on new ones
This is actually a much better idea and possibly the best FWA nerf suggestion I have ever heard.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 04:51 PM
Quote:
Originally Posted by jmakin
LOL jade druid's still going to be insanely strong. I think I might be done with this game.

6 mana spreading plague LOL that addresses like 1/8th of the actual problem.
wait no change to ui??????????
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 04:57 PM
Typical hearthstone, every single one of those cards is dead now, lol. LITERALLY UNPLAYABLE
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 05:02 PM
Quote:
Originally Posted by D104
The biggest problem with the nerfs is that all you really did is make jade Druid worse against curvestone 123 smorc decks. So you're just encouraging people to play faster. Keeping UI the way it is isn't making midrange more viable, jade is still going to **** all over that.
The balance team has proven ineffective time and time again
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 05:04 PM
when do these nerfs go into effect
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 05:12 PM
idk, SP is still playable. hex is definitely still playable. murloc warleader is probably not playable but i can see it being played in more aggro murloc decks.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 05:35 PM
Quote:
Originally Posted by BobboFitos
when do these nerfs go into effect


They didn't say.


Sent from my iPhone using Tapatalk
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 05:36 PM
Quote:
Originally Posted by D104
This is actually a much better idea and possibly the best FWA nerf suggestion I have ever heard.


Agreed!


Sent from my iPhone using Tapatalk
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 05:50 PM
Blizzard giving the dick to warriors that aren't pirates or arena warriors is classy.

The druid changes are pretty lulzy....

"Jade druid is a problem. We heard your feedback. So we won't let aggro druid go turn 1 flappy bird unless he has the coin! And spreading ebola costs 1 more mana not that it matters to someone who ramps!"
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 05:50 PM
They should have made Bloodsail Cultist a 3 mana 3/3 + upgrade, that would have hurt PW on board heading into the midgame and not affect any other current or future warrior decks.

FWA wasn't a problem in the meta, it's just a really good classic card that's a staple of the game, like Fireball or Eviscerate. In fact it could/should be one of the tools that helps keep aggro decks in check (if they somehow made Jade Druid less oppressive to control decks, which LOL they haven't).
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 06:00 PM
Blizzard, the biggest buttonclicker of them all, strikes again.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 06:42 PM
They were only going to hit classic cards and maybe one or two of the new cards. If ui is still a big problem or Druid still is, I expect more nerfs.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 06:46 PM
I don't even think UI nerfs would address the biggest problem.... drooods can just pump out big ass bodies until other classes run out of removal....

Droods can just change draw packages around if UI gets nerfed.

Last edited by Paul D; 09-05-2017 at 06:57 PM.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 07:12 PM
So glad I uninstalled this game last year...these new nerfs are beyond idiotic for the most part. Why anyone at Blizzard was spending a second pondering nerfing a card like Hex in the first place is beyond me.

And if you're going to nerf FWA, the correct nerf is not to prevent it from hitting the opponents face, but to continue to allow it to hit the opponents face and make it break when it does like Gorehowl.

It's not too late to do the right thing Blizzard.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 07:38 PM
I think this is the best changes i've ever seen blizzard do. Hex and sheep are some of the most unfun cards to play against.

How one can argue current hex isn't multiple tiers above Assassinate is beyond me. Not only is it 2 less mana (but gives a 0/1), more importantly it removes:

Spikeridged Steed
Anything with a deathrattle.
A minion from priest resurrect pool.
A minion from Kazakus resurrect pool.
Hearthstone?! (Blizzard online card game) Quote
09-05-2017 , 07:39 PM
Quote:
when reading the justification for the change to Fiery War Axe (and, by extension, the Murloc Warleader change).
I just want to make it clear that those are meant to cover some of the thinking behind why we went with option A over option B - not why we decided to make a change to begin with.

In a world where we are looking at making a change, we felt like these changes are slightly less disruptive and that is upside, in a vacuum.

It's not a vacuum, obviously, but the goal here was to reduce power level because the ratio of basic/classic cards in Standard decks is still too high (they represent the biggest percentage of played cards, still).

Commonly, when we mention that we think about a wide variety of players, it can come off like we are focusing on new players at the expense of currently engaged players. That isn't the way we think about it. Usually we look for win-win solutions, where a change is good for the ongoing fun of playing Hearthstone and is also not disruptive to loosely engaged players. We've definitely made changes that are quite disruptive because it's very important to keep Hearthstone fun for engaged players. Just because we prefer non-disruptive changes doesn't mean we are trying to do that at the expense of other types of players.

Specifically, we made these changes for engaged players who are most affected by imbalance (deck diversity goes down the higher rank you are), and who are most likely to want to see the meta change when new sets come out or during the yearly set rotation. (Source)

isn't that the whole point why classic set is evergreen? not only that, basic cards solidify class identity. not a big fan of war axe, innervate, and warleader changes mr brode.
What do you think the right percentage of evergreen cards in decks should be?

I tend to think 10-ish cards might be right. We're way above that right now, and I think it would be better if it were closer to 10.
(Source)

I mean remember when Kibler and a lot of people said that it's gonna be a mistake that you keep Basic and Classic in Standard forever?
https://www.youtube.com/watch?v=VUup...utu.be&t=4m17s
I really do want to believe that you want the best for this game yet so many times we have this "we said you so" moment. I love this game but honestly the evergreen sets policy is the biggest problem that holding back the whole design of the game. A rotating core set with reprints would make much more sense. But whatever, our opinion doesn't mean anything in the end.
Keeping Basic and Classic around with no changes was never the plan. We launched rotation with twelve nerfs, specifically because we knew we couldn't just have evergreen sets as-is. There is value in having evergreen sets, but there is a balance to it. Our Hall of Fame system is similar in some ways to a rotating core set. (Source)

bbrode how will you make the game accessible for new players if they cant build matadecks for even longer than now?
Hoping to have something to announce that will help with these problems early next year. We have a lot of work to do on the new player experience, but some of these problems can be mitigated by matchmaking, to some extent. (Source)
http://www.hearthpwn.com/news/3320-b...andard-hall-of
i guess so ben....
Hearthstone?! (Blizzard online card game) Quote

      
m